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If you want to document Blender 2.5 features please edit pages under Doc:2.5/Manual.
If a "2.5" page doesn't exist please copy the text from 2.4x Manual and edit the new page (i.e. you should paste the wikitext from this 2.4x page to this new 2.5x page and then update the latter with 2.5 features)
[edit] Object types
You can have several object types. The Object type menu is where you define all properties associated with active objects. Active objects are evaluated by the physics engine and treated as more than simple world objects.
You can choose these object types:
[edit] Object physics in case of no active World
If you don't have an active World in the Shading Context (Buttons window, F5), instead of the Object type panel you will just see a button named "Physics": enabling it, you will be able to click on more buttons to obtain a panel as in Objects physics with no active world. In this case, the available options are documented here.
In general, you need to create a world because it also sets up a physics environment.
[edit] Subpages
- Dynamic
- No collision
- Occluder
- Rigid body
- Sensor
- Soft body
- Static
- actor
- anisotropic
- bounds
- damp
- do fh
- form
- ghost
- invisibile
- mass
- no sleeping
- radius
- rot fh
- rotdamp









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