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< Doc:Manual | Game Engine | Logic
If you want to document Blender 2.5 features please edit pages under Doc:2.5/Manual.
If a "2.5" page doesn't exist please copy the text from 2.4x Manual and edit the new page (i.e. you should paste the wikitext from this 2.4x page to this new 2.5x page and then update the latter with 2.5 features)
[edit] Actuators
Actuators perform actions, such as move, create objects, play a sound. The actuators initiate their functions when they get a positive pulse from one (or more) of their controllers.
There are 18 actuators as of 2.49a:
| Motion | Sets object into motion and/or rotation, there are different options from “teleporting” to physically push rotate objects. |
| Shape Action | Handles animations stored in shape keys and animated with shape actions. |
| Action | Handles armature actions, this is only visible if an armature is selected. |
| Constraint | Constraints are used to limit object’s locations, distance or rotation. These are useful for controlling the physics of the object in game. |
| Ipo | Controls Ipo animations, these can move, rotate, scale, change colour of objects and more. |
| Camera | Has options to follow objects smoothly, primarily for camera objects but any object can use this. |
| Sound | Used to play sounds in the game. |
| Property | Manipulates the object’s properties, like assigning, adding or copying. |
| Edit Object | Edits the object’s mesh, adds objects or destroys them, it can also change the mesh of an object (and soon also recreate the collision mesh). |
| Scene | Manage the scenes in your .blend file, these can be used as levels or for UI and background. |
| Random | Creates random values which can be stored in properties. |
| Message | Sends messages, which can be received by other objects to activate them. |
| CD | Plays CD music (might not make it to 2.5). |
| Game | Handles the entire game and can do things as restart, quit, load and save. |
| Visibility | Changes visibility of the object. |
| 2D Filter | Filters for special effects like sepia colours or blur. |
| Parent | Can set a parent to the object, or unparent it. |
| State | Changes states of the object. |
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![[]](/skins/blender/open.png)
