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If you want to document Blender 2.5 features please edit pages under Doc:2.5/Manual.
If a "2.5" page doesn't exist please copy the text from 2.4x Manual and edit the new page (i.e. you should paste the wikitext from this 2.4x page to this new 2.5x page and then update the latter with 2.5 features)


[edit] Blender Game Engine Overview

Blender has its own built in Game Engine that allows you to create interactive 3D applications. The Blender Game Engine (BGE) is a powerful high-level programming tool. Its main focus is Game Development, but can be used to create any interactive 3d software for other things, such as interactive 3d architectural tours or educational physics research.

[edit] Using the Game Engine

The core of the BGE’s structure are Logic Bricks. The goal of Logic Bricks is to offer an easy to use visual interface for designing interactive applications without any programming language knowledge. There are three types of Logic Bricks, Sensors, Controllers and Actuators. Each one is better detailed here:

If you prefer to write games using Python, the game engine also has its own [Python API], separate from the rest of Blender, which you can use to write scripts to control your game. This is done by creating a Python Controller and linking it to a python script.



[edit] Subpages

  1. Camera
  2.    Dome mode
  3. Features
  4. Logic
  5.    Actuators
  6.       2D Filters
  7.       Action
  8.          Common
  9.       Edit Object
  10.       IPO
  11.       Motion
  12.       Property
  13.       Scene
  14.       Shape Action
  15.    Controllers
  16.    Object type
  17.       Dynamic
  18.       No collision
  19.       Occluder
  20.       Rigid body
  21.       Sensor
  22.       Soft body
  23.       Static
  24.       actor
  25.       anisotropic
  26.       bounds
  27.       damp
  28.       do fh
  29.       form
  30.       ghost
  31.       invisibile
  32.       mass
  33.       no sleeping
  34.       radius
  35.       rot fh
  36.       rotdamp
  37.    Properties
  38.    Sensors
  39.       Types
  40. Physics
  41. Python
  42. Python API
  43.    Bullet physics
  44.    VideoTexture
  45. Resources