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If you want to document Blender 2.5 features please edit pages under Doc:2.5/Manual.

If a "2.5" page doesn't exist please copy the text from 2.4x Manual and edit the new page (i.e. you should paste the wikitext from this 2.4x page to this new 2.5x page and then update the latter with 2.5 features)

[edit] Blender Game Engine Overview

Blender has its own built in Game Engine that allows you to create interactive 3D applications. The Blender Game Engine (BGE) is a powerful high-level programming tool. Its main focus is Game Development, but can be used to create any interactive 3d software for other things, such as interactive 3d architectural tours or educational physics research.

[edit] Using the Game Engine

The core of the BGE’s structure are Logic Bricks. The goal of Logic Bricks is to offer an easy to use visual interface for designing interactive applications without any programming language knowledge. There are three types of Logic Bricks, Sensors, Controllers and Actuators. Each one is better detailed here:

If you prefer to write games using Python, the game engine also has its own [Python API], separate from the rest of Blender, which you can use to write scripts to control your game. This is done by creating a Python Controller and linking it to a python script.



[edit] Subpages

  1. Camera
  2.    Dome mode
  3. Features
  4. Logic
  5.    Actors
  6.    Actuators
  7.       2D Filters
  8.       Action
  9.          Common
  10.       Edit Object
  11.       IPO
  12.       Motion
  13.       Property
  14.       Scene
  15.       Shape Action
  16.    Controllers
  17.    Properties
  18.    Sensors
  19.       Sensor pulses
  20. Physics
  21. Python
  22. Python API
  23.    Bullet physics
  24.    VideoTexture
  25. Resources