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If you want to document Blender 2.5 features please edit pages under Doc:2.5/Manual.
If a "2.5" page doesn't exist please copy the text from 2.4x Manual and edit the new page (i.e. you should paste the wikitext from this 2.4x page to this new 2.5x page and then update the latter with 2.5 features)
[edit] Stretch To Constraint
Mode: Object Mode and Pose Mode
Panel: Object Context → Constraints
Hotkey: F7
[edit] Description
Stretch To causes the affected object to scale the Y axis towards a target object. It also has volumetric features, so the affected object can squash down as the target moves closer, or thin out as the target moves farther away. Or you can choose not to make use of this volumetric squash-'n'-stretch feature, by pressing the NONE button. This constraint assumes that the Y axis will be the axis that does the stretching, and doesn't give you the option of using a different one because it would require too many buttons to do so.
This constraint affects object orientation in the same way that Track To does, except this constraint bases the orientation of its poles on the original orientation of the bone! See the page on Tracking for more info. Locked Track also works with this constraint.
[edit] Options
- R
- Pressing the R button calculates the rest length as the distance from the centers of the constrained object and its target
- Rest Length
- Rest Length determines the size of the object in the rest position
- Volume Variation
- Volume Variation controls the magnitude of the effect
- Vol
- The Vol: buttons control along what axes the volume is preserved (if at all)
- Plane
- The Plane buttons define which local orientation should be maintained while tracking the target
[edit] Example








![[]](/skins/blender/open.png)
