From BlenderWiki
If you want to document Blender 2.5 features please edit pages under Doc:2.5/Manual.
If a "2.5" page doesn't exist please copy the text from 2.4x Manual and edit the new page (i.e. you should paste the wikitext from this 2.4x page to this new 2.5x page and then update the latter with 2.5 features)
[edit] Rigid Body Joint Constraint
Mode: Object Mode and Pose Mode
Panel: Object Context → Constraints
Hotkey: F7
[edit] Description
This constraint is mainly useful when using the game engine.
[edit] Options
- Joint Types
- Ball: works in 2 axis allowing circular movements.
- Hinge: works in one plane, like an elbow.
- toObject
- Is the object name that the mesh would be attached to.
- ShowPivot
- draws the pivot of the joint on the 3D viewport.
- Pivot X, Y, Z
- Relocates the pivot.
- Ax X, Y, Z
- Rotates the pivot.
[edit] Example








![[]](/skins/blender/open.png)
