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If you want to document Blender 2.5 features please edit pages under Doc:2.5/Manual.
If a "2.5" page doesn't exist please copy the text from 2.4x Manual and edit the new page (i.e. you should paste the wikitext from this 2.4x page to this new 2.5x page and then update the latter with 2.5 features)


[edit] Rigid Body Joint Constraint

Mode: Object Mode and Pose Mode

Panel: Object Context → Constraints

Hotkey: F7

[edit] Description

This constraint is mainly useful when using the game engine.

[edit] Options

Joint Types
Ball: works in 2 axis allowing circular movements.
Hinge: works in one plane, like an elbow.
toObject
Is the object name that the mesh would be attached to.
ShowPivot
draws the pivot of the joint on the 3D viewport.
Pivot X, Y, Z
Relocates the pivot.
Ax X, Y, Z
Rotates the pivot.

[edit] Example