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If you want to document Blender 2.5 features please edit pages under Doc:2.5/Manual.
If a "2.5" page doesn't exist please copy the text from 2.4x Manual and edit the new page (i.e. you should paste the wikitext from this 2.4x page to this new 2.5x page and then update the latter with 2.5 features)


Constraints are object features that define spatial relationships between objects, and are the standard method for controlling characters among all 3D animation packages that still implement a more traditional approach to digital character animation. In Blender, constraints can be associated to any type of object or bone object, but not all constraints work with bone objects, and not all constraints work with normal world objects.


[edit] Interface

The interface that is used for modifiers and constraints is described here:

[edit] Constraints

Mode: Any Mode

Panel: Object Context → Constraints

Hotkey: F7 (Panel)

See Doc:Tutorials/Animation/Armatures/BSoD/Constraints and Axis Locks for descriptions of most available constraints.



[edit] Subpages

  1. Action
  2. Child Of
  3. Clamp To
  4. Copy Location
  5. Copy Rotation
  6. Copy Scale
  7. Floor
  8. Follow Path
  9. IK Solver
  10. Limit Location
  11. Limit Rotation
  12. Limit Scale
  13. Locked Track
  14. Null
  15. Rigid Body Joint
  16. Script
  17. Stretch To
  18. The Stack
  19. Track To
  20. Transformation