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Constraints are object features that define spatial relationships between objects, and are the standard method for controlling characters among all 3D animation packages that still implement a more traditional approach to digital character animation. In Blender, constraints can be associated to any type of object or bone object, but not all constraints work with bone objects, and not all constraints work with normal world objects.
[edit] Interface
The interface that is used for modifiers and constraints is described here:
[edit] Constraints
Mode: Any Mode
Panel: Object Context → Constraints
Hotkey: F7 (Panel)
- Child Of - Allows a selective application of the effects of parenting to another object.
- Transformation -
- Copy Location - Copy the position of an object based on some other object's position, so that the objects move together.
- Copy Rotation - Copy the rotation of another object so they rotate together.
- Copy Scale - Copy the scale of another object.
- Limit Location - Object's location is limited to given range.
- Limit Rotation - Object's rotation is limited to given range.
- Limit Scale - Object's scale is limited to given range.
- Track To - Object is tracked to given target object.
- Floor -
- Locked Track - Object turns to follow a path.
- Follow Path - Object moves along a path.
- Clamp To -
- Stretch To -
- Rigid Body Joint -
- IK Solver - Bone chain moves to follow another object.
- Action - Object executes action based on driving object.
- Script - Custom Python script is used as an constraint.
- Null -
See Doc:Tutorials/Animation/Armatures/BSoD/Constraints and Axis Locks for descriptions of most available constraints.
[edit] Subpages
- Action
- Child Of
- Clamp To
- Copy Location
- Copy Rotation
- Copy Scale
- Floor
- Follow Path
- IK Solver
- Limit Location
- Limit Rotation
- Limit Scale
- Locked Track
- Null
- Rigid Body Joint
- Script
- Stretch To
- The Stack
- Track To
- Transformation







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