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If you want to document Blender 2.5 features please edit pages under Doc:2.5/Manual.

If a "2.5" page doesn't exist please copy the text from 2.4x Manual and edit the new page (i.e. you should paste the wikitext from this 2.4x page to this new 2.5x page and then update the latter with 2.5 features)

[edit] Introduction

This page is based on the grease pencil release logs for blender 2.48.

The ability to draw in and/or on viewports using freehand strokes to form sketches and annotations has many benefits for collaborative communication and planning. This can be linked back to traditional 2D-workflows with pencil and paper, where rough “guideline” sketches were often used for planning and also for communicating ideas quickly. It is often useful to be able to directly scribble on to a work in progress, instead of having to do so in a separate place (i.e. another part of the window, or even in a different application altogether).

[edit] What is Grease Pencil?

The name “Grease Pencil” is derived in homage to the wax crayons/pencils that early CG Animators used to draw arcs and other planning notes on their CRT’s with.

In addition to uses for animators in planning their poses and motion curves, Grease Pencil can also be useful in a number of scenarios, including but not limited to:

  • Planning topology and/or layout of models.
  • Director’s shot review tool.
  • “Whiteboard” and assignment review tool for educators.
The Grease Pencil in action.




[edit] Subpages

  1. Converting to geometry
  2. Drawing
  3. Layers and Animation