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If you want to document Blender 2.5 features please edit pages under Doc:2.5/Manual.

If a "2.5" page doesn't exist please copy the text from 2.4x Manual and edit the new page (i.e. you should paste the wikitext from this 2.4x page to this new 2.5x page and then update the latter with 2.5 features)

[edit] Introduction

Using Blender, you create a world that exists in four dimensions:

  1. Left-right, commonly called the “x” axis.
  2. Forward-backward, commonly called the “y” axis.
  3. Up-down, commonly called the “z” axis.
  4. Time-sensitive, through animated objects, materials, and motion captured in frames.

The problem is, you have a two-dimensional computer screen in front of you! Your mouse can only move left-right and up-down. You cannot go back in time, and you can’t literally reach out into the screen and grab an object and move it somewhere else (although I did see a scary movie once where the guy reached through a mirror, but that’s another story).

Instead, you have to tell Blender to do it for you. This section tells you how to navigate around in your virtual world using the unique Blender interface. Have a nice trip !



[edit] Subpages

  1. Manipulation
  2.    Axis Locking
  3.    Gestures
  4.    Hotkeys
  5.    Manipulators
  6.    Pivot Points
  7.    Proportional Edit
  8.    Transform Orientations
  9.    Transform Properties
  10. Navigating
  11.    3D View
  12.    3D View Options
  13.    3D View Usage
  14.    Camera View
  15.    Global or Local View
  16.    Layers
  17. Sketching
  18.    Converting to geometry
  19.    Drawing
  20.    Layers and Animation