From BlenderWiki
[edit] Buttons and Controls
Buttons are mostly grouped in the Button Window. But they can appear in other Windows.
[edit] Operation Button
These are buttons that perform an operation when they are clicked (with LMB
, as all buttons). They can be identified by their brownish color in the default Blender scheme (An operation button).
[edit] Toggle Button
Toggle buttons come in various sizes and colors (Toggle buttons). The colors green, violet, and grey do not change functionality, they just help the eye to group the buttons and recognize the contents of the interface more quickly. Clicking this type of button does not perform any operation, but only toggles a state.
Some buttons also have a third state that is identified by the text turning yellow (the Emit button in Toggle buttons). Usually the third state means "negative," and the normal "on" state means "positive."
[edit] Radio Buttons
Radio buttons are particular groups of mutually exclusive Toggle buttons. No more than one Radio Button in a given group can be "on" at one time.
[edit] Number Buttons
Number buttons (Number buttons) can be identified by their captions, which contain a colon followed by a number. Number buttons are handled in several ways:
To increase the value, click LMB
on the right of the button, where the small triangle is shown; to decrease it, click on the left of the button, where another triangle is shown.
To change the value in a wider range, hold down LMB
and drag the mouse to the left or right.
If you hold CTRL while doing this, the value is changed in discrete steps; if you hold SHIFT, you'll have finer control over the values. ENTER can be used in place of LMB
here.
You can enter a value directly by holding SHIFT and clicking LMB
. Press SHIFT-BACKSPACE to clear the value; SHIFT-LEFTARROW to move the cursor to the beginning; and SHIFT-RIGHTARROW to move the cursor to the end. Press ESC to restore the original value.
Some number buttons contain a slider rather than just a number with side triangles. The same method of operation applies, except that single LMB
clicks must be performed on the left or on the right of the slider, while clicking on the label or the number automatically enters keyboard input mode.
[edit] Menu Buttons
Use the Menu buttons to choose from dynamically created lists. Menu buttons are principally used to link DataBlocks to each other. (DataBlocks are structures like Meshes, Objects, Materials, Textures, and so on; by linking a Material to an Object, you assign it.)
You can see an example for such a block of buttons in (Datablock link buttons).
- 1 - The first button (with the tiny up and down pointing triangles) opens a menu that lets you select the DataBlock to link to by holding down LMB
and releasing it over the requested item.
- 2 - The second button displays the type and name of the linked DataBlock and lets you edit its name after clicking LMB
.
- 3 - The "X" button clears the link.
- 4 - The "car" button generates an automatic name for the DataBlock.
- 5 - And the "F" button specifies whether the DataBlock should be saved in the file even if it is unused (unlinked).
Unlinked objects
Unlinked data is not lost until you quit Blender. This is a powerful Undo feature. if you delete an object the material assigned to it becomes unlinked, but is still there! You just have to re-link it to another object or press the "F" button. |
[edit] Color Selector controls
Some controls pop-up a dialog panel. For example, Color controls, when clicked, will pop up a Color Selector dialog; see (Color Selector).
[edit] Cascade Buttons
Occasionally, some buttons actually reveal addition buttons. For example, the Ramps panel has a Cascade button called Colorband that reveals additional buttons dealing with colorbanding; see (Colorband before) and (Colorband after).
Redirects to fix
- Manual.kr/PartI/Interface → Doc:KR/Manual/Interface
- Manual.kr/PartI/Interface/Panels → Doc:KR/Manual/Interface/Panels
- Manual/PartI/Interface/Window types → Doc:Manual/Interface/Window types












![[]](/skins/blender/open.png)
