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Subpages
- Manual
- Introduction
- UV
- Unwrapping a Mesh
- Character Animation
- 2-second animation
- Creating the mouth
- Face and eyes
- Final animation
- Final rig adjustments
- Intro
- Lighting
- Lower body armature
- Materials and textures
- Mouth and head
- NLA
- Neck shoulders and arms
- Setting up
- Setting up the mesh
- Shapes
- Sound and lip sync
- Summary
- Torso legs and feet
- Upper body armature
- Upper body weight painting
- UV
- Introduction
- 2.5
- 2.6
- Manual
- 3D interaction
- Animation
- Blender 2.5 Changes
- Constraints
- Data System
- Extensions
- Game Engine
- Interface
- Introduction
- Lighting
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- Modeling
- Modifiers
- Motion Tracking
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- World
- Manual