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[edit] Shape Action Actuator

Shape Action actuator is working with actions that are stored in the shapekeys of the mesh and put together in the shapekey editor.

[edit] Options

It has the same animation options as the Ipo actuator, except for Ping Pong.

  • Play plays the animation from start to end, and then resets.
  • Flipper plays from start to end, only as long as the actuator is activated. When it is not, it plays backward back to the start.
  • Loop Stop plays from start to end, only as long as the actuator is activated. When it is not, the animation is paused and continued once the actuator is activated again. When it reaches the end frame the animation starts over again.
  • Loop End plays the animation from start to end, and then restarts.
  • Property: for as long as the actuator is activated the animation will be controlled by the property assigned in the field replacing Start and End buttons. The property assigns the frame number.
  • The AC field defines which action to be used. Note that it is case sensitive, meaning “myaction” is not the same as “MYACTION”. The Continue button makes the action continue from the last frame it was at the last time the actuator was used.
  • Sta and End define the starting and ending frame, each action has its own set of frames, as opposed to Ipos which only uses one timeline.
  • Blendin makes a number of frames blended between the selected action and the former, for smoother transitions between actions.
  • Priority: if more than one action are played at once, the one with the lowest priority will be played. Like a list, from first to last and priority is the number in the list.
  • FrameProp stores the frame number to a property.