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[edit] Actuators

Actuators perform actions, such as move, create objects, play a sound. The actuators initiate their functions when they get a positive pulse from one (or more) of their controllers.

There are 18 actuators as of 2.49a:

Motion Sets object into motion and/or rotation, there are different options from “teleporting” to physically push rotate objects.
Shape Action Handles animations stored in shape keys and animated with shape actions.
Action Handles armature actions, this is only visible if an armature is selected.
Constraint Constraints are used to limit object’s locations, distance or rotation. These are useful for controlling the physics of the object in game.
Ipo Controls Ipo animations, these can move, rotate, scale, change colour of objects and more.
Camera Has options to follow objects smoothly, primarily for camera objects but any object can use this.
Sound Used to play sounds in the game.
Property Manipulates the object’s properties, like assigning, adding or copying.
Edit Object Edits the object’s mesh, adds objects or destroys them, it can also change the mesh of an object (and soon also recreate the collision mesh).
Scene Manage the scenes in your .blend file, these can be used as levels or for UI and background.
Random Creates random values which can be stored in properties.
Message Sends messages, which can be received by other objects to activate them.
CD Plays CD music (might not make it to 2.5).
Game Handles the entire game and can do things as restart, quit, load and save.
Visibility Changes visibility of the object.
2D Filter Filters for special effects like sepia colours or blur.
Parent Can set a parent to the object, or unparent it.
State Changes states of the object.




[edit] Subpages

  1. Action
  2. Motion
  3. Shape Action