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[edit] Vindue typer

Vindue's type udvalg´s menue.

Blender brugerflade, det firkantede vindue giver dig tilrådighed ved dit operatinting system, er opdelt i mange firkantede window billeder. hver et window frame kan indeholde forskellige typer af information, afhænig Vindue type.

Hver en window frame operarere uafhænig af de andre, og du kan have den samme type af vindue i mange billeder. For et exampel, du kan have flere 3D windows åbne men hver en ser på det scene fra et anderlede perspectiv. Du kan splitte og føje sammen og skalere og window frames to suit whatever you are working on. You can also arrangere nogle window frames for at vise med eller uden et header for at spare skærm plads.

Window types er brudt op af functioner:

You can select the Window type by clicking the window's header leftmost button. A pop-up menu displays showing the available Window types, see (The Window type selection menu).

For further details about each Window type, click on it's hyperlink above or visit the reference section III Windows.

The default Blender screen layout is shown below:

Blender default screen layout

Three Window types are provided in Blender's default screen:

3D View

Provides a graphical view into the scene you are working on. You can view your scene from any angle with a variety of options; see Manual/PartI/Navigating in 3D Space for details. Having several 3D Viewports on the same screen can be useful if you want to watch your changes from different angles at the same time.

Buttons Window

Contains most tools for editing objects, surfaces, textures, Lights, and much more. You will need this window constantly if you don't know all hotkeys by heart. You might indeed want more than one of these windows, each with a different set of tools.

User Preferences (Main menu)

This window is usually hidden, so that only the menu part is visible - see Manual/PartI/The Vital Functions -> User preferences and Themes for details. It's rarely used though, since it contains global configuration settings. However, the header is frequently used because it provides the only access to a full File menu and to the Add menu.

[edit] See also







Redirects to fix

  • Manual/Image Editor → Doc:Reference/Windows/UV-Image
  • Manual/Ipo Curves and Keyframes → Doc:Manual/Animation/Basics/Tools/Ipo/Curves and Keyframes
  • Manual/Node Editor → Doc:Manual/Materials/Nodes/Editor
  • Manual/Non Linear Animation → Doc:Manual/Animation/Armatures/Non Linear Animation
  • Manual/PartI/Interface/Screens → Doc:Manual/Interface/Screens
  • Manual/PartI/Interface/Window system → Doc:Manual/Interface/Window system
  • Manual/PartI/Navigating in 3D Space → Manual/Navigating in 3D Space
  • Manual/PartI/The Vital Functions → Manual/The Vital Functions
  • Manual/Python Scripting → Doc:Manual/Extensions/Python
  • Manual/The Action Editor → Doc:Manual/Animation/Armatures/The Action Editor
  • Manual/The Outliner → Doc:Manual/Data System/The Outliner
  • Manual/The Timeline → Doc:Manual/Animation/Basics/Tools/Timeline
  • Manual/User Preferences → Doc:Manual/Vitals/User Preferences
  • Manual/Video Sequence Editing → Doc:Manual/Sequencer
  • Reference/Buttons/Window → Doc:Reference/Buttons/Window
  • Reference/Reference → Doc:Reference
  • Reference/Windows/Audio Timeline → Doc:Reference/Windows/Audio
  • Reference/Windows/File → Doc:Reference/Windows/File Browser
  • Reference/Windows/Image → Doc:Reference/Windows/UV-Image
  • Reference/Windows/Scripts → Doc:Reference/Windows/Scripts
  • Scripts/Catalog → Extensions:Py/Scripts/Catalog