From BlenderWiki
[edit] Interaction in 3D
- Einleitung
- Navigation in 3D Space
- Einleitung
- Using the 3D View - eng
- 3D View Options - eng
- Camera View - eng
- Layers - eng
- Local or Global View - eng
- Sketch in 3D Space
- Grease Pencil - eng
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- Manipulation in 3D Space
- Introduction - eng
- Hotkeys - eng
- Manipulators - eng
- Manual/Gestures - eng
- Axis Locking - eng
- Pivot Points - eng
- Proportional Edit - eng
- Transform Orientations - eng
- Transform Properties - eng
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[edit] Modelling
- Introduction - eng
- Objects
- Objects - eng
- Selecting in Object Mode - eng
- Editing Objects - eng
- Groups and Parenting - eng
- Tracking - eng
- Duplication - eng
- DupliVerts - eng
- DupliFaces - eng
- DupliGroup - eng
- DupliFrames - eng
- Meshes
- Meshes - eng
- Mesh Structures - eng
- Mesh Primitives - eng
- Mesh Smoothing - eng
- Selecting Meshes - eng
- Basic Mesh Tools
- Advanced Mesh Tools - eng
- Edge and Face Tools - eng
- Snap to Mesh - eng
- Vertex Groups - eng
- Weight Paint - eng
- Subdivision Surfaces - eng
- Multi Resolution Mesh - eng
- SculptMode - eng
- Retopo - eng
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- Curves
- Curves
- Editing Curves - eng
- Curves Deform - eng
- Surfaces
- Surfaces - eng
- Editing Surfaces - eng
- Surfaces Skinning - eng
- Text
- Editing Text - eng
- Meta Objects
- Meta Objects - eng
- Editing Meta Objects - eng
- Scripts
- Modelling Scripts - eng
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[edit] Modifiers and Deformation
- Introduction - eng
- Modifiers Stack - eng
- Deform
- Armature - eng
- Cast - eng
- Curve - eng
- Lattice - eng
- Mesh Deform - eng
- Wave - eng
- Objects
- Array - eng
- Particle Instance - eng
- Animation
- Build - eng
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- Mesh
- Bevel - eng
- Booleans - eng
- Decimate - eng
- Displace - eng
- EdgeSplit - eng
- Explode - eng
- Hooks - eng
- Mask - eng
- Mirror - eng
- Smooth - eng
- Subsurf - eng
- Textures
- UVProject - eng
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[edit] Lighting
- Introduction - eng
- Lamp Types
- Lamp Types and Common Options - eng
- Lamp - eng
- Spot Lamp - eng
- Area Lamp - eng
- Hemi Lamp - eng
- Sun Lamp - eng
- Lighting Rigs
- Lighting Rigs - eng
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- Shadows and Halos
- Raytraced Shadows - eng
- Buffer Shadows - eng
- Volumetric Halos - eng
- Radiosity
- Introduction
- Radiosity Rendering - eng
- Radiosity Baking - eng
- Ambient
- Ambient Light - eng
- Ambient Occlusion - eng
- Exposure
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Introduction to Shading
[edit] Materials
- Introduction - eng
- Usage
- Assigning a material - eng
- Material Preview - eng
- Material Options - eng
- Multiple Materials - eng
- Properties
- Diffuse Shaders - eng
- Specular Shaders - eng
- Ambient Light Effect - eng
- Color Ramps - eng
- Raytraced Reflections - eng
- Raytraced Transparency - eng
- Subsurface Scattering (SSS) - eng
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- Node Materials
- Node Materials - eng
- Material Nodes Editor - eng
- Nodes usage - eng
- Material Node Types - eng
- Vertex Paint
- Using Vertex Paint - eng
- Halos
- Halos - eng
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[edit] Textures
- Introduction - eng
- Options
- Texture Options - eng
- Texture Channels - eng
- Map Input - eng
- Map To - eng
- Texture maps
- Bump and Normal Maps - eng
- Displacement Maps - eng
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- Texture Types
- Procedural Textures - eng
- Image Textures - eng
- Video Textures - eng
- Environment Maps - eng
- Texture Plugins - eng
- UV Textures
- UV Unwrapping Explained - eng
- Unwrapping a Mesh - eng
- Managing the UV Layout - eng
- Editing the UV Layout - eng
- Applying an Image - eng
- Painting the Texture - eng
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[edit] World and Ambient Effects
[edit] Animation Basics
- Introduction - eng
- Tools
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- Ipo Types - eng
- Creating Ipo Keyframes - eng
- Editing Ipo Curves and Keyframes - eng
- The Timeline - eng
- Animating Objects
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- Moving objects on a Path - eng
- Changing Object Layers - eng
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- Animating Deformation
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- Methods of deformation - eng
- Shape Keys - eng
- Absolute Shape Keys - eng
- Deforming by a Lattice - eng
- Other Resources
- Reference: Editing Ipos - eng
- Hook Modifier to animate mesh deformation - eng
- BSoD 2006
- Constraints and Axis Locks - eng
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[edit] Armatures and Character Animation
- Introduction - eng
- Armatures
- Armature Objects - eng
- Editing Armatures - eng
- Posing Armatures - eng
- Inverse Kinematics - eng
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- Mesh Skin Weighting
- Mesh Skin Weighting - eng
- Animation Editors
- The Action Editor - eng
- Non Linear Animation
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[edit] Constraints
- Introduction - eng
- Constraint Stack - eng
- Child Of - eng
- Transformation - eng
- Copy Location - eng
- Copy Rotation - eng
- Copy Scale - eng
- Limit Location - eng
- Limit Rotation - eng
- Limit Scale - eng
- Track To - eng
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- Floor - eng
- Locked Track - eng
- Follow Path - eng
- Clamp To - eng
- Stretch To - eng
- Rigid Body Joint - eng
- IK Solver - eng
- Action - eng
- Script - eng
- Null - eng
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[edit] Advanced Animation
- Driven Shape Keys (Ipo Drivers) - eng
- Ipo Drivers Example - eng
- Python Ipo Drivers] - eng
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[edit] Effects and Physical Simulation
- Introduction - eng
- Particles - eng
- Static Particles (Hair and Fur) - eng
- Soft Bodies - eng
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- Force Fields & Deflection - eng
- Rigid Bodies - eng
- Fluids - eng
- Clothes - eng
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[edit] Rendering
- Introduction - eng
- The Render Window - eng
- Options
- Render Options - eng
- Oversampling (Antialiasing) - eng
- Render engines: YafRay - eng
- Render Bake - eng
- Rendering From the Command Line - eng
- Output
- Output Options - eng
- Output Formats - eng
- Rendering Animations - eng
- Video output - eng
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- Compositing
- Render Layers - eng
- Render Passes - eng
- Camera
- Perspective (Vanishing points) - eng
- Depth Of Field - eng
- Other
- Rendering Performances - eng
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Post-production
[edit] Compositing with nodes
- Compositing Nodes
- Introduction - eng
- Nodes Editor - eng
- Using Nodes - eng
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- Node types
- Node types - eng
- Input Nodes - eng
- Output Nodes - eng
- Color Nodes - eng
- Vector Nodes - eng
- Filter Nodes - eng
- Convertor Nodes - eng
- Matte Nodes - eng
- Distortion Nodes - eng
- Groups nodes - eng
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[edit] Editing Sequences
- Introduction - eng
- The sequencer
- Sequencer window modes - eng
- Sequence Screen Layout - eng
- Usage - eng
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- Effects
- Built-in Effects - eng
- Plugin Effects - eng
- Audio
- Audio Sequences - eng
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[edit] Extending Blender
- Introduction - eng
- Python Scripting
- Python Scripting in Blender - eng
- Blender Python API
- Blender2.48 Python API
- Python Scripts
- Bundled Scripts - eng
- Catalog of all Scripts - eng
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- Plugins
- Blender's Plugins System - eng
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