From BlenderWiki
[edit] Obrazovky
To do each of these major creative steps, Blender has a set of pre-defined screens, or window layouts, that show you the types of windows you need to get the job done quickly and efficiently:
- 1-Animation
- Making actors and other objects move about.
- 2-Model
- Creating actors, props, and other objects.
- 3-Material
- Painting and texuring surfaces.
- 4-Sequence
- Editing scenes into a movie.
- 5-Scripting
- Documenting your work, and writing custom scripts.
By default, each screen layout 'remembers' the last scene it was used on. Selecting a different layout will switch to the layout and jump to that scene.
All changes to windows, as described in Window system and Window types, are saved within one screen. If you change your windows in one screen, other screens won't be affected, but the scene you are working on stays the same in all screens.
[edit] Adding a new Screen
As you scroll through the Screen list, you will see that one of the options is to Add New - namely, add a new window layout. Click (
) and select ADD NEW. When you click this, a new frame layout is created based on your current layout.
Give the new screen a name that starts with a number so that you can predictably scroll to it using the arrow keys. You can rename the layout by LMB
into the field and typing a new name, or clicking again to position the cursor in the field to edit. For example you could use the name "6-MyScreen". See (Screen and Scene selectors).
[edit] Deleting a Screen
You can delete a screen by using the Delete datablock button (
) and confirm by clicking Delete current screen in the pop-up dialog box. See (Screen and Scene selectors).
[edit] Rearranging a Screen
Use the window controls to move frame borders. split and consolidate windows. When you have a layout you like, Ctrl U to update your User defaults. The buttons window has a special option, if you RMB
on its background, to arrange its panels horizontally across or vertically up and down.
[edit] Hints
[edit] Overriding Defaults
When you save a .blend file, the screen layouts are saved in it. When you open a file, the LOAD UI button on the file browser header controls whether Blender should use the file's screen layouts, or stick with your current layouts. If LOAD UI is enabled, the file's screen layouts are used, overriding your defaults.
[edit] Additional Layouts
With the dramatic increases in functionality, and as you get better at using Blender, based on what you use Blender for, consider adding some other screen layouts (for a complete workflow):
- 1-Model: 4 3D windows, Buttons window for Editing buttons
- 2-Lighting: 3D windows for moving lights, UV/Image for displaying Render Result, buttons window for rendering and lamp properties and controls.
- 3-Material: Buttons window for Material settings, 3D window for selecting objects, Outliner, Library script (if used)
- 4-UV Layout: UV/Image Editor Window, 3D Window for seaming and unwrapping mesh
- 5-Painting: UV/Image Editor for texture painting image, 3D window for painting directly on object in UV Face Select mode, 3 mini-3D windows down the side that have background reference pictures set to full strength, Buttons window
- 6-Animation: Ipo Window, 3D Window for posing armature, NLA Window
- 7-Node: Big Node Editor window for noodles, UV/Image window linked to Render Result
- 8-Sequence: Ipo Window, VSE window in Image Preview mode, VSE in timeline mode, a Timeline window, and the good old Buttons window.
- 9-Notes/Scripting: Outliner, Text Editor (Scripts) window
Reuse your Layouts
If you create a new window layout and would like to use it for future .blend files, simply save it as a User default by pressing Ctrl U
|
Delete a layout by clicking the big fat X next to its name, and it is gone for good.
Redirects to fix
- Manual/PartI/Interface/Scenes → Doc:Manual/Interface/Scenes
- Manual/PartI/Interface/Window system → Doc:Manual/Interface/Window system
- Manual/PartI/Interface/Window types → Doc:Manual/Interface/Window types









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