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[edit] El sistema de finestres

Quan comenceu amb el Blender podreu veure que s'obre una finestra de la consola (de text) i poc després s'obre la interfície del Blender. Veureu una petita imatge on diu quina versió del Blender teniu instal·lada, que desapareixerà quan mogueu el ratolí.

Com és el Blender per defecte.

(Com és el Blender per defecte.) mostra com haurieu de tenir la pantalla un cop inicieu per primera vegada el Blender. Per defecte està separada en tres finestres:

  • el menú principal a dalt de tot, és la capçalera de la finestra de preferències d'usuari ;
  • una gran finestra 3D ;
  • la finestra de botons a baix de tot.

Aquestes finestres es podran dividir en àrees separades, però com a introducció tractarem, de moment, només els elements bàsics: --- traduït fins aquí ---

  • Window type allows you to change what kind of window it is. For example, if you want to see the Outliner window you would click and select it.
  • Main Top menu is the main menu associated with the "Information" window type. To actually see the information, you need to click and drag the area between the 3D window and menu header. Roll the mouse between them and when it changes to a up/down arrow you can drag and see the "Information" window.
  • Current Screen (default is Model). By default, Blender comes with several pre-configured Screens for you to choose from. If you need custom ones, you can create and name them.
  • Current Scene. Having multiple scenes present allows for you to break up your work into organized patterns.
  • Resource information (found in the header) gives you information about application and system resources. It tells you how much memory is being consumed based on the number of vertices, faces and objects. It is a nice visual check to see if you are pushing the limits of your machine.
  • 3D Transform manipulator is a visual aid in transforming objects. Objects can also be transformed (grab/move - rotate - sized) using the keyboard shortcuts : (g/r/s); Ctrl Space will display the manipulator pop-up. The manipulator visibility can also be toggled by clicking the "hand" icon on the toolbar. The transform/rotation/scale manipulators can be displayed by clicking each of the three icons to the right of the hand icon. Shift LMB Image:Template-LMB.png-clicking an icon will add/remove each manipulator's visibility.
  • 3D Cursor can function as many things. For example, it represents where new objects appear when they are first created. Or it can represent where the base of a rotation will take place.
  • Cube mesh. By default, a new installation of Blender will always start with a Mesh Cube sitting in the center of Global 3D space. After a while, you will most likely change the "Default" settings by configuring Blender as you would want it on startup and saving it as the "Default" using Ctrl U.
  • Light (of type Lamp). By default, a new installation of Blender will always start with a Light source positioned somewhere close to the center of Global 3D space.
  • Camera. By default, a new installation of Blender will always start with a Camera positioned somewhere close to the center of Global 3D space and facing it.
  • Currently selected object shows the name of the currently selected object.
  • Editing Panel Group. The bottom window displays panels and those panels are grouped. This row of buttons allows you to select which group of panels are shown. Some buttons will display addition buttons to the right for selection of sub-groups or groups within groups.
  • Current frame. Blender is a modeling and animation application. As such, you can animated things based on the concept of frames. This field show what the current frame is.
  • ViewPort shading. Blender renders the 3D window using OpenGL. You switch what type of interactive rendering takes place by clicking this button and selecting from a variety of shading styles. You can select from boxes all the way to complex texture shading. It is recommended that you have a powerful graphics card if you are going to use the texture style.
  • Pivot point allows you to select where rotation will occur. For example, rotation could occur about the object's local origin or about the 3D Cursor's position, amongst many others.
  • Panels help group related buttons and controls. Some panels are visible or invisible depending on what type of object is selected.
  • Layers make modeling and animating easier. Blender Layers are provided to help distribute your objects into functional regions. For example, one layer many contain a water object and another layer may contain trees, or one layer may contain cameras and lights.
  • 3D Window header. All windows in Blender have a header. This is the header for the 3D window.

[edit] Capçalera de la finestra

Moltes finestres tenen una capçalera Most windows have a header (the strip with a lighter grey background containing icon buttons). We will also refer to the header as the window ToolBar. If present, the header may be at the top (as with the Buttons window) or the bottom (as with the 3D Window) of a window's area.

If you move the mouse over a window, its header changes to a lighter shade of grey. This means that it is "focused"; all hotkeys you press will now affect the contents of this window.

The icon at the left end of a header, with click  LMB Image:Template-LMB.png, allows selection of one of 16 different window types. Most window headers, located immediately next to this first "Window Type" Menu button, exhibit a set of menus. Menus allow you to directly access many features and commands. Menus can be hidden and shown via the triangular button next to them.

Menus change with window type and the selected object and mode. They show only actions which can be performed. All Menu entries show the relevant hotkey shortcut, if any.

You can hide a window's header by moving your mouse slowly to the edge of the frame until a menu pops up with Split, Merge, No Header. Select No Header to hide its header. To show a hidden header, slowly move your mouse to the frame, and the popup menu will now have Add Header as its choice. You can also show a hidden header again by clicking the window frame's border with  MMB Image:Template-MMB.png or  RMB Image:Template-RMB.png, and selecting Add Header.

The header can be displayed at the top or bottom of the frame. To set a header's position click  RMB Image:Template-RMB.png on the header and choose Top or Bottom.

[edit] Changing Window Frames

You can maximize a window to fill the whole screen with the ViewMaximize Window menu entry. To return to normal size, use the ViewTile Window. A quicker way to achieve this is to use Shift Space, Ctrl or Ctrl to toggle between maximized and framed windows.

You can change the size of a window frame by focusing the window you want to split (moving the mouse to its edge), clicking the vertical or horizontal border with  MMB Image:Template-MMB.png or  RMB Image:Template-RMB.png, and selecting Split Area (The Split menu for creating new windows.). You can now set the new border's position by moving your mouse to the desired position, and clicking with  LMB Image:Template-LMB.png; or you can cancel your action by pressing Esc. The new window will start as a clone of the window you split. It can then be set to a different window type, or to display the scene from a different point of view (in the case of the 3D Window).

The Split menu

You can resize windows by dragging their borders with  LMB Image:Template-LMB.png.

You can join two windows into one by clicking a border between two windows with  MMB Image:Template-MMB.png or  RMB Image:Template-RMB.png and choosing Join Areas. Then you'll be prompted to click on one of the two windows; the one you click will disappear, while the other will be expanded to cover the full area of both windows. If you press Esc before clicking on one of the windows, the operation will be aborted.

Interface Items
Labels in the interface buttons, menu entries, and in general, all text shown on the screen is highlighted in this book like this.

[edit] Console Window & Error Messages

The console window is an operating system text window that displays messages about Blender operations, status, and internal errors. If Blender crashes on you, it is a good idea to check with window for clues. Some error messages are:

Checking for installed Python...No installed Python found
You do not have a valid installation of [www.python.org Python], Blender's scripting language. You will not be able to run scripts that extend Blender's functionality; however, all internal functionality will be available to you.
malloc returns nil()
memory allocation request says nothing is available. You have run out of memory, Blender probably cannot finish what it started, and I think you're gonna crash. Doctor says he's coming, but you gotta pay him cash. You can either add more RAM to your PC, or reduce the image sizes that you are using.






Redirects to fix

  • Manual.ca/PartI/Interface/Keyboard and Mouse → Doc:CA/Manual/Interface/Keyboard and Mouse
  • Manual.ca/PartI/Interface/Window types → Doc:CA/Manual/Interface/Window types