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[edit] تنصيب الملفات التنفيذية
برنامج بلندر متاح كملفات تنفيذية أو ككود مصدرى على موقع المنظمة (http://www.blender.org/). فى الصفحة الرئيسية اضغط على Download
لملفات المساعدة تم استضافتها على الويكى, يمكنك عامة استخدام آخر اصدار من بلندر على موقع المنظمة على العلم انه يمكن ان تكون الملفات المساعدة لآخر التحديثات غير مجددة فإذا كنت تستخدم ملفات مساعدة مجمعة فمن الأفضل أن تقوم بإستخدام النسخة المرفقة مع الأسطوانة المدمجة
[edit] تنزيل و تنصيب البرنامج
الملفات التنفيذية للبرنامج متاحة ل6 أنظمة تشغيل ( يمكنك الضغط على النظام لمعرفة معلومات اكثر)
بعض النسخ الغير رسمية قد تكون موجودة لبعض أنطمة التشغيل الأخرى و لكنها لن تكون مدعومة من قبل المنظمة لذلك يرجى التصال بناشرها لأى مشاكل قد تظهر بها
الملفات التنفيذية لأنظمة لينوكس تدعم نوعين من البنية للأجهزة x86 مثل معالجات انتل و أى ام دى و powerPC و الأختيار بين المكتبات الثابتة الربطو الديناميكية الربط
الفرق بين الربط الديناميكى و الربط الثابت مهم جدآ. ملفات الربط الثابت تحتوى على OpenGL مجمعة معها و هذا يجعل بلندر يعمل بدون تحسينات كارت الشاشة يمكنك استخدام الملفات التنفيذية ذات الربط الثابت فقط إذا فشلت فى تشغير الملفات ذات الربط الديناميكى
يستخدم بلندر OpenGL لعمل جميع الرسوميات و تتضمن القوائم و الأزرار و لذلك يجب ان تقم بتنزيل مكتبة اوبن جى ال على نظام التشغيل الخاص بك.
This dependency makes a proper and compliant OpenGL installation at your system a requirement. Generally speaking integrated graphics chips and older low end graphics cards will perform poorly or not at all with Blender due to their poor support for OpenGL. (It is ofter possible to work around the poor OpenGL support of such cards by using software based OpenGL solutions such as by turning down or off hardware acceleration on Windows, or using software MESA 3D on Linux).
Rendering is done by the Blender rendering engine in core memory and by the main CPU of your machine, so an unsupported graphics card will not have an impact if you use the machine only for rendering (as would be the case for a rendering farm).
The installer will create files and several folders in two locations on your computer: one set of folders is for Blender itself, and the other is a user set of folders for your user data. You must have administrator authorization to create these. The folders are:
- .blender - configuration information (mostly prompts in your native language)
- blendcache_.B - temporary space for physics simulation information (softbodies, cloth, fluids)
- plugins - added functionality for textures and sequencing
- scripts - python scripts that extend Blender functionality
- tmp - temporary output, intermediate renders
[edit] بايثون , لغة السكريبت
Python is a general purpose scripting language and there is a special interface to access all of Blender's internal functions from that language. Scripts are written in this language that extend the functionality of Blender, without having to re-compile and link the binary distribution. These scripts are written by user-programmers. The recommended version of Python is normally included and installed with the distribution, however you may also download and install it directly from the official Python website, and install it separately. Most functions do not rely on Python; a notable exception is the Help menu which opens a web browser pointed to a specific location. Help text is not bundled into Blender; you must download the latest wiki or pdf user manuals, found here or at www.blender.org.
In general, wherever you install Python, you need to establish an operating system environment variable PYTHONPATH and point it to the Blender Scripts directory where python modules are installed, e.g. "C:\Program Files\Blender Foundation\Blender\scripts\bpymodules" for Windows machines. Environment Variables on Windows machines are set in the advanced Systems settings in the Control Panel.
When Blender starts on a machine with Blender properly installed, you will see this message in the console window:
Compiled with Python version 2.5. Checking for installed Python... got it!The above messages means that you have installed Python and have the full development and execution environment, and will be able to access, execute and run all Python scripts that are bundled or available for Blender. If you see a different message, such as:
Could not find platform independent libraries <prefix> Could not find platform dependent libraries <exec_prefix> Consider setting $PYTHONHOME to <prefix>[:<exec_prefix>] 'import site' failed; use -v for traceback Checking for installed Python... No installed Python found. Only built-in modules are available. Some scripts may not run. Continuing happily.it just means that the full Python is not available. If you want full Python functionality, refer to the Python site for installation instructions.
When you install Blender, you must tell the Python module where you put the scripts. if you choose to put user data in a different location for each user, then the install will put your scripts in the
'C:\Users\<Current User>\AppData\Roaming\Blender Foundation\Blender\.blender\scripts'
folder. If you are upgrading, you probably want to overwrite all your old scripts with the new versions, and not have several versions of the same script hanging around on your PC. The best place, if you will not be editing them, is to put them in your Program Files folder with Blender:
- Do a search on your machine for a file name with the words 'Scripts'.
- you will see the scripts folder appear after the initial search....C:\Program Files\Blender-2.46/.blender/scripts or something similar....
- open the script folder from the search window. you will see all the scripts. You can leave em there or put them on your desktop temporarily....
- Then go to program files, then to blender foundation, then blender folder, then make a new folder called scripts in the blender folder....
- Drag and drop or copy all the scripts from where ever you put them into this folder.
- Make sure to include the 2 module folders in the script file.
- Then, if you don't know this already, Open Blender
- In Blender, the top menu bar hides all the preferences. Drag it down and then you will see a button marked file paths.
- Once you click that File Paths button a set of path fields will be revealed.
- Go to the script one and drill down to the script folder you just created in blender where you put all the scripts.
- Then hit the button that says 'Select Script Paths'.
- Then go to the file menu and save as default setting so Blender will remember that the script folder is where you told it to look Ctrl U
- Be careful though if you have already done stuff in blender at this point every time you start it it will be the default start up.
[edit] ويندوز
[edit] التنصيب السريع
قم بتنزيل الملف blender-2.##-windows.exe حيث ان )2.##)عبارة عن رقم النسخة , يمكنك تنزيلها من قسم التنزيلات من موقع Blender Website. أبدأ التنصيب عن طريق الضغط المزدوج على أيقونة الملف. سيقوم البرنامج بتقديم بعض الأسئلة الأساسية و التى أذا تركت قيمتها الأفتراضية سيعمل البرنامج بنجاح . بعد إنتهاء التنصيب يمكنك بدءبلندر من قائمة إبدأ
[edit] تعليمات فى العمق
Download the file blender-2.##-windows.exe from the 'Downloads' section of the Blender Website. Choose to download it (if prompted), select a location and click "Save". Then navigate to the location you saved the file in and double-click it to start the installation.
The first dialog presents you with a helpful reminder: You must be logged on to your PC as ADMINISTRATOR! You will be denied access if you do not have the rights (Vista user especially) to the C:/Program Files folder and/or are authorized to install executable software on the PC. I have Vista install as Administrator (in the file explorer, right-click on the downloaded 'blender-2.46-windows.exe' and select 'Run as administrator' from the right-click menu).
The second dialog presents you with the license. You are expected to accept it if you want the installation to go any further. After accepting the license, select the components you wish to install (there is just one, Blender) and the additional actions:
- Add a shortcut to the Start menu,
- Add Blender's icon to desktop,
- associate .blend files with Blender.
By default they are all checked. If you don't want some action to be taken, simply uncheck it. When done, click on Next.
The next dialog is where to put the executable files, usually in the C:\Program Files folder.
The next dialog is tricky, and it is where to put user files. These folders save user data, namely temp data like test renders and physics data. Each user of that PC can have their own, or they call all share one.
Select a place to install the files to (the default should be OK), and click Next to install Blender. Press Close when installation is over.
Afterwards you will be asked whether you want to start Blender immediately. Blender is now installed and can be started by means of the Start menu (an entry named "Blender Foundation" will have been created by the setup routine) or by double-clicking a Blender file (*.blend).
After the files are unpacked, Blender will check for required system components, like DLLs, which you must get from Microsoft or your hardware vendor. Most common is a VCRT dll that is/was not bundled with old versions of Windows. After confirmation, you will be able to run Blender!
[edit] التنصيب للحمل من جهاز لآخر
إذا كنت ككثير من الناس
1- مهتم ببلندر
2- تملك يو اس بى فلاش
ستكون فعلا سعيد عندما تعرف ان بلندر يمكنه العمل من على ذاكرة فلاش بطريقة فعالة . فقط قم بتنزيل نسخة البرنامج المضغوطة (.zip) .قد تكون تريد البعد عن تخزين ملفات التحريك animation على ذاكرة الفلاش أو بعض الملفات المؤقتة لأنها ستأخذ مساحة على الذاكرة أو تقوم بتقصير العمر الأفتراضى للذاكرة, يمكنك تعديل الخيارات فى البرنامج لتلافى ذلك. و بالرغم من ذلك ستجد ان بلندر سيعمل بكفاءة على الذاكرة.
[edit] أو اس أكس
[edit] التنصيب
Download the file blender-2.##-OSX-10.3-py2.#-[platform].zip from the downloads section of the Blender Website.
- 2.## is the Blender version,
- 10.3 is the minimum OSX version,
- py2.# is the python version, which should be 2.3 for most users, and
- [platform] is either powerpc or i386 (Intel), depending on which type of processor your Mac has.
Python 2.3 is included with the installation. If you wish to use the latest version of Python, please refer to the Python section on this page.
Extract the download by double-clicking the file. This will open a directory with several files.
Mac Users: Since Blender uses OpenGL to render the user interface and Mac OSX draws the entire Desktop with OpenGL as well, you will need to verify that you have sufficient VRAM in your system. Blender will not run with less than 8MB of VRAM. With up to 16 MB VRAM, you will need to set your display to "1000s of colors" (System Preferences -> Displays).
You now can use Blender by double clicking the Blender icon, or drag the Blender icon to the Dock to add its icon there. Blender starts by default in a small window. Hints and tips about the OSX version can be found in the file OSX tips.rtf in the installation directory. If Blender doesn't launch, make sure that you downloaded the correct version; oftentimes, newcomers to Blender will accidentally download the Python 2.5 version by accident; try the Python 2.3 version if Blender doesn't seem to launch.
[edit] لينوكس
[edit] التنصيب السريع
يمكنك تنزيل الملف blender-2.##-linux-glibc#.#.#-ARCH.tar.gz من قسم التنزيلات من الموقع Blender Website حيث 2.## عبارة عن رقم النسخة و #.#.# هو رقم نسخة glibc المنصبة على نظامك و ARCH هو نوع البنية الخاصة بجهازك و التى تكون إما i386 أو powerpc. أختر النسخة المتوافقة مع جهازك آخذأ فى الأعتبار الفرق بين الربط الدبناميكى و الربط الثابت فى النسخ الموجودة
قم بفك الأرشيف إلى مكان من إختيارك و ذلك سيقوم بعمل مجلد بالإسم blender-2.##-linux-glibc#.#.#-ARCH , و الذى ستجد فيه ملف تنفيذى بالإسم blender
لبدء بليندر قم بفتح شيل و نفذ الأمر ./blender, بالطبع يجب أن يكون X يعمل.
[edit] تعليمات فى العمق
Download the file blender-2.##-linux-glibc#.#.#-ARCH.tar.gz from the 'Downloads' section of the Blender Website. Choose to download it (if prompted), select a location, and click "Save". Then navigate to the location you wish Blender to install to (e.g. /usr/local/) and unpack the archive (with tar -xzf /path/to/blender-2.##-linux-glibc#.#.#-ARCH.tar.gz). If you like, you can rename the resulting directory from blender-2.##-linux-glibc#.#.#-ARCH to something shorter, e.g. just blender.
Blender is now installed and can be started on the command line by entering /path/to/blender followed by pressing the enter key in a shell. If you are using KDE or Gnome you can start Blender using your file manager of choice by navigating to the blender executable and double-clicking on it.
If you are using the Sawfish window manager, you might want to add a line like ("Blender" (system "blender &")) to your .sawfish/rc file.
[edit] لإضافة أيقونات البرامج إلى كى دى أى 4
- Select the Menu Editor from the System sub-menu of the K menu.
- Select the sub-menu labeled Graphics in the menu list.
- Click the New Item button. A dialog box will appear that prompts you to create a name. Create and type in a suitable name and click OK.
- You will be returned to the menu list, and the Graphics sub-menu will expand, with your new entry highlighted. In the right section, make sure the following fields are filled in: Name, Comment, Command, Type and Work Path.
- The Name field should already be filled in, but you can change it here at any time.
- Fill the Comment field. This is where you define the tag that appears when you roll over the icon.
- Click the folder icon at the end of the Command field to browse to the Blender program icon. Select the program icon and click OK to return to the Menu Editor.
- The type should be Application.
- The work path should be the same as the Command, with the program name left off. For example, if the command field reads
/home/user/blender-#.##-linux-glibc#.#.#-ARCH/blender, the Work Path would be/home/user/blender-#.##-linux-glibc#.#.#-ARCH/.
- Click Apply and close the Menu Editor.
To add a link to Blender on the KPanel, RMB
click on a blank spot on the KPanel, then hover over Add. Click Button, then Graphics, and select Blender (or whatever you named the menu item in step 3). Alternately, click on the Configure Panel sub-menu in the K menu, click Add, Button, Graphics, and then Blender.
To add a Desktop icon for Blender, open Konquerer (found on the Panel by default, or in the System sub-menu of the K menu) and navigate to the Blender program icon where you first unzipped it. Click and hold the program icon, and drag it from Konquerer to a blank spot on your Desktop. You will be prompted to Copy Here, Move Here or Link Here; choose Link Here.
[edit] لإضافة أيقونات البرنامج إلى جنوم
- RMB
click the Gnome Main Menu panel (depending on the chosen theme the Icon for the Gnome Main Menu panel could be displayed differently)
and select Edit Menus from the menu of options that appear,
or LMB
click on the Gnome Main Menu panel and navigate to System > Preferences > Look and Feel > Main Menu (Your menu layout may be different, if so the next option may help).
- Yet another method for accessing the Gnome Main Menu editor is to open a Terminal/Console/xterm window
and type the following:
alacarte<PRESS THE ENTER KEY>
- After using one of the above methods (hopefully) the Main Menu editor is displayed.
- Select the Graphics sub-menu from the Main Menu dialog box (or which ever section you want the Blender icon to be contained in),
then click the New Item button.
- In the Create Launcher dialog box, make sure the Type: drop down menu has Application selected.
- In the Create Launcher dialog box also fill in the Name:, Comment: and Command: fields. Fill the Name: field with the program name, for example Blender. You can name this whatever you'd like, this is what appears in the menu, but does not affect the functionality of the program. Fill the Comment: field with a descriptive comment. This is what is shown on the tooltips popups. Fill the Command: field with the full path of the blender program executable/binary, for example,
/home/user/blender-#.##-linux-glibc#.#.#-ARCH/blender - Click the icon button to choose an icon (the icon button by default is to the top left within the Create Launcher dialog box and looks like a platform attached to a spring (depending on the chosen theme) or if no icon is selected by the theme the words No Icon may be displayed.
When the mouse is positioned over the icon button it will highlight). There may or may not be an icon for Blender in your default location. You can make one, or look for the icon that goes with KDE. This should be in directory /opt/kde/share/icons/hicolor/48x48/apps/blender.png (assuming you installed KDE). If your installation directory is different, you can search for it using this command in a Terminal or Console:
find / -name "blender.png" -print<PRESS THE ENTER KEY>- If you cannot find your Blender icon then you can use this 2.45 Blender icon for the Gnome Blender icon
, just click on the picture and save it to your computer.
- Once you have found the icon you wish to use for Blender, select it in the Browse Icons dialog box and select the Ok button to confirm it.
- Then click the Ok button in the Create Launcher Dialog box to create the new menu and icon item in the Main Menu editor dialog. Make sure the Show item is selected to the left of the newly created Blender entry.
- Click the Close button to close the Main Menu editor.
- Now you should have access to Blender from the Gnome Menu as well as an icon assigned.
- To add a Panel icon for Blender, LMB
click on the Gnome Main Menu panel and navigate to the Blender menu entry location in the menu, then RMB
click the Blender menu entry and select Add this launcher to panel. Once that is done the Blender icon should appear on the panel.
- To add a Desktop icon for Blender, it is almost the same as adding a Panel icon for Blender but instead of Selecting Add this launcher to panel you instead select Add this launcher to desktop.
[edit] فرى بى اس دى
[edit] التنصيب
Download the file blender-2.##-freebsd-#.#-i386.tar.gz from the downloads section of the Blender Website. Here 2.## is the Blender version currently 2.45, #.# is FreeBSD version and i386 is the machine architecture.
To start blender just open a shell and execute ./blender, of course while running X.
[edit] ايريكس
[edit] التنصيب
Download the file blender-2.##-irix-6.5-mips.tar.gz from the 'Downloads' section of the Blender Website. Here 2.## is the Blender version (currently 2.45), Python version 2.4, 6.5 is the Irix version and mips is the machine architecture.
To start Blender just open a shell and execute ./blender, of course while running X. Blender was originally developed for the IRIX platform, but is currently not actively being maintained for all IRIX workstation versions. For some workstations performance troubles have been reported.
[edit] سولاريس
[edit] التنصيب
Download the file blender-2.##-solaris-2.8-sparc.tar.gz from the 'Downloads' section of the Blender Website. Here 2.## is the Blender version (currently 2.45), Python version 2.5, 2.8 is the Solaris version and sparc is the machine architecture.
Currently no further instructions for Sun Solaris are available. Please use the Blender Website forums for support.
[edit] مورف او اس
[edit] التنصيب
Download the unofficial file blender_2.##-mos_bin-yyyymmdd.lha from http://www.yomgui.fr/blender/. Here is 2.## the Blender version (currently 2.45) and yyyymmdd the date stamp. Sources are available on the same link.
Currently no further instructions for MorphOS are available. Please use the Blender Website or MorphOS forums for support.







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