Physical object, deforms on collision.
- See Here
- Welding threshold: distance between nearby vertices to be considered equal => set to 0.0 to disable welding test and speed up scene loading (ok if the mesh has no duplicates).
- Position Iterations
- Position solver iterations. Increase for more accuracy.
- Linear Stiffness
- Linear stiffness of the soft body links.
- Dynamic Friction.
- Collision margin for soft body. Small value makes the algorithm unstable.
- Bending Constraints
- Enable bending constraints.
- Shape Match
- Enable soft body shape matching goal, specified by a Threshold value.
- Rigid to Soft Body
- Enable cluster collision between soft and rigid body.
- Soft to Soft Body
- Enable cluster collision between soft and soft body.
- Specify the number of cluster iterations.