From BlenderWiki
Here are collected tutorials older than version 2.4. They may well be useable in newer versions but their screenshots may be misleading at some cases. This doesn't forbid using them though as you may find interesting techniques in them.
Interface
- A short overview of functionality
- Basic Blender
- Basic Editing
- Basic Interface
- Blender Multimedia
- Changing Views
- First Impression
- Getting Started
- Navigating in 3D Space
- Product Presentation
- Removing Orphan Vertices
- Rotation, Scaling and Layers Tutorial
- Seeing Textures with Alt-Z
- The Camera
Mesh Modeling
- Automatized BevOb
- Basic objects
- Beveled Cube (pdf tutorial)
- DupliFrames Modeling I
- DupliFrames Modeling II
- DupliVerts
- Dupliframes
- Extrusion Controlled by IPO
- Extrusion along a Path using BevOb
- Heightmaps
- High-Tech Corridor using simple mesh editing techniques
- Joining/Seperating Parts of a Mesh
- Knots in Curves Problem
- Limit DupliVerts
- Loopings Problem
- Loops Corkscrews Problem
- Object Extrusion and Procedural Objects
- Path Extrusion
- Spin and Spin Dup
- ZeTool
Nurbs and Subsurface Modeling
- Cross-Sections
- Curves -n- Bevels
- Metaballs
- Subsurf Edge Rolling - Round
- Subsurf Edge Rolling - Square
- Subsurf modeling 2
- Weight Parameter
Modelling of Specific Objects
- Beveled Cube
- Candle
- Cloth Tutorial
- Cup * fixed (01/09) - Web-based tutorial.
- Cutting through steel
- Dice
- Modelling a Glass
- Orbital Logo * fixed (01/09) - Web-based tutorial.
- Simple Box
- Space Pod
- Track Creation
Animals & Creatures
Architecture
Cars
Furniture
Human
Nature
- Landscape
- Landscape Cartoon (PDF-based tutorial)
- Landscapes Easy * fixed (01/09) - Web-based tutorial.
- Ocean View
- Solar Systems for beginners
- Volcano
- Water I (PDF tutorial)
Texture Mapping
- Adding Color To Your Shapes
- Alpha Masks
- Alpha, Bump, and Specular image textures
- Chrome
- Chrome and Shiny Metal Surfaces
- Creation and Mapping
- Decals
- Decals
- Game Sprites
- Image Textures
- Mapping Character
- Materials in Blender
- Specular Color
- Stencilling Textures
- Textures Channels
- Textures in OrCo mode
- Textures with Alpha
- Textures with Bumpmapping
- Texturing Part I
- Texturing Part II
- Texturing Tutorial
- Texturing a castle
- The Color
- The Unofficial Texturing Tutorial
- Using More Than One Color
- Using Textures and Bumpmapping Them
Armatures and IK
- Action Constraints tutorial made easy
- Animation recode project
- Animation using Armatures
- Armatures Tutorial
- Constrained Mechanics
- Constrained Mechanics
- Driven Hand Rig
- IK Solver Constraint
- Ikas Blender 3D - Introduction
- Making and Using Armatures
- Rigged Character
- Rigging limbs that can twist
- Softbody for Rigged Characters