From BlenderWiki
Click here to download the tutorial in PDF format. This is useful if you prefer to have a print out of the tutorial, for students etc.
Introduction to the Game Engine
- The Format of the Tutorial, contains:
- Intended Audience
- What skills will you need to know in advance
- How to start a game project
- Downloading Blender
- The basics of the Blender UI, contains:
- The basics of the Blender UI, and how to quickly use it
- Taking a closer look at the default scene
- Interacting with the 3D scene
- Changing the 3D scene to Perspective mode
- Manipulating objects within the scene
- Selecting other objects within the scene
- Adding and removing objects in the scene
- Fixing newly added 3D objects
- Renaming objects
- Practice, Practice, Practice
- The basics of the Blender Game Engine, contains:
- Setting up the default scene
- A very useful keypress sequence when working with the GE
- Choosing the correct Shading Mode ( or Draw Type ) for the GE
- The Main Game Panel
- Visually controlling the GE - Sensors, Actuators, Controllers
- Setting up a basic Sensor, Controller, Actuator sequence
- Breaking down the events in the GE system
- Moving the cube without using physics
- Controlling the cube via the arrow keys
- Adding in additional keyboard controls
- Some GE house keeping
- Removing logic blocks and connections
- Making the default cube move, using physics
- Making a model physical within the GE
- Moving the physical object within the GE
- Controlling the sphere using the arrow keys
- Adding some obstacles into the level
- Making some of the objects physical
- First part summary
- More complex examples
- Overview of all of the Logic Bricks
- Additional resources
- What's next
