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Navigating in 3D

View controls with the mouse

First, try your hand at navigating 3D space.

Use MMB Template-MMB.png to see that the square . . .
. . . is really a 3D cube.

Mouse View Controls

  • MMB Template-MMB.png - Rotate the view.
  • Wheel Template-MW.png - Zoom.
  • ⇧ ShiftMMB Template-MMB.png - Pan.
  • Move your mouse cursor so it's in the part of the window with the pink square and the gray grid. This region is called the 3D Window.
  • Hold down MMB Template-MMB.png (middle mouse button) and move the mouse around. Note: If you don't have a middle mouse button, you can change the view with AltLMB Template-LMB.png.
  • Let go of MMB Template-MMB.png to stop moving the view.
  • You can see that the square is really a 3D box, and you can view it from any angle.
  • In the same window, try using the mouse wheel (Wheel Template-MW.png). This zooms the view in and out.
  • Now hold ⇧ ShiftMMB Template-MMB.png and move the mouse. This pans the view in any direction.


View controls with the keyboard

Often you want to get a perfect top-down view or a view directly from the side or front. This is difficult to do with MMB Template-MMB.png. Instead, use the NumPad keys.

Important: the NumPad keys have different functions than the row of numbers at the top of the keyboard. 1 NumPad does something very different from 1.

  • Press 1 NumPad. Now you are viewing the cube straight from the front.
  • Press 3 NumPad. Now you are viewing the cube straight from the side.
  • Press 7 NumPad. Now you are viewing the cube straight from the top.

Keyboard View Controls

  • 1 NumPad - front view.
  • 3 NumPad - side view.
  • 7 NumPad - top view.
  • 5 NumPad - toggle Perspective/Orthogonal.
  • 0 NumPad - camera view.
Laptop users

If you have a laptop that doesn't have a NumPad, you can make the keys at the top of your keyboard act like the NumPad it by following the simple Emulate NumPad instructions.


Perspective vs Orthogonal views

A cube in orthogonal view.
The same cube in perspective view.

There are two different kinds of projections you can use. These are a matter of preference, and you

  • Use MMB Template-MMB.png to view the cube from any angle other than straight-on.
  • Press 5 NumPad. Press 5 NumPad again. Try it a few times to get a feel for what it's doing. Notice the changes in the cube's angles and in the grid in the background.
  • 5 NumPad toggles between Orthogonal view (the default) and Perspective view.

Which view you decide to use is a matter of preference.

  • Orthogonal view is a 3D representation that could never happen in real life: two same-size objects will appear the same size no matter how far apart they are from each other or from the camera.
  • Perspective view mimics real life: closer objects appear larger than far away objects, and parallel lines vanish toward the horizon.

When you're modeling a mechanical object or trying to model symmetrically, try using orthogonal view. Use Perspective view when modeling something organic, like a character, or to get an idea of what the model will look like when the camera looks at it.

Perspective and Orthogonal View

  • 5 NumPad - toggle Perspective/Orthogonal.