This tutorial is the result of about a month of intense work as part of the Blender Summer of Documentation. I created it with the hope of introducing many new users to Blender, as well as providing a resource for experienced Blender users.
Even if you've never heard of Blender before, you will be able to do this tutorial.
Marenzelleria 05:46, 26 July 2006 (CEST)
Questions? Comments? Suggestions? Visit the support thread at blenderartists.
- Introduction: What to expect from this tutorial.
- Setting up the mesh - Start up Blender, add a plane, and set up symmetrical editing.
- Creating the mouth - start shaping and extruding the mouth.
- Face and eyes - Keep extruding the face, and add eyes.
- Finishing the head - Finish off the head.
- Neck shoulders and arms - Create the upper body by extruding neck, shoulders, and arms.
- Torso legs and feet - Create the torso and lower body.
Materials and lighting
- Lighting - Add lights to the scene, and do a test render.
- Materials and textures - Add materials to the skin and eyes, and add textures to the skin.
- Upper body: building the armature - Build a skeleton for the upper body.
- Upper body: Weight painting - Configure the skeleton for the upper body.
- Lower body: building the armature and weight painting - Build and configure the skeleton for the lower body.
- Final rig adjustment. - Make some final improvements to the rig.
- Animating a simple action - Animate a "Wave" action using the Action editor.
- Animating a walkcycle - Animate a walkcycle using the Action editor.
- Mixing actions with the NLA - Combine the wave action and the walkcycle action together in the NLA Editor.
- Facial expressions - Create a set of facial expressions.
- Adding sound and lip syncing - Use the facial expressions to lip sync to sound.
- Final animation - Mix everything together into a final animation and render the output.
- Summary - A recap of the tutorial, and a final note from the author.
Here are some static poses of the character you'll create in this tutorial. The end product of the tutorial is 5-second animation of the character, including a walkcycle and lip sync.
The review in the latest Blenderart 6 magazine (thanks Blenderart!) refers to three sections of the tutorial that were referred to in my original outline:
If you're looking for these somewhat advanced topics, they aren't in the current version of the tutorial yet. They're on the way.-Ryan