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This panel appears in the Editing Context panel group which is accessed using F9 or clicking Manual-Part-I-Interface-Context-Editing.png button in the Buttons window. This panel grows and shrinks depending on how many bones in an armature are selected.

Mesh

Example, Two bones selected.
  • BO: - Name of bone.
  • child of - This bone's parent.
  • Seqm: - Subdivision for bones drawn as B-Bones.
  • Dist: - Bone deformation distance.
  • Weight: - Bone deformation weight.
  • Hinge - Don't inherit rotation or scale from parent bone. This effective turns the bone into a bone with hinge like functionality.
  • Deform - Does the bone deform geometrically.
  • Mult - Multiply bone envelope with Vertex group.
  • Hide - Toggles display of bone in edit mode.