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This panel appears in the Editing Context panel group which is accessed using F9 or clicking Manual-Part-I-Interface-Context-Editing.png button in the Buttons window. Only works in Edit Mode of a Mesh-object (⇆ Tab)

Mesh Tools

Mode: Edit Mode (Mesh) -> Mesh Tools

Hotkey: F9

Menu: Mesh Tools panel

Reference-Panels-Mesh-Tools.png
Auto Smooth
This is an option for the Subdivide command. It splits the faces into halves lengthwise, converting elongated faces to squares. If the face is smaller than the value of Limit:, it is no longer split in two.
Beauty
This is an option for the Subdivide command. It splits the faces into halves lengthwise, converting elongated faces to squares. If the face is smaller than the value of Limit:, it is no longer split in two.
Short
If Beauty is set, subdivde' split face in halves using short edges.
Subdivide
Selected faces are divided into quarters; all edges are split in half.
Fractal
Like Subdivide, but now the new vertices are set with a random vector up or down. A requester asks you to specify the amount. Use this to generate landscapes or mountains.
Innervert
(Dropdown - Mouseover text: Choose Quad Corner Cut Type)
  • Options
    • Fan
    • Innervert (default)
    • Path
Not documented in Manual yet. See BlenderDev/EdgeSubdivision for a list of options.
Noise
Here Textures can be used to move the selected vertices up a specific amount. The local vertex coordinate is used as the texture coordinate. Every Texture type works with this option. For example, the Stucci produce a landscape effect. Or use Images to express this in relief.
Hash
This makes the sequence of vertices somewhat random.
Xsort
Sorts the vertices in the X direction. This creates interesting effects with VertexKeys or 'Build Effects' for Halos.
To Sphere
All selected vertices are blown up into a spherical shape, with the 3DCursor as a midpoint. A requester asks you to specify the factor for this action.
Smooth
All edges with both vertices selected are shortened. This flattens sharp angles.
Split
Splits selected vertices to seperate sub mesh.
Flip Normals
Toggles the direction of the face normals.
Rem Doubles
Remove Doubles. All selected vertices closer to one another than Limit are combined and redundant faces are removed.
Limit:
The value to be used in the Rem Doubles and other operations.
Extrude
Converts all selected edges to faces. If possible, the selected faces are also duplicated. Grab mode starts immediately after this command is executed. If there are multiple 3DWindows, the mouse cursor changes to a question mark. Click at the 3DWindow in which "Extrude" must be executed.
Screw
This tool starts a repetitive Spin with a screw-shaped revolution on the selected vertices. You can use this to create screws, springs or shell-shaped structures.
Spin
The Spin operation is a repetitively rotating Extrude. This can be used in every view of the 3DWindow, the rotation axis is always through the 3DCursor, perpendicular to the screen. Set the buttons Degr: and Steps: to the desired value. If there are multiple 3DWindows, the mouse cursor changes to a question mark. Click at the 3D Window in which the Spin must occur.
Spin Dup
Like Spin, but instead of an "Extrude", there is duplication.
Degr:
The number of degrees the Spin/Spin Dup Dup revolves.
Steps:
The total number of Spin/Spin Dup revolutions, or the number of steps of the Screw per revolution.
Turns:
The number of revolutions the Screw turns.
Keep Original
This option saves the selected original for a Spin/SpinDup or Screw operation. This releases the new vertices and faces from the original piece.
Clockwise
The direction of the Screw or Spin/SpinDup, clockwise, or counterclockwise.
Extrude Dup
This creates a repetitive Extrude along a straight line. This takes place perpendicular to the view of the 3DWindow.
Offset:
The distance between each step of the Extrude Dup:.