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Rot
Toggle option to make the IK chain follow the rotation of the target object.
Use Tip
Toggle option to use the tip of the bone instead of the base to solve the IK to. This option toggles between the old Blender behaviour (don't use tip) and new behavior (use tip).
An IK constraint on the yellow bone with indicated target. Left: without Use Tip. Right: with Use Tip.

ChainLen
The number of bones above this bone that you want to be affected for IK. The default is 0, which means all bones above this bone will be used for IK.
PosW
Weight of position control for this target.
RotW
Weight of orientation control for this target.
Tolerance
foo
Iterations
Maximum number of solving iterations.