From BlenderWiki
Toolbox
You can open the toolbox by pressing Space anywhere in the 3D Viewport, by pressing ⇧ Shift+A, or by holding LMB
or RMB
with a still mouse for more than half a second. The toolbox contains 7 main contexts each of which opens menus and submenus, see (Top level).
Top Level
- Add - Add objects to scene. See Add Sub-menu.
- Edit - Edit, duplicate or delete objects. See Edit Sub-menu.
- Select - Select objects using different filters.
- Transform - Transform objects. For example: Scale, Rotate and Translate.
- Object - Insert keys, add links, add tracking.
- View - Switch to various viewing modes.
- Render - Render, animate.
- Mesh - Add mesh type objects. See Basic Mesh Objects.
- Curve - Add curve type objects. See Curves.
- Surface - Add surface type objects. See Surfaces.
- Meta - Add meta type objects. See Meta Objects.
- Text - Add a Text object. See Text.
- Empty - Add an Empty object. This object is merely a place holder object. Sometimes called a Null object. Often used as an invisible tracking object.
- Camera - Add a Camera object. See Camera panel.
- lamp - Add lamp type objects. See Lamp Types.
- Armature - Add an Armature object. See Armature object.
- Lattice - Add a Lattice object. See Lattice Animation.
- Enter Editmode - Same as using ⇆ Tab Hotkey.
- Duplicate - Duplicate an object. See Object mode Duplicate.
- Duplicate Linked - See Object mode Linked Duplicate for greater detail.
- Delete - Object mode Other actions.
- Object Keys - Navigate IPO keys. See Curves and IPO keys.
- Show/Hide - Same as using K while in the IPO window.
- Select Next - Same as using PageUp while in the IPO window.
- Select Prev - Same as using PageDown while in the IPO window.
- Border Select - Select using a rectangular region. See Border Select.
- Select/Deselect All - Select or Deselect all objects.
- Inverse - Select the opposite of what is currently selected.
- Select All by Layer - Select by layer. Sub-menus break down layer groups into single layers.
- Select All by Type - Select by object type. Sub-menu shows each type of object.
- Linked - Select objects based on how they are linked. Sub-menu shows each type of link.
- Grouped - Select objects based on how they are grouped. Sub-menu shows each type of grouping.
- Grab/Move - Translate objects.
- Grab/Move on Axis - Translate on a specific local or global axis. Sub-menu shows each type of axis.
- Rotate - Rotate objects.
- Rotate on Axis - Rotates on a specific local or global axis. Sub-menu shows each type of axis.
- Scale - Scale objects uniformly.
- Scale on Axis - Scale or shear on a specific local or global axis. Sub-menu shows each type of axis.
- ObData to Center - Moves object data, for example mesh data, to logical Center. The object data Center is not always the center of the visible data. The Center is marked by a round filled circle that appears 2D.
- Center New - This is the opposite of ObData to Center. The Center is moved instead of the object's data.
- Center Cursor - This moves the Center to the location of the cursor (
). The purple circle in the middle is the object's data center.
- Properties - Display Transform properties panel. See Panels Transform properties.
- Mirror - Mirror objects along local axis. Sub-menu shows each axis.
- Snap - Move/Translate selection or cursor. See Snap Sub-menu.
- Clear/Apply - Clear or Apply an object's data block property. See Clear Apply Sub-menu.
- Selection -> Grid - Translate selected objects to a grid alignment.
- Selection -> Cursor - Translate selected objects to the cursor's current location.
- Cursor -> Grid - Translate cursor to a grid aligment.
- Cursor -> Selection - Translate cursor to the currently selected objects.
- Selection -> Center - If more than one object is selected the selections are translated to the geometric center.
- Clear Location - See Reference Hotkeys AltG.
- Clear Rotation - See Reference Hotkeys AltR.
- Clear Size - See Reference Hotkeys AltS.
- Apply Size/Rotation - See Reference Hotkeys CtrlA.
- Apply Deformation - See Reference Hotkeys ⇧ ShiftCtrlA.
- Make Duplicates Real - See Reference Hotkeys ⇧ ShiftCtrlA.
- Insert Keyframe - See Reference Hotkeys I.
- Make Links... - See Reference Hotkeys CtrlL.
- Make Single User... - See Reference Hotkeys U.
- Copy Attributes... - See Reference Hotkeys CtrlC.
- Parent - Displays sub-menu of Make Parent and Clear Parent.
- Track - Displays sub-menu of Make Track and Clear Track.
- Boolean Operation - See Reference Hotkeys W.
- Join Objects... - See Reference Hotkeys CtrlJ.
- Convert Object Type... - See Reference Hotkeys AltC.
- Move to Layer... - See Reference Hotkeys M.
- Viewport Shading - See Shading sub-menu.
- Ortho/Perspective - See Reference Hotkeys Numpad 5.
- Local/Global View - See Reference Hotkeys / NumPad.
- Align View - Display choices for aligning view.
- View Selected - See Reference Hotkeys Numpad ..
- View All - See Reference Hotkeys ↖ Home.
- Play Back Animation - See Reference Hotkeys AltA.
- Camera Fly Mode - See Reference Hotkeys ⇧ ShiftF.
- Bounding Box - Display selected as a wireframe box.
- Wireframe - Display selected as a wireframe. Z Toggles between this mode and Solid.
- Solid - Display selected flat shaded. Z Toggles between this mode and Wireframe.
- Shaded - Display selected as smooth shaded.
- Textured - Display selected's texture if any are applied.
- Passepartout - The area outside of the Render Border area. There is a Passepartout for each camera defined.
- Set Border - Set the camera rendering border. The Border outline is visible as a red dashed retangle.
- Render - Render the active camera.
- Anim - Render an animation frame sequence.











