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VertexPaint Hotkeys

Relevant to Blender 2.33 ⇧ ShiftK All vertex colours are erased; they are changed to the current drawing colour.

U Undo. This undo is 'real'. Pressing Undo twice redoes the undone.

W Shared Vertexcol: The colours of all faces that share vertices are blended.

FaceSelect Hotkeys

Relevant to Blender 2.33 ⇆ Tab Switches to EditMode, selections made here will show up when switching back to FaceSelectMode with ⇆ Tab.

R Calls a menu allowing to rotate the UV coordinates or the VertexCol.

U Calls the UV Calculation menu. The following modes can the applied to the selected faces:

  • Cube: Cubical mapping, a number button asks for the cubemap size.
  • Cylinder: Cylindrical mapping, calculated from the center

of the selected faces.

  • Sphere: Spherical mapping, calculated from the center of

the selected faces.

  • Bounds to x: UV coordinates are calculated from the actual

view, then scaled to a boundbox of 64 or 128 pixels in square.

  • Standard x: Each face gets default square UV coordinates.
  • From Window: The UV coordinates are calculated using the

projection as displayed in the 3DWindow.