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Selecting elements of an armature

Mode: Edit mode

Menu: Select

You can select (and edit) bones of armatures in Edit mode and in Pose mode.
In this page, we will see how to select bones in Edit mode, but selecting in Pose mode is very similar (the few specificities will be detailed in the posing part).

In Edit mode, as edges in meshes, you have two ways to select whole bones:

  • directly selecting the bone, or
  • selecting both of its ends

exactly like vertices/edges selection in meshes.

This is an important point to understand, because selecting bones' ends only might lead to non-obvious behavior, in respect to which bone you actually select, see the .

Also note that unlike the mesh draw type, the armature draw type has no effect on the selection behavior: that is, you select a bone's tip always the same way, whichever bone visualization you choose.

Selecting bones ends

To select bones ends you have the standard selection methods.

action shortcut menu mouse
to select a bone’s end RMB Template-RMB.png-click on it
to add to or remove from the current selection ⇧ ShiftRMB Template-RMB.png
to (de)select the ends of all bones A Select » Select/Deselect All
to invert the current selection CtrlI Select » Inverse
box selection tool ON B Select » Border Select
box selection click and drag LMB Template-LMB.png the box around the ends you want to add to the current selection
click and drag LMB Template-LMB.png to remove from the current selection
release LMB Template-LMB.png to validate
hit Esc or click RMB Template-RMB.png to cancel
box selection tool OFF B or Esc RMB Template-RMB.png
lasso selection click and drag CtrlLMB Template-LMB.png the lasso around the ends you want to add to the current selection
click and drag Ctrl⇧ ShiftLMB Template-LMB.png to remove from the current selection
release LMB Template-LMB.png to validate
hit Esc or click RMB Template-RMB.png to cancel

Gotcha: inverse selection

As said above, you have to remember that these selection tools are for bones ends only: if not, you might be confused from the results.

For example, the Inverse selection option (CtrlI) invert the selection of bones’ ends, not of bones (see Inverse selection).

Inverse selection
Two bones selected.
The result of the inverse selection (CtrlI): the bones’ ends selection has been inversed, and not the bones selection…


Gotcha: selecting connected bones ends

Another example is: when you select the root of a bone connected to its parent, you also implicitly select the tip of this parent (and vice-versa).

Remember: when selecting bones ends, the tip of the parent bone is the “same thing” as the root of its children bones.

Selecting Bones

By RMB Template-RMB.png-clicking on a bone’s body, you will select it (and hence you will implicitly select its root and tip).

To each selected bone corresponds a sub-panel in the Armature Bones panel (Editing context, F9). These sub-panels contain settings for some of the bones’ properties (regarding e.g. relationships between bones, bones’ influence on deformed geometry, etc.), as we will see later.

Using ⇧ ShiftRMB Template-RMB.png, you can add to/remove from the selection.

You also have some advanced selection options, based on their relations.

You can select at once all the bones in the chain which the active (lastly selected) bone belongs to by using the linked selection tool, L.

Linked bones selection
A single selected bone.
Its whole chain selected with L.


You can deselect the active bone and select its immediate parent or one of its children using respectively Select » Select Parent ([) or Select » Select Child (]). If you prefer to keep the active bone in the selection, use Select » Extend Select Parent (Ctrl[) or Select » Extend Select Child (Ctrl]).

Gotcha: deselecting connected bones

There is a subtlety regarding connected bones.

When you have several connected bones selected, if you deselect one bone, you will in fact deselect its tip, but not its root if it is also the tip of another selected bone

Look at Bone deselection in a selected chain.

Bone deselection in a selected chain
A selected chain.
After ⇧ ShiftRMB Template-RMB.png-clicking Bone.003


After ⇧ ShiftRMB Template-RMB.png-clicking Bone.003:

  • Bone.003's tips has been deselected and hence also Bone.004's root has been
  • Bone.003's root has not been deselected because Bone is Bone.003's parent and is still selected