From BlenderWiki
Panoramic Rendering
Mode: All Modes
Panel: Render Context → Render
Hotkey: F10
Description
To obtain nice panoramic renderings, up to 5 times (!) a full 360° view of the horizon, Blender provides an automatic procedure.
Options
You can, by decreasing the focal length of your camera, get a wider field of view, up to 173° (length of 1mm), but at cost of huge distortions in the image ("fish-eye" effect); furthermore, you won't be able to get wider than these 173°.
But Blender is able to render an image showing a 1800° panorama (5 full rotations) of the scene, as if the camera was rotating around its Y axis, with few distortions. For rendering a "real" panorama, enable the Pano button. Henceforth, the behaviour of some render and camera settings are changed:
- Camera
- Lens:
- A 5 (mm) lens setting gives a 360° pano. The horizontal field of view is now proportional to this setting: 10mm gives a 180° pano, 2.5mm gives a 720° pano (two turns), 1mm gives a 1800° pano (5 turns), etc...
- This change only affects the horizontal field of view: the vertical one behaves as usual (i.e. it is locked to 173° at maximum!). This means that if you want to render a vertical pano, you have to lay the camera on its side.
- Rendering
- Xparts
- Defines the number of "shots" aligned side by side: at minimum to 10 if you want a "correct" pano; the higher it is, the better is the result (lower distortions); the max number of shots is the width of the rendered picture, in pixels, divided by eight.
- Yparts
- Its behaviour isn't changed from a "standard" rendering.
- SizeX, SizeY
- As long as SizeX > SizeY, the horizontal field of view stays the same, as defined by Lens: (e.g., for a 5mm lens, 360°): the vertical field of view is proportional to the ratio height/width.
- If SizeX < SizeY, the vertical field of view is locked to its maximum (173° for a Lens: of 1mm, 145° for a Lens: of 5mm, etc.): the horizontal field of view is proportional to the ratio width/height (e.g., for a rendered picture twice as high as wide, and a Lens: of 5, we have an horizontal 180° pano, rather than a 360° one).
Examples
All this is quite complex, so here are some examples, all based on the same scene, to try to clarify it:
Examples of non-panoramic rendering
Examples of panoramic rendering
Author's note
Everything above about the panoramic rendering is written from my Blender user's experience: I've never looked at its renderer code...
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