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Show the Render Window

The Render window can be invoked/shown in 2 ways:

Rendering

Output Options needs to be set correctly. See Rendering for details on rendering itself.

Render → Render Current Frame (F12)
As the title already says, it renders the current frame and shows the Render window.
Render → Render Animation (CtrlF12)
Same for Animation.


Showing

Render → Show Render Buffer (F11)
Pops up the Render window and shows the last rendered image (even if it was in a previously opened & rendered .blend file).
Render → Play Back Rendered Animation (CtrlF11)
Similar as for the single frame, but instead plays back all frames of the rendered animation.


Render Window usage

  • A - Show/hide the alpha layer.
  • Z - Zoom in and out. Pan with the mouse.
  • J - Render buffer switch. This allows you to keep two images in the render window, which is very useful for comparing subtleties in your renders. How to use it:
  1. Press RENDER or F12.
  2. Press J to show the empty buffer (the one we want to “fill” with the new image). Note that you can keep one image in a buffer and compare it with subsequent renders.
  3. Make your changes.
  4. Render again.
  5. Press J to switch between the two renderings.
  • Esc - Cancel a running render process
  • LMB Template-LMB.png - Clicking the left mouse button in the Render window displays information on the pixel underneath the mouse pointer. The information is shown in a text area at the bottom left of the Render output window. Moving the mouse while holding the LMB Template-LMB.png will dynamically update the information. This information includes:
    • Red, Green, Blue and Alpha values.
    • Distance in Blender Units from the camera to the pixel under the cursor.


See also