From BlenderWiki
Lamps
Mode: All modes
Panel: Preview (Shading context, Lamp sub-context, F5)
Hotkey: ⇧ ShiftA to add new
Menu: Add » Lamp
Blender comes equipped with five different lamp types, each with its own unique strengths and limitations. Here are the available lamps:
- Lamp is an omnidirectional point light source, similar to a light bulb.
- Spot is a directional point light source, similar to… a spot!
- Area is a source simulating area producing light, as windows, neons, TV screens…
- Hemi simulates a very wide and far away light source, like the sky.
- Sun simulates a very far away and punctual light source, like the sun.
You can add new lamps to a scene using the Add menu in the top header, or by using the add menu in the toolbox (Space » Add » Lamp), or ⇧ ShiftA.
Once added, a lamp’s position is indicated in the 3D View by a solid dot in a circle, but most types also feature dashed wire-frames that help describe their orientation and properties. While each type is represented differently, there are some visual indicators common to all of them:
- Shadows
- If shadows are enabled, an additional dashed circle is drawn around the solid circle. This makes it easier to quickly determine if a lamp has shadows enabled.
- Vertical Height Marker
- This is a dim grey line, which helps locate the lamp’s position relative to the global X-Y plane. The line’s transparency can be adjusted in the Theme section of the User Preferences window, with the Alpha value of the 3D View → Lamp item (if you use the default theme, you must make a copy of it to be able to modify this setting!).