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Panels

Panels generally appear in the Buttons window (by default at the bottom, see Buttons window). This window includes a header and many panels.

Buttons window.

Each button on the Buttons header groups panels together into what is called a context. And those contexts are grouped further into sub-contexts. For example, all material-related panels are grouped under the Shading context, Material sub-context.

The panels are not fixed in position relative to the window. They can be moved around the window by LMB Template-LMB.png clicking and dragging on the respective panel header.

Buttons window menu.

Panels can be aligned by RMB Template-RMB.png clicking on the Buttons window and choosing the desired layout from the menu which appears (see Buttons window menu). Using Wheel Template-MW.png scrolls the panels in their aligned direction, and CtrlWheel Template-MW.png or CtrlMMB Template-MMB.png zooms the panels in and out. Single panels can be collapsed/expanded by LMB Template-LMB.png clicking the triangle on the left side of their header, to gain space.

Panel with tabs example.

Several panels can be grouped together – they then appear as a single panel with tabs (Panel with tabs example). Clicking LMB Template-LMB.png on a tab in the super-panel header shows this panel’s controls. You can separate a panel from such group by clicking LMB Template-LMB.png on its tab, and dragging it out. Similarly, you can add a panel to a super-panel by clicking LMB Template-LMB.png its header and dragging it over the wanted panel (the border of this panel will turn white to indicate that the dragged one will be added to it).

For further details about each panel see their reference section.

Example

Here is a small illustration of panel manipulation.

Dragging a panel out of a group.

Starting from the texture mapping group of Material panels, drag out the center tab (Map Input). As you can see, it immediately turns as a whole panel of its own, but with a darker border.

Two panels out of one.

Once you release the lmb button, the dragged panel “flies” to the nearest available position.

Now, you can drag out the Map To panel too, effectively “destroying” the panel group. Note also how Blender “pushes away” existing panels to make room for the one you are dragging – this empty space materializes where your dragged panel will go once released.

Dragging another panel out of the group.

However, you’ll rather recreate a new panel group, by dragging the Map To panel over the Map Input one, until this one’s border turns white. This indicates that they will be regrouped together in a single “super-panel”, each one becoming a tab.

Dragging a panel over another one to create a panel group.
One panel out of two.

Et voilà! Now, you have on one hand a single, standard Texture panel, and on the other hand, a super-panel with two Map Input and Map To tabs. Note that it seems you cannot choose the arrangement of the tabs inside a group, they always take the same order…

A collapsed panel.

Finally, you can collapse the Map Input/Map To group by clicking on its small header’s arrow…