From BlenderWiki

Jump to: navigation, search

Animating Textures

Before reading this page, you should know about Blender’s textures – if not, read this chapter first!

In Blender, texture animation mainly concerns procedural ones. The only properties that can be useful for pictures/videos are the color/luminosity/contrast ones. Hence, you’ll seldom use these Ipos than others (like e.g. material ones)!

Unfortunately, there is no Ipo to control the timing of video textures!

Also remember that all mapping properties are gathered in the Material (and Lamp and World) Ipo types…

Finally, remember that textures using nodes can also be animated with Time input nodes…

Options

Note that the texture Ipo curves are always present, even when the related texture does not use them.

NSize
This controls the noise size of most procedural textures (value ranges in [0.0, 2.0]).
NDepth
This controls the noise depth of some procedural textures (value ranges in [0, 6], and is integer only).
NType
This controls the noise type of some procedural textures, between soft (value below 1.0) and hard (value above 1.0).
Turb
This controls the turbulence of some procedural textures (value ranges in [0.0, 200.0]).
Vnw1, Vnw2, Vnw3, Vnw4
These curves control the four weights (W1, W2, etc.) of the Voronoi texture (values range in [-2.0, 2.0]).
MinkMEx
This controls the Minkovsky exponent of Voronoi textures using the Minkovsky distance metric (value ranges in [0.01, 10.0]).
ColT
This controls the color type of Voronoi textures (below 1 for Int, between 1 and 2 for Col1, etc.).
DistM
This controls the distance metric of Voronoi textures (below 1 for Actual Distance, between 1 and 2 for Distance Squared, etc.).
iScale
This controls the intensity scale factor of Voronoi and Musgrave textures (value ranges in [0.01, 10.0]).
DistA
This controls the amount of distortion of DistortedNoise textures (value ranges in [0.0, 10.0]).
MgType
This controls the type of Musgrave textures (below 1 for Multifractal, between 1 and 2 for Ridged Multifractal, etc.).
MgH
This controls the highest fractal dimension (H property) of Musgrave textures (value ranges in [0.0, 2.0]).
Lacu
This controls the lacuna between successive frequencies for Musgrave textures (value ranges in [0.0, 6.0]).
Oct
This controls the number of frequencies used by Musgrave textures (value ranges in [0.0, 8.0]).
MgOff
This controls the fractal offset (Ofst property) of Ridged Multifractal, Hybrid Multifractal, or Hetero Terrain Musgrave textures (value ranges in [0.0, 6.0]).
MgGain
This controls the gain multiplier of Ridged Multifractal or Hybrid Multifractal Musgrave textures (value ranges in [0.0, 6.0]).
NBase1, NBase2
These curves control the noise basis of most procedural textures (only the DistortedNoise ones use the second noise basis, though). Values below 1 for Blender Original, between 1 and 2 for Original Perlin, etc.
ColR, ColG, ColB
These curves control the color tweaking parameters of the texture (in the Colors panel, values range in [0.0, 2.0]).
Bright
This controls the luminosity parameter of the texture (value ranges in [0.0, 2.0]).
Contras
This controls the contrast parameter of the texture (value ranges in [0.0, 5.0]).