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Animation Techniques

In the previous part, we talk quite in details about the tools Blender features for animation purpose. In this part, we are going to focus on the most important/powerful animation techniques that are available through these tools. Note that often, one technique might use (or will need the use of) several of them together.

There are two main types of animation techniques:

  • “Direct” animation directly controls the properties you want to animate (usually through Ipo curves), without any intermediary. For example, direct object animation is done through the Object Ipo curves (and optionally actions and NLA).
  • When using “indirect” animation, you’ll use other datablocks’ (often other objects’) properties to animate your target object. For example, indirect object animation can be done through constraints (among which, parent relationships to other objects or to armature bones…), Ipo drivers…

In the next pages, we’ll try to gather all most useful techniques, more or less ordered by the type of animated data:

Note also that a few other animation tools and techniques are treated in other chapters of the manual, among which: