From BlenderWiki
Introduction
This chapter tries to gather all doc you need to know how to animate things in Blender. As this is a vast topic, the chapter’s going to be quite large…
What can be animated
You can animate nearly everything in Blender:
| Object properties | Mainly, the location, rotation and scale of an object, plus a few physical settings. |
| Constraints | Rather than directly animating the objects’ properties, you can indirectly do it by controlling some of their constraints’ settings. |
| Shapes | The internal data of certain ObData datablocks (i.e. the vertices of meshes, and control points of curves/surfaces). Which actually allows you to animate the shapes of meshes/curves/surfaces… |
| Armature’s bones | The animation of the bones of an armature is done in the specific Pose mode, and offers you another, usually more easy way to deform objects’ shapes, and/or to control object’s properties. |
| Particle systems and fluid simulation | These physical simulations already produce animated stuff, but you can furthermore animate some of their settings, allowing you to modify their behavior along time. |
| Worlds, materials and textures | You can animate the colors of worlds or materials, the mapping of textures, etc. |
| Sequence | Some of the VSE strips’ properties are also animatable, like e.g. their opacity… |
Chapter contents
In this chapter, we are going to talk about:
| The Timeline window | This window type is mostly a “passive” one, inasmuch that you can’t do much in it. However, its very useful to time-navigate in your scene. |
| Markers | These are named elements that lay at a specific frame, and are shown in nearly all animation-related windows. |
| Animating in 3D Views | More precisely, the animation-related visualizations in the 3D Views. |
| Animation editors | These are Blender window types dedicated to the editing of all kind of animations. |
| Animation techniques | Here we will try to present you the main animation techniques available in Blender. |
Before you go any further in this chapter
If you change the framerate later, all your animations will be fasten/slowed down, and “scaling” them back to their right speed will quickly become a nightmare, even on a small project!