From BlenderWiki
Converting Sketches to Other Forms
In the 3D view, sketches on the active layer can be converted to geometry, based on the current view settings. Sketches are converted into geometry by transforming the points recorded when drawing (which make up the strokes) into 3D-space (based on the current view settings). Currently, all points will be used, so it may be necessary to simplify or subdivide parts of the created geometry for standard use.
Sketches can currently be converted into one of three types, available in the Grease Pencil Convert menu popped-up by the Convert to... button:
- Armature: Each stroke is converted into a bone chain, which is assigned to an armature named after the active layer. The bones in each chain are connected and parented to each other. Also, bones inherit their envelope radii from the thickness of their stroke at each recorded point.
- Bezier Curve and Path: Each stroke is converted into a separate curve within a curve object that’s named after the active layer. Handles are automatically set to be “free” handles (i.e. the black type), and are set to be in the same places as the control-points. The weight/radius of the curve at each control-point is set to equal the thickness of the stroke at each recorded point. However, in order to see that, you need to open a Transform Properties panel in Edit mode, Weight field.
Converting to Mesh
If you want to convert your sketch to a mesh, simply choose first Active Layer to Bezier, and then convert the created curve to a mesh…
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