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Author's Resources

Sample Tutorial 1

Volume One

Chapter 1: Interface Basics

Concept: Windows Overload --- too many overlapping windows is actually a user interface nightmare
Non-Overlapping Windows --- resizing, splitting, joining Blender windows
Concept: Menus Upon Menus --- digging through layer upon layer of menus is annoying too
The Buttons Window --- Blender provides quick access to doing what you want with the Buttons Window
Hotkeys --- and even faster access to most things with hotkeys
Different Screens for Different Things --- Blender already comes with several default screens, you can edit them and make your own, etc
Saving Customized Interfaces --- you can save user defaults
Concept: Understanding 3D Space --- imagine x y z axis in the real world, and objects have x y z coordinates, 3D cursor and adding objects
Getting Around in 3D Space --- introduction to the 3D Viewport, changing the view in the 3D Viewport, adding objects to the scene

Chapter 2: Beginning Meshes

Concept: Verts, Edges, and Faces, Oh My! --- something similar to this page http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Mesh_Modeling
Concept: Mesh Editing Tools --- concepts of extrusion, subdivision, merging, removing doubles, smoothing
Using Mesh Tools --- using the mesh tools taught above


Chapter 3: Beginning Architectural Modeling

Concepts
Application

Chapter 4: Beginning Mechanical Modeling

Concepts
Application

Chapter 5: Understanding Objects

Concepts
Application

Chapter 6: Other Model Types

Concepts
Application

Chapter 7: Beginning Materials

Concepts
Application

Chapter 8: Beginning Lighting

Concepts
Application

Chapter 9: Beginning Rendering

Concept: OSA
Application

Volume Two

Volume Three

Volume Four

Volume Five


Subpages