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Hey Roland, I had the chance to see in action the Cache system from Maya, where you "bake" all character animation in the character's hi-poly mesh, so in the end, you export a mesh that behaves exactly as the original but without ANY bones and constraints at all.
Would it be possible to add such baking to the project ? This feature is useful to interact with other applications (there is a fbx file format for this kind of caches AFAIK) or simulations, to avoid animation being altered in any way by other departments of a project (like lighting or layout, or special FX) the caches usually move faster than the same mesh with bones, and at render time, you are sure the mesh will behave no matter what have happened to the rig (rolls changing, bad behaviour of a constraint, etc etc), is a way to keep animation "safe" for render.
Regards. malefico.
- malefico - have a look at the script mdd export and import it is a script for baking and exporting animation (and also for importing back in baked meshes...) LetterRip 02:59, 29 April 2007 (CEST)
hey LetterRip: you have enlightened me ! :) Thanks ! seems to be just what I was looking for... .malefico.







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