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Disclaimer: A lot of the topics listed below are not even work in progress yet, so don't get too excited.

[edit] Interface

  • Outliner
    • More access to all properties
  • Layer Manager
    • Much more robust (see patch?)
  • Sane layout and naming for UI controls and menus
  • Custom bindings for keys/toolbars/menus/buttons
  • Drag and drop everywhere
  • Font preview/selection tools (patch exists)
  • More obvious plugin and scripts folder access
  • Allow platform native file dialog
  • Better i18n support (UTF-8 and BIDI)

[edit] SDS Modeling

  • NGons
  • Nondestructive editing/workflow
  • Procedural primitives?
  • Modifier nodes
  • ShrinkWrap modifier (GSoC)

[edit] Sculpting

  • Higher polycounts
  • Editable base mesh (SoC)

[edit] Retopologizing

[edit] NURBS

  • Finish NURBS library

[edit] UV-unwrapping

  • Standard editmesh tools available for UV editing

[edit] Texturing

  • Painting
    • Mirroring
    • Multiple Undo (done in Apricot branch)
    • More robust and unified paint system (in other words different paint modes should be consistent with each other)
  • Image based
  • Procedural
  • Projection painting
  • Node texture system

[edit] Rigging

  • Spline IK
  • Asset transfer

[edit] Weighting

[edit] Animating

  • Option of Euler rotations input/visualization for all input locations that use quats
  • Fix Z rotation glitch that happens at 360 degrees for curves
  • Everything Keyable
  • Retargeting of animation data to other assets/asset transfer
  • Motion capture tools
  • NLA System rethink

[edit] Particles

[edit] Hard Body Physics

[edit] Soft Body Physics

[edit] Cloth

[edit] Fluids

  • Integration of control of fluids via particles.

[edit] Rendering

  • BVH partitioning
  • Lightcuts (GSoC)
  • Freestyle (GSoC)
  • Volumetrics (being developed)
  • Zeroconfiguration automatic addition of rendernodes
  • Renderer API

[edit] Compositing

[edit] Sequencer/Non Linear Editing

[edit] Color Correction

[edit] Import/Export

  • Full Collada support
  • Full FBX support
  • Full pointcache support

[edit] Game Engine

  • Allow other game engines to be 'pluggable'

[edit] Sound

  • Upgrade sound (SoC)

[edit] Digital Asset Management Integration

  • SVN
  • MySQL?

[edit] Python scripting

  • Improving Python Editing (GSoC)