From BlenderWiki
[edit] Installation Policy
[edit] General functional requirements
[edit] BLENDER USERS
- Users only have to unpack the download file, and should be able to run immediately without root access to a system. We provide a simple checklist for them to detect the minimum requirements of their system.
- installation files for Blender - whether libs or data - always reside either in the installation directory, or in $HOME/.blender/. Unless the OS itself has other conventions for it.
- an additional (optional) installer only takes care of upacking/removing Blender and integration with a desktop system, like icons and filetype assignments. Installers will not overwrite libraries!
[edit] BLENDER DEVELOPERS
- Blender coders can be assumed to have root access to their system, but required installation of system tools will be restricted to 'make', gcc, etc. A shortlist for that - including minimum versions - will be provided.
- A distinction is made between 'system' libraries, and 'external Blender' libraries. The first category is libc etc. but also includes OpenGL, the second is part of the Blender CVS lib/ checkout; including python, freetype, openal, etc etc.
- manually, a developer can force linking to 'external Blender' libs at other locations.
- for a release, 'system' libraries will be linked dynamically, 'external Blender' libraries static. Unless the OS doesn't provide that...
[edit] Blender 2.3x library dependencies
| OS | Part of the OS* | Static | Dynamic | Installation remarks |
|---|---|---|---|---|
| Linux, FreeBSD, Solaris, Irix | gettext, OpenGL, sdl | Freetype2, FTGL, Python 2.4 | Static Linux versions have OpenGL compiled in | |
| OS X | OpenGL, Quicktime | gettext, freetype2, FTGL, Python 2.3, SDL | ||
| Windows | OpenGL, Quicktime, SDL | Freetype2, FTGL | gnu_gettext.dll, Python23.dll |
[edit] Blender 2.3x external help files
| File | What | How |
|---|---|---|
| .B.blend | default start file and user prefs | created with first run |
| .Blog | last saved file | automatically after every save |
| .Bfs | List of preference directories added to the fileselect menu | need manual update |
| .Bfont | Startup adobe font for 3d text | builtin |
| .Bbip | Help file for image selector | |
| BPymenus | File that represents the menu structure for included scripts | created with first run and updated manually |
| .Blanguages | File that describes which languages are available | |
| .Bfont.ttf | Startup freetype font for interface (not 3d text) | note: this will change to builtin |
| locale/ | directory with localisation files for interface translation | with setup |
| scripts/ | directory for 'integrated' python scripts | with setup and manual additions |
All above mentioned files (table 2) are found in the directory .blender/. Where this directory resides is dependent on your OS and settings.
[edit] Used terms
- $HOME The home directory for the user. On Unix-type OSes and OS X this is the home directory of the user pointed at with $HOME, on Windows it is %HOME% if defined.
- $EXEPATH The directory the Blender executable is installed in, for OS X this is the directory in blender.app/Contents/Resources/
[edit] UNIX-type OSes
.blender is first searched at $HOME/.blender/, if that doesn't exist $EXEPATH/.blender/ will be searched.
[edit] OS X
.blender is first searched at $HOME/.blender/, otherwise blender.app/Contents/Resources/.blender/.
[edit] Windows
Windows will first search for %HOME%/.blender/, and if that doesn't exist it'll look for $EXEPATH/.blender/. If both don't exist Blender will look for the hard-coded user/Application Data/.blender directory, which won't take in account localised pathnames. The last directory is a mere fall-back, and users are encouraged to move their files from old installes to either %HOME%/.blender/ or $EXEPATH/.blender/.







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