From BlenderWiki
< Dev:Source | Blender | Architecture
-- DeveloperWikiJeremyWall - 23 Dec 2004
typedef struct Global {
/* active pointers */
struct View3D *vd;
struct View2D *v2d;
struct SpaceIpo *sipo;
struct SpaceButs *buts;
struct SpaceImage *sima;
struct SpaceOops *soops;
struct SpaceSound *ssound;
struct SpaceAction *saction; /* __NLA */
struct SpaceNla *snla;
struct Main *main;
struct Scene *scene; /* denk aan file.c */
struct bScreen *curscreen;
struct Object *obedit;
char editModeTitleExtra[64];
/* fonts, allocated global data */
struct BMF_Font *font, *fonts, *fontss;
/* strings: lastsaved */
char ima[160], sce[160], lib[160];
/* totals */
short totobj, totlamp, totobjsel, totcurve, totmesh;
short totbone, totbonesel;
int totvert, totedge, totface, totvertsel, totedgesel, totfacesel;
short afbreek, moving;
short qual, background;
short winpos, displaymode; /* used to be in Render */
short rendering; /* to indicate render is busy, prevent renderwindow events etc */
/**
* The current version of Blender.
*/
short version;
short simulf, order, rt;
int f;
/* Editmode lists */
struct EditMesh *editMesh;
float textcurs[4][2];
/* Frank's variables */
int save_over;
/* Reevan's __NLA variables */
struct ListBase edbo; /* Armature Editmode bones */
/* Rob's variables */
int have_quicktime;
int ui_international;
int charstart;
int charmin;
int charmax;
struct VFont *selfont;
struct ListBase ttfdata;
/* libtiff flag used to determine if shared library loaded for libtiff*/
int have_libtiff;
/* this variable is written to / read from FileGlobal->fileflags */
int fileflags;
/* save the allowed windowstate of blender when using -W or -w */
int windowstate;
/* Janco's playing ground */
struct bSoundListener* listener;
/* Test thingy for Nzc */
int compat; /* toggle compatibility mode for edge rendering */
int notonlysolid;/* T-> also edge-render transparent faces */
/* confusing... G.f and G.flags */
int flags;
struct HE_EditMesh *he_editMesh;
} Global;
/* **************** GLOBAL ********************* */
/* G.f */
#define G_DISABLE_OK (1 << 0)
#define G_PLAYANIM (1 << 1)
/* also uses G_FILE_AUTOPLAY */
#define G_SIMULATION (1 << 3)
#define G_BACKBUFSEL (1 << 4)
#define G_PICKSEL (1 << 5)
#define G_DRAWNORMALS (1 << 6)
#define G_DRAWFACES (1 << 7)
#define G_FACESELECT (1 << 8)
#define G_DRAW_EXT (1 << 9)
#define G_VERTEXPAINT (1 << 10)
#define G_ALLEDGES (1 << 11)
#define G_DEBUG (1 << 12)
#define G_DOSCRIPTLINKS (1 << 13)
#define G_DRAW_VNORMALS (1 << 14)
#define G_WEIGHTPAINT (1 << 15)
#define G_TEXTUREPAINT (1 << 16)
/* #define G_NOFROZEN (1 << 17) also removed */
#define G_DRAWEDGES (1 << 18)
#define G_DRAWCREASES (1 << 19)
#define G_DRAWSEAMS (1 << 20)
#define G_HIDDENEDGES (1 << 21)
/* Measurement info Drawing */
#define G_DRAW_EDGELEN (1 << 22)
#define G_DRAW_FACEAREA (1 << 23)
#define G_DRAW_EDGEANG (1 << 24)
#define G_RECORDKEYS (1 << 25)
/* G.fileflags */
#define G_AUTOPACK (1 << 0)
#define G_FILE_COMPRESS (1 << 1)
#define G_FILE_AUTOPLAY (1 << 2)
#define G_FILE_ENABLE_ALL_FRAMES (1 << 3)
#define G_FILE_SHOW_DEBUG_PROPS (1 << 4)
#define G_FILE_SHOW_FRAMERATE (1 << 5)
#define G_FILE_SHOW_PROFILE (1 << 6)
#define G_FILE_LOCK (1 << 7)
#define G_FILE_SIGN (1 << 8)
#define G_FIle_PUBLISH (1 << 9)
#define G_FILE_NO_UI (1 << 10)
#define G_FILE_GAME_TO_IPO (1 << 11)
#define G_FILE_GAME_MAT (1 << 12)
#define G_FILE_DIAPLAY_LISTS (1 << 13)
/* G.windowstate */
#define G_WINDOWSTATE_USERDEF 0
#define G_WINDOWSTATE_BORDER 1
#define G_WINDOWSTATE_FULLSCREEN 2
/* G.simulf */
#define G_LOADFILE 2
#define G_RESTART 4
#define G_QUIT 8
#define G_SETSCENE 16
/* G.qual */
#define R_SHIFTKEY 1
#define L_SHIFTKEY 2
#define LR_SHIFTKEY 3
#define R_ALTKEY 4
#define L_ALTKEY 8
#define LR_ALTKEY 12
#define R_CTRLKEY 16
#define L_CTRLKEY 32
#define LR_CTRLKEY 48
#define LR_COMMANDKEY 64
/* G.order: indicates what endianness the platform where the file was
* written had. */
#define L_ENDIAN 1
#define B_ENDIAN 0
/* G.moving, signals drawing in (3d) window to denote transform */
#define G_TRANSFORM_OBJ 1
#define G_TRANSFORM_EDIT 2
#define G_TRANSFORM_MANIP 4
/* G.special1 */
/* Memory is allocated where? blender.c */
extern Global G;







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