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[edit] 2.49 Release

[edit] Blender 2.49 Contributors

(note: names listed alphabetically)

[edit] Sponsors

These companies or individuals have hired or sponsored developers for work on 2.49:

  • Blender Institute Amsterdam, full time Blender support and development by Brecht van Lommel and Ton Roosendaal.
  • CineSoft Kerala India, supported Campbell Barton to add EDL and Jpeg2000 support in the Sequencer
  • Entertainment Arts Research Inc. subsidiary Twilight 22 Studio: Atlanta; AAA Game Fire Wire District 22 optimization to BGE and additional features.
  • Okno Brussels, an organization for art and media technology sponsored Benoit Bolsee for the integration in Blender of the video texture plugin, originally created by Zdeno Miklas (Ashsid).
  • SAT, Society for Arts and Technology, within the SAT[Metalab] immersion research program, sponsored Dalai Felinto for Game Engine Dome rendering.

[edit] New Significant Contributors

These individuals have made a significant contribution to Blender for the first time this release cycle - welcome to the team :)

  • Dalai Felinto (GE Dome rendering)
  • Mitchell Stokes - moguri (GE API)

[edit] Active Significant Contributors

These individuals have contributed a substantial amount of code for the current release and/or bug fixing and/or are active module maintainers and/or play a major role in building releases.

  • Andrea Weikert (Windows platform & MSVC - elubie)
  • André Pinto (shrinkwrap - jaguarandi)
  • Benoit Bolsee (Game Engine speedup, logic, GE Api, VideoTexture, Bullet integration - ben2610)
  • Brecht Van Lommel (GLSL support, UV tools; paint tools; IK; sequencer - brecht)
  • Campbell Barton (projection painting, scripts, python api, game logic, uv tools, video sequencer - ideasman_42)
  • Chris Want (GSoC coordination, Make Files - Hos)
  • Daniel Genrich (boolean modifier, cloth, fluids - Genscher)
  • Diego Hernan Borghetti (X11, releases, stable branch, bugfixing - Bdiego)
  • Erwin Coumans (GE creator, Bullet Physics SDK main author - erwin)
  • Geoffrey Bantle (Mesh tools - Briggs)
  • Giuseppe Ghibò (Mandriva build maintainer and r19800 TrueType patch http://www.joeghi.com/blender - Joeghi)
  • GSR (Code cleanup, make - gsrb3d)
  • Janne Karhu (Particle system - jahka)
  • Jean Michel Soler (shrinkwrap/deform modifier Py API, SVG importer, OSX intel build)
  • Joshua Leung (Animation Improvements, Grease Pencil - Aligorith)
  • Joe Eagar (Grease Pencil bugfix)
  • Ken Hughes (Linux platform manager, Python Mesh Module - khughes)
  • Kent Mein (Solaris platform manager, security fixes - Sirdude)
  • Martin Poirier (Etch-a-ton, Transform, snapping - theeth)
  • Matt Ebb (UI & render improvements - broken)
  • Nathan Letwory (Scons build system, Windows release build - jesterKing)
  • Nicholas Bishop (Sculpt and Retopo)
  • Peter Schlaile (ffmpeg upgrade; sequencer bugfixes + upgrade (custom strip proxies); - schlaile)
  • Remigiusz Fiedler (Collada, DXF importer/exporter - migius)
  • Robin Allen (Texture Nodes - Frrr)
  • Stefan Gartner (Irix platform manager - sgefant)
  • Timothy Baldridge (Irix platform manager)
  • Ton Roosendaal (Blender creator and lead dev - ton)
  • Willian Padovani Germano (Python - ianwill)

More contributors: (scripts, patches)

  • Alberto Santos Martín (Python API Patches - dnakhain)
  • Alex Fraser (Python API patch; text plugin - z0r)
  • Keith Boshoff (Patches - Wahooney)
  • Matt D. (Windows mousewheel bug, vector math node bug - foom)
  • Nathan Vegdahl (Patch, Colorband showing correct gradient)
  • Simon B. Nielsen (OS X bugfix - Vert)
  • Stani Michiels (binding for DXF-DWG converter - Stani)
  • Wayne Dennis (Patch, Makefiles for Cygwin/MingW - Pixel_2ACF3)
  • Xavier Thomas (Patch, compositor filter node fix)

[edit] 2.48 Release

[edit] New Significant Contributors (2.48)

These individuals have made a significant contribution to Blender for the first time this release cycle - welcome to the team :)

  • Benoit Bolsee (Game Engine bug fixing, logic states, character animation)
  • Hamed Zaghaghi (Sun Sky & atmosphere, Ocean sim (branch) - zaghaghi)
  • André Pinto (Shrinkwrap & Simple modifiers - jaguarandi)
  • Davide Vercelli (Lightcuts (branch) - unclezeiv)
  • Maxime Curioni (Freestyle render API integration (branch) - mxcurioni)
  • Ian Thompson (Python text editor improvements - quorn)
  • Enrico Fracasso (GE Web plug-in - eof)

[edit] Active Significant Contributors

These individuals have contributed a substantial amount of code for the current release and/or bug fixing and/or are active module maintainers and/or play a major role in Release Management and or Site/Wiki Maintenance. (Note that this is a work in progress - please add any omissions and move any misclassification :) )

  • Andrea Weikert - (Image browser, Icons, Windows platform & MSVC - elubie)
  • Ben Batt - (modifer stack upgrade - artificer)
  • Bill L.Nieuwendorp (MDD import/export)
  • Bob Holcomb (Nodes; MD2 import; - scourge)
  • Brecht Van Lommel - (GLSL support, UV tools; paint tools; Inverse kinemations; sequencer enhancements - brecht)
  • Campbell Barton - (Python Scripts and Python API, UV Tools, sequencer enhancements - ideasman_42)
  • Charlie C - (Game Engine Graphics updates - snailrose)
  • Chris Want - (Make Files - Hos)
  • Daniel Genrich (cloth sim, fluids integration - Genscher)
  • David Millán (Sequencer transform effect - damiles)
  • Diego Hernan Borghetti (X11, releases, stable branch, bugfixing - Bdiego)
  • DJ Capelis - (Linux Maintainer - DJCapelis)
  • Ed Halley - ( - Halley)
  • Erwan Jacq - (French Translation - eon)
  • Erwin Coumans - (Bullet Physics - erwin)
  • Festila Catalin - ( Romanian Translation - Mythcat)
  • Geoffrey Bantle - (Mesh tools - Briggs)
  • Jacques Beuarain - (CMake - jbinto)
  • Jens Ole Wund - (Softbodies - bjornmose)
  • Jean-Michel Soler (numerous scripts - jms)
  • Jiri Hnidek - (Metaballs; Verse - Jiri)
  • JLuc Peuriere - (dependency graph - lukep)
  • Joe Eager ( Properties - joeedh)
  • Joilnen Leite (Font preview - pidhash)
  • Joseph Gilbert (Python Animation API - Ascotan)
  • Joshua Leung (Animation Improvements, Grease Pencil - Aligorith)
  • Juho Vepsalainen (Blender Nodes - BeBraw
  • Ken Hughes (Linux platform manager, Python Mesh Module - khughes)
  • Kent Mein (Solaris platform manager, imaging - Sirdude)
  • Markus Ilmola - (MilkShape3D importer; Soft halos; - Glome)
  • Martin Poirier (Transforms code; snapping - theeth)
  • Matt Ebb (UI improvements - broken)
  • Nathan Letwory (Scons build system, Windows release build - jesterKing)
  • Nicholas Bishop (Sculpt and Retopo)
  • Nils Thuerey (Fluid Dynamics - n_t)
  • Peter Schlaile - (sequencer upgrade; speed control - schlaile)
  • Pieter Visser (Collada 1.4)
  • Remigiusz Fiedler - (DXF importer/exporter - migius)
  • Roland Hess (animation related features; blenderpeople - harkyman)
  • Stephen Swaney (Python API - stivs)
  • Tom Musgrove (script maintenance and release management - LetterRip)
  • Ton Roosendaal (Blender creator and lead dev - ton)
  • Willian Padovani Germano - (Python API and scripts - ianwill)

More contributors:

  • Luca Bonavita (mindrones)
  • Werner Höhrer
  • Olivier Saraja (OlivS)
  • Purple
  • Quartz
  • RCRuiz
  • Rui Campos (rcas)
  • Sionix
  • Spiderworm
  • Zaz


[edit] Developer Platforms

These individuals use and develop for these specific platforms (as a minimum). Even though it's a limited list, it will give users a clear indication that they're safe with a similar system:

  • Developer: OS Flavor Chip Graphics Card
  • Nathan Letwory
    • Vista Home Premium (32bit), AMD Athlon 64 X2 Dual Core 5000+ ATi HD 3400
  • Joshua Leung
    • Vista Home Premium (32bit), 2.16 GHz Intel Core2 Duo, 2GB Ram, NVIDIA GeForce Go 7600 256MB,
  • Michael Fox
    • Linux32 (OpenSuSE11.0), 2.8Ghz CeleronD, 512MB ram , GeForce6200 256MB
  • Dustin Martin
    • OSX 10.5, Dual Quad Intel Mac Pro 2.8, GeForce 8800 GT, 16GB RAM, MacbookPro and MacPro both have the WWDC development preview of Snow Leopard
  • Dustin Martin
    • [ OSX 10.5, OSX 10.6, Vista-64] Dual Quad Intel Mac Pro 2.8, GeForce 8800 GT, 16GB RAM
    • [ OSX 10.6, XP], Macbook Pro 2.4, GeForce 8600M, 4GB RAM
    • OSX 10.5, MacMini 1.8, Intel GMA 950, 2GB RAM
  • Dalai Felinto
    • Vista Home Premium 64bits, Intel Core 2 Duo CPU P7350@2.00GHz, 4GB Ram, NVIDIA GeForce 9600M GT, 4.0G RAM
    • Ubuntu Linux 8.04 (same specs)
  • Lars Krueger
    • Gentoo Linux, Intel Core 2 Quad Q6600, NVIDIA 7300, builds from portage and from SVN
  • Brecht Van Lommel
    • Ubuntu Linux (32+64 bit), Intel Core 2 Duo, Nvidia GeForce 8800 GTS
    • OSX 10.4, PPC G4, ATI Radeon 9600 (Mobility 9700)
    • Vista 32 bit, Intel Core 2 Duo, Nvidia GeForce 9600 GT
  • Kent Mein
    • Ubuntu Linux 64 bit, Intel Core 2 Duo, Nvidia Guadro FX 1400
    • OSX 10.5, Macbook(Intel Core 2 Duo), Intel GMA X3100
    • SunOS 5.8+, Sunblade 150, ATI PGX (PCI 8-bit)
  • Diego Borghetti
    • Linux Slackware 12.1, Intel Core 2 Duo 2.0 GHz, nvidia 8400 GT
    • Linux Ubuntu 7.10, Athlon 64 X2 5200+, nvidia 8600 GT
  • Ken Hughes
    • Ubuntu Linux 32-bit, Intel Core 2 Duo, nVidia GeForce Go 7600
    • Ubuntu Linux 64-bit, AMD Athlon 64 X2, nVidia GeForce 6600
  • Campbell Barton
    • Slackware (gcc 4.3.2, linux 2.6.27, xorg7.4), AMD 64 X2 3800+ (32bit), GeForce 8800-GT 1gig.
  • Timothy Baldridge
    • SGI Irix 6.5 Origin350 8x 700Mhz R16000 (Headless)
    • SGI Irix 6.5 Octane 2x 300Mhz R10000 V8 Graphics
  • Andrea Weikert
    • Windows XP 32 bit, AMD Athlon 5200+ 64 Dual Core, NVIDIA Quadro FX1500
    • Ubuntu 7.10 (probably upgrade soon to Ubuntu 8.10), AMD Athlon 5200+ 64 Dual Core, NVIDIA Quadro FX1500
    • Windows XP 32 bit, Intel Pentium 4, ATI Radeon 9000
  • Benoit Bolsee
    • Windows XP SP3, AMD Athlon XP 2600+, ATI Radeon 9200 128Mb
  • Farsthary
    • Ubuntu Linux 8.04 Pentium D 945 1 Gb ram Ati X1550

[edit] Inactive Significant Contributors

These individuals have made a substantial contribution in the past, but were inactive or made only a small contribution for the current release cycle

  • Aemilia
  • Alejandro Conty Estevez - (yafray - jandro)
  • Alexander Ewering - (misc - 3D text - intrr)
  • Alfredo de Greef - (yafray - eeshlo)
  • Arne Schmitz - ( - aschmitz)
  • Benoit Foucque - (Lip Synchro Script - Dienben)
  • Chris Burt - (wood texture - Desoto)
  • Daniel Dunbar - (Modifier Stack and fast subsurf - zuster)
  • Ed Blake - (DXF importer - kitsu)
  • Hans Lambermont - ( - h_xnan)
  • joao eduardo - (gameengine fixes - dreamkatana)
  • Johnny Matthews (mesh tools - guitargeek)
  • Kester Maddock (Game Engine Maintenance - kester)
  • Marc Freixas (Boolean code - mfreixas)
  • Mika Saari (internationalization - mikasaari)
  • Mikael Lagre - (Collada 1.3)
  • Ricki Myers - ( - themyers)
  • Robert Wenzlaff ( - rwenzlaff)
  • Rob Haarsma ( - phase)
  • Roel Spruit (mesh tools - goofster)
  • Simon Clitherow ( - aphex )
  • Stefan Gartner ( - sgefant)
  • Toni Alatalo - (script and API maintenance - antont)
  • Wouter van Heyst - ( - larstiq)
  • Jorge Bernal (Minnaert & Wardiso shaders - lordloki)
  • Stefano Selleri - (knife tool script S68)
  • R3gis - (animation trajectory script - R3gis)
  • Jean-Baptiste Perin (Empties to Armatures - Perin)
  • Loic Berthe - Bevel Center Script
  • Arben Omari - Direct X import/export
  • Evan J. Rosky - Discombobulator
  • Greg MacDonald - FLT importer
  • Anthony D'Agostino - numerous import and export scripts
  • Bart - VRML Export and X3D export
  • Bruce merry - ply import and export
  • Dino Ghilardi - fig export
  • Elira - XSI export

[edit] Code Contributors

These individuals have contributed a patch or bug fixes or minor scripts

  • Frank Papenmeier, multiple material Ipos per mesh
  • A Vanpoucke - axis copy script
  • Daniel Salazar - LWO motion format export
  • Guillermo S. Romero
  • Jonas Petersen - envelope symmetry
  • Mal CanDo - game engine bug fixes, XSI script improvements
  • Radek Barton - open inventor export
  • Stani Michiels - Python Library for generating DXF drawings

[edit] Significant Documentation Contributors

Significant Documentation Contributors are individuals who have done a great deal of writing, editing, or translating of the Documentation

[edit] Other Contributors

  • 2006 Blender Summer of Documentation: 10 grants of 500 euro each, sponsored by http://TheLinuxFund.org and Blender Foundation.

[edit] 2.46 Release

[edit] Core Development Team

  • Andrea Weikert (image browser, windows maintainer)
  • Ben Batt (modifier stack maintainer, bug fixes)
  • Benoit Bolsee (Gameengine maintainer, compiling ffmpeg for windows, bugfixes)
  • Brecht Van Lommel (lead developer; numerous new animation and rendering tools for Peach, renderer maintainer, extensive bug fixing)
  • Campbell Barton (UV recode; numerous new tools for Peach; Python API and Scripts Maintainer, extensive bug fixing)
  • Chris Want (Makefiles maintainer, bug fixes)
  • Daniel Genrich (cloth system, cloth maintainer, fluids maintainer)
  • Diego Hernan Borghetti (bugfixes, release manager)
  • Geoffrey Bantle (Mesh tools maintainer, FLT scripts updates, bug fixes)
  • Hans Lambermont (FreeBSD platform maintainer)
  • Janne Karhu (Particles upgrade, particles maintainer)
  • Jean-Luc Peurière (OSX ppc platform maintenance, NDOF Integration, bug fixes
  • Jens Ole Wundt (Softbody improvements, bug fixes)
  • Joe Eagar (id property maintainer, bug fixes)
  • Jiri Hnidek (metaball maintainer, bug fixes)
  • Joilnen Leite (particles api update)
  • Joshua Leung (animation tools maintainer; numerous new animation tools for peach)
  • Juho Vepsäläinen (Composite nodes maintainer, bug fixes)
  • Hamed Zaghaghi (Game Engine Maintainer, ge filters)
  • Ken Hughes (Python API maintainer, bug fixes)
  • Kent Mein (platform maintainer, various small fixes)
  • Mal Duffin (game engine bug fixes)
  • Martin Poirier (Transform tools, bug fixes)
  • Matt Ebb (UI maintainer, glossy reflection/QMC raytracing, nodes)
  • Nicholas Bishop (Sculpt tools, retopology tools, and multires-mesh maintainer)
  • Nathan Letwory (pynodes, scons maintainer)
  • Nils Thuerey (Fluid Maintainer)
  • Peter Schlaile (ffmpeg library integration; video sequence editor maintainer; color correction tools)
  • Remigiusz Fiedler (dxf import maintainer)
  • Ricki Myers (text editor maintainer)
  • Robert Holcomb (Composite Nodes maintainer, bug fixes)
  • Roland Hess (animation tools patches)
  • Simon Clitherow (Bug fixes, Window platform maintenance)
  • Stephen Swaney (Python API maintainer, bug fixes)
  • Stefan Gartner (bugfixes)
  • Stephane Soppera (Python API bugfixes, and api additions)
  • Tom Musgrove (Release Manager, Python scripts maintainer)
  • Ton Roosendaal (Project Lead)
  • Willian P. Germano (Python API maintainer, pynodes, bug fixes)

[edit] Sponsors

  • Brecht van Lommel and Campbell Barton were sponsored by the Digital Pioneers fund.

[edit] Patch submitters

  • Adriano Macchietto - Timeline Performance Patch
  • Alfredo de Greef - Glare, Lens Distortion, Tonemap, Fast Gauss blur nodes, directional blur
  • Amorilia - support for uncompressed DDS format
  • Andre Pinto - bugfixes
  • Andrey Izrantsev (bdancer) - Glossy controls Python API
  • aurel - bugfix
  • Bernhard Rosenkränzer (bero) - bugfix
  • Bill Nieuwendorp (slow67) - bugfix
  • Boris van Schooten - bugfix
  • brian hayward (bthayward) - Mesh replacement in BGE will react properly to armature deform
  • Cedric Paille - particle API
  • Changlin Zhou - bugfix
  • Claudio Andaur (malefico) - SetPivot, GetPivot
  • Cyril Brulebois (cyrilbrulebois) - Improvements for the German translation
  • Daniel Salazar (zanqdo) - New Lightwave Motion importer, fixes to Lightwave Motion exporter
  • David Anderson (davywavy) - external texture plugin thread-safe modifications
  • David Bryant (digikiller) - New Empty Types - Sphere and Cone
  • Dolf J. Veenvliet (macuno) - camera script, collada full python notice
  • Domino Marama - added the function addMultiresLevel for python
  • Ed Britton - drag immediately
  • Ettore Pasquini - NDOF support (written on behalf of 3Dconnexion)
  • Erwan Jacq (eon) - french translation update
  • Fahrezal Effendi - zoom to mouse
  • forTe - script templates; metaball creation script
  • Frank Richter - bake selected to active; glPush/PopClientAttrib
  • Gerhard Völkl - m3g script update
  • Giuseppe Ghibò - bugfix; autothreads (written on behalf of Mandriva)
  • Guillermo S. Romero (GSR) - bugfixes; stamp info
  • Ian Calvert - "rake" setting to sculpt mode
  • ILdar AKHmetgaleev (akhil) bugfix
  • Jacob Biesinger: dLoc/dRot/dScale Ipo in the GE
  • Jason R (scabootssca) - enable negative axis radar sensor; Realtime SetParent function in the BGE
  • Jetze van Beijma - bug fixes
  • JMS - "compressfile" parameter for Blender.Set()
  • John Croisant muting NLA strips via Python API
  • José Ignacio Romero (cyborgar) - getLinearVelocity() now can provide local velocity as well
  • Kostas Gerontis - greek translation updates
  • Kostis Karvouniaris - greek translation update
  • Leandro Inocencio (cesio) - bugfix
  • Markus Schulz - move texture buttons
  • Malcolm Tredinnick (malcolmt) bugfix
  • Mario Lapin - bugfix
  • Markus Ilmola - "soft" option for halos, which avoids ugly intersections with geometry, and makes halos look more volumetric.
  • Matthew Chadwick (celeriac) - bugfix
  • Markus Ilmola (glome) - milkshape3d importer
  • Michalis Kamburelis bug fix
  • Millán Escrivá, David (damiles) - Custom Names for Nodes and Blur Node to support Relative (percent)
  • Olivier Saraja (olivs) - Corrected a few tooltips
  • Ovidiu Sabou - Speedup patch for GE in OpenGL Display Lists; GE memory reduction
  • Paul Rotering (pryon) - knot vector access for SurfNurb
  • Rob Hausauer (paprmh) - bugfixes; Invisibly stamp render information into jpg and png files.
  • skejoe - bugfix
  • Stefan Gartner (sgefant) - Solaris 10 x86 support (Makefiles)
  • Stephan Kassemeyer - curve modifier for sculpting
  • Teppo Känsälä (teppoka) - no 'Auto IK' for solitary (unconnected) bone; X-Axis Mirror Support for Various Operations in Armature EditMode
  • Thomas Knight (epat) - bugfixes
  • Tomas Zabojnik (zabo) -bugfix
  • Vilem Novak - Bilateral Blur node
  • Vladimir Espinosa - keying object layers from python
  • Wim Van Hoydonck - tooltip fixes

[edit] 2.42 Release

[edit] Core Development Team

   * Andrea Weikert (image browser, windows maintainer)
   * Ben Batt (modifier stack maintainer, bug fixes)
   * Benoit (Gameengine maintainer, bugfixes)
   * Brecht Van Lommel (lead developer; numerous new animation and rendering tools for Peach, renderer maintainer, extensive bug fixing)
   * Campbell Barton (UV recode; numerous new tools for Peach; Python API and Scripts Maintainer, extensive bug fixing)
   * Chris Want (Makefiles maintainer, bug fixes)
   * Daniel Genrich (cloth system, cloth maintainer, fluids maintainer)
   * Diego Hernan Borghetti (bugfixes, release manager)
   * Geoffry Bantle (Mesh tools maintainer, bug fixes)
   * Jean-Luc Peurriere (OSX ppc platform maintenance, NDOF Integration, bug fixes)
   * Jens Ole Wundt (Softbody improvements, bug fixes)
   * Janne Karhu (Particles upgrade, particles maintainer)
   * Joe (id property maintainer, bug fixes)
   * Jiri Hnidek (metaball maintainer, bug fixes)
   * Joilnen Leite (particles api update)
   * Joshua Leung (animation tools maintainer; numerous new animation tools for peach)
   * Juho Vepsalainen (Composite nodes maintainer, bug fixes)
   * Hamed Zaghaghi (Game Engine Maintainer, ge filters)
   * Ken Hughes (Python API maintainer, bug fixes)
   * Kent Mein (platform maintainer, various small fixes)
   * Mal Duffin (game engine bug fixes)
   * Martin Poirier (Transform tools, bug fixes)
   * Matt Ebb (UI maintainer)
   * Nicholas Bishop (Sculpt tools, retopology tools, and multires-mesh maintainer)
   * Nathan Letwory (pynodes, scons maintainer)
   * Nils Thuerey (Fluid Maintainer)
   * Peter Schlaile (ffmpeg library integration; video seqeunce editor maintainer; color correction tools)
   * Remigiusz Fiedler (dxf import maintainer)
   * Ricki Myers (text editor maintainer)
   * Robert Holcomb (Composite Nodes maintainer, bug fixes)
   * Roland Hess (animation tools patches)
   * Simon Clitherow (Bug fixes, Window platform maintenance)
   * Stephen Swaney (Python API maintainer, bug fixes)
   * Stefan Gartner (bugfixes)
   * Stephane Soppero (Python API)
   * Tom Musgrove (Release Manager, Python scripts maintainer)
   * Ton Roosendaal (Project Lead)
   * Willian P. Germano (Python API maintainer, pynodes, bug fixes)

[edit] Patch submitters

   * Adriano Macchietto - Timeline Performance Patch
   * Amorilia - support for uncompressed DDS format
   * Andre Pinto - bugfixes
   * Andrey Izrantsev (bdancer) - Glossy controls Python API
   * aurel - bugfix
   * Bernhard Rosenkränzer (bero) - bugfix
   * Boris van Schooten - bugfix
   * brian hayward (bthayward) - Mesh replacement in BGE will react properly to armature deform
   * Cedric Paille - particle API
   * Changlin Zhou - bugfix
   * Cyril Brulebois (cyrilbrulebois) - Improvements for the German translation
   * David Anderson (davywavy) - external texture plugin thread-safe modifications
   * David Bryant (digikiller): New Empty Types - Sphere and Cone
   * Domino Maram adds the function addMultiresLevel for python
   * Ed Britton - drag immediately
   * Erwan Jacq (eon) - french translation update
   * Fahrezal Effendi - zoom to mouse
   * Frank Richter - bake selected to active; glPush/PopClientAttrib
   * Giuseppe Ghib - bugfix
   * GSR - bugfixes; stamp info
   * Ian Calvert - "rake" setting to sculpt mode
   * ILdar AKHmetgaleev (akhil) bugfix
   * Jason R (scabootssca) - enable negative axis radar sensor; Realtime SetParent function in the BGE
   * Jetze van Beijma - bug fixes
   * JMS - "compressfile" parameter for Blender.Set()
   * John Croisant muting NLA strips via Python API
   * José Ignacio Romero (cyborgar) - getLinearVelocity() now can provide local velocity as well
   * Kostas Gerontis - greek translation updates
   * Kostis Karvouniaris - greek translation update
   * Leandro Inocencio (cesio) - bugfix
   * Markus Schulz - move texture buttons
   * Malcolm Tredinnick (malcolmt) bugfix
   * malefico - SetPivot, GetPivot
   * Mario Lapin - bugfix
   * Markus Ilmola - "soft" option for halos, which avoids ugly intersections with geometry, and makes halos look more volumetric.
   * Matthew Chadwick (celeriac) - bugfix
   * Michalis Kamburelis bug fix
   * olivs - Corrected a few tooltips
   * Ovidiu Sabou - Speedup patch for GE in OpenGL Display Lists; GE memory reduction
   * Paul Rotering (pryon) - knot vector access for SurfNurb
   * Rob Hausauer (paprmh) - bugfixes; Invisibly stamp render information into jpg and png files.
   * skejoe - bugfix
   * Stefan Gartner (sgefant) - Solaris 10 x86 support (Makefiles)
   * Stephan Kassemeyer - curve modifier for sculpting
   * Stephane SOPPERA (soppera) - bugfixes; Add MultiLayer image type to python and batch rendering
   * Teppo Känsälä (teppoka) - no 'Auto IK' for solitary (unconnected) bone; X-Axis Mirror Support for Various Operations in Armature EditMode
   * Thomas Knight (epat) - bugfixes
   * Tomas Zabojnik (zabo)  -bugfix
   * Vilem Novak - Bilateral Blur node
   * Vladimir Espinosa - keying object layers from python

[edit] 2.41 Release

Credits Developers who contributed to this release:

  • Campbell Barton - mesh sculpting, tri2quad, many script updates, some bug fixes
  • Charlie Carley - Game Engine: Armature fix, GLSL shaders, blender materials
  • Erwin Coumans - Game Engine: Bullet rigidbody dynamics and collision detection
  • Ken Hughes - some bug fixes
  • Lagan - Game Engine: Viewports / splitscreen, Alpha test (sorting), Double sided lighting
  • Nathan Letwory - set chaining
  • Tom Musgrove - Release Management, Release Notes, script addititions and misc

[edit] 2.40 Release

Credits Developers who contributed to this release:

  • Alexander Ewering (3D Text improvements, bug fixes)
  • Alfredo de Greef (Radiance file support, Yafray export fixes)
  • Andrea Weikert (string library, bug fixes)
  • Austin Benesh (Python Scripts)
  • Bill Currie - Bug FIx
  • Brecht Van Lommel (IK Engine, LCSM and UV Editing, bug fixes)
  • Campbell Barton (BVH I/O Update, Archimap unwrapper, BPython API)
  • Chris Burt (Radial Blend texture)
  • Chris Want (Tuhopuu cvs support, Makefiles, bug fixes)
  • Daniel Dunbar (Mesh drawing recode, Modifier stack)
  • DJ Capelis (Linux platform maintenance, bug fixes, 64 bits support)
  • Eckhard M. Jaeger - tweaks to modifier UI
  • Erwin Coumans (Bullet Physics, Game engine fixes)
  • Jean-Luc Peurriere (Dependency Graph, OSX platform maintenance, bug fixes)
  • Jens Ole Wundt (Softbody improvements, Image paint, bug fixes)
  • Janne Karhu (Particles upgrade groundwork)
  • Jiri Hnidek (Window merging tool, Blender-Verse, bug fixes)
  • Johnny Matthews (Meshedit Subdivide Core, Edgeslide, Widgetmaker Script, Python api)
  • Joilnen Leite (Sort by extension on window file select)
  • Jospeph Gilbert (Python Armature API, Python Mathutils, bug fixes
  • Jorge Bernal - game compiling fix)
  • Ken Hughes (Python API Mesh module, bug fixes)
  • Kent Mein (libtiff support, various small fixes)
  • Marc Freixas (Boolean recode)
  • Martin Poirier (Transform tools, bug fixes)
  • Matt Ebb (Lamps, Camera and Object center visualisations, sequence strip cutting, text UI controls and menu updates)
  • Matthew Plough - SWAP_COPY
  • Mika Saari (Unicode character support for Font Object)
  • Nathan Letwory (Bug fixes)
  • Nils Thuerey (Fluid Simulation)
  • Pontus Lidman (Python script)
  • Roland Hess (Floor Constraint, Ghost Bug fix)
  • Simon Clitherow (Bug fixes, Window platform maintenance)
  • Shaul Kedem (File compression,Sequencer frame reversal)
  • Stephen Swaney (Python API, bug fixes)
  • Stephane Soppero (Python API)
  • Tom Musgrove (Python scripts, Release logs, Buttons code cleaning)
  • Ton Roosendaal (Animation recode project, particles, hair, bug fixes)
  • Toni Alatalo (Python API, bug fixes)
  • Vidar Madsen (Fix for animating static particles)
  • Willian P. Germano (Python API, bug fixes, docs)
  • Yehoshua Sapir (Python script)