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[edit] 2.41 Release
See CMS release notes for 2.41 at blender.org
[edit] 2.43 Release
[edit] Updated demo files
[edit] Download Physics Demos
http://download.blender.org/demo/test/physics-2.43-physics-testfiles-5.zip
[edit] Download Graphics Demos
[edit] Lightmap support
- Added support for lightmaps, generated by Blender Render Baking.
[edit] Browse lightmap tutorial on-line
http://www.continuousphysics.com/lightmap/LightMapTutorial.html
[edit] Download lightmap tutorial
http://www.continuousphysics.com/ftp/pub/test/index.php?dir=blender/&file=lightmap-tutorial1707.zip
[edit] Mac OS X mouse
- setMousePosition is fixed for Mac OS X. This enabled First-Person-Shooter style mouse look.
[edit] Logic fixes
- Property and Message Sensor triggering fixes
[edit] Work in progress on Ogre 3D player
- See work in progress on a game player with Ogre 3D graphics here: http://echo-plugin.sourceforge.net/ This is progressing nicely but not ready for release. Embedded versions (Ogre3D graphics inside Blender) are considered after the stand alone player is working.
[edit] 2.49 Release
[edit] Various changes
- For "int" properties, use long internally rather then int, which gives a larger range.
from −2,147,483,648 to +2,147,483,647 to...
−9,223,372,036,854,775,808 to +9,223,372,036,854,775,807
allowing you to store pythons id() values on a 64bit system. - Expression Controller accepts modulus operations (%)
- Building the GameEngine without SDL is now possible - WITH_BF_SDL
- Building without Solid & Sumo physics is now possible - WITH_BF_SOLID







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