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Blender 2.64: Bug Fixes

Changes from r45990 up to r50994

3D View

  • Fix T31180: limit selection to visible button in 3d header not showing up in material draw mode. (r46120)
  • Fix T31193: Normals don't display properly with heavy non-uniform object scale (r46143)
  • Fix T31220: glsl sun lamp shadows did not apparently respect shadow flag when working in blender render rather than blender game mode (r46181)
  • Fix T31108: entering local view with glsl shows objects black (r46224)
  • Fix T31378: Face Angle Rounding To Agressive/Not done in 2.49x? (r46471)
  • Fix T31465: Segmentation Fault when Ctrl+Up/Down arrow to restore size of 3d Viewport (r46657)
  • Fix T31446: cycles glsl error with empty image texture node (r46775)
  • Fix T31511: GLSL preview is much darker than F12 results (r46821)
  • Fix T31512: Focus Zoom on text object with modifers fails (r46985)
  • Fix T31606: pg up/down does not work for changing falloff for proportional editing (r47064)
  • Fix T31825: 3D View Editor Header > Object > Game > Copy Properties affecting other commands. (r48041)
  • Fix T32041: Empty display size is not taken into account for centering view (r48857)
  • Fix T31988: VBOs Textured solid : no update of material in 3Dview (r48867)
  • Fix T32177: 'Display Pivot' segfaults blender (Rigid Body Constraint + 3dview) (r49202)
  • Fix T32123: Blender crashes when zoomed in and rotating around 3d cursor (r49236)
  • Fix T31753: GLSL not updated after deleting lights in multiple-scene setting (r49505)
  • Fix T32404: GLSL normal maps using float images were incorrectly getting color managed (r50282)
  • Fix T32604: Loop select broken with Clipped view and wireframe (r50768)
  • Fix T32629: Checking "Invert Zoom Direction" doesn't change zoom in camera view (r50816)
  • Fix T32635: no viewport update when link and object to a scene (r50835)

Animation

  • Fix T31029: Select all in view3D don't update the graph editor immediately (r46072)
  • Fix T28826: Show Hidden button in Dopesheet and Graph Editor doesn't quite work (r46077)
  • Fix T30097: Motion paths range not correct - Part B (Recalculating existing paths with new ranges) (r46152)
  • Fix T31330: Shape Key Editor does not switch to assigned Key Action (r46342)
  • Fix T31003: Animation data (e.g. actions, drivers) from the active material of a material nodetree was not visible in the Animation Editors (r46345)
  • Fix T31469: 'cyclic offset' option is broken (r46678)
  • Fix T31632: error inserting keyframing on vertex group element weight (r47169)
  • Fix T31631: keyframe insert on uv layer element not working (r47170)
  • Fix T27472: preserve volume for armature modifier does not work (r47304)
  • Fix T31723: Renderer (internal) ignores keyframes on 'Compositing' checkbox for animations (r47569)
  • Fix T28962: Changing actions via undo/delete all keyframes lacks UI refresh (r47719)
  • Fix T31976: Bone Group Custom color set is not respected when creating an Action (r48514)
  • Fix T31834: Cycles materials cannot be manipulated using drivers (r48515)
  • Fix T32155: Driver error saves in file and isnt reset on load (r49135)
  • Fix T32250: Dubious selection mode in Dopesheet and Action Editor makes it impossible to delete ungrouped channels (r49695)
  • Fix T27652: Selecting a bone doesn't update Driver Properties panel (r49978)
  • Fix T32417: Grease Pencil color change + DopeSheet 'Summary' = crash (r50235)
  • Fix T32249: Groups in Dopesheet and Action editor don't get updated after bone renaming (r50280)
  • fix T31569: Shapekey w/ Driver - Shapekey Influences Disappears After Going to Edit Mode (r50727)
  • Fix T31476: DopeSheet GreasePencil Mode Window won't scroll up (r50939)
  • Fix: actions being tweaked in NLA Editor were not being played back if the track that they belonged to was currently being played back "solo" (r46308)
  • Fix: Graph Editor - View All/Selected now includes handles for calculating extents of F-Curves (r46970)

Armatures

  • Fix T31333: Bone copy rotation becomes mad after entering/leaving armature edit mode (r46354)
  • Fix T31383: EditBone.align_orientation() uses Vector.normalize() incorrectly (r46479)
  • Fix T30979: snapping: "align rotation with the snapping target" and pose-mode (r46607)
  • Fix T31430: itasc solver assertion failure (r46780)
  • Fix T31588: iTaSC does not handle armature scaling correctly (r47372)
  • Fix T31544: iTaSC assertion when creating armature with no joint (r47438)
  • Fix T31735: Performance issue related to object parenting to armature (r47554)
  • Fix T31430: crash in iTaSC when end effector is a fixed bone (r47561)
  • Fix T31940: crash with automatic weights (r48358)
  • Fix T32033: In the execution result of with_automatic_weight, the difference is seen right and left (r48941)
  • Fix T32353: 'Focus'(center) applied on a rig should only take visible bones into account (r49986)
  • Fix T32440: Segmentation fault when moving bone in pose mode when Ghost Around Frame is enabled (r50272)
  • Fix T29431: "Normalize All" from Weight Tools don't work correctly (r50409)
  • Fix T32501: Protected layer bones transform buttons are greyed out/inactive (r50650)
  • Fix T32601: armature select similar missing from select menu (r50760)

Audio

  • Fix T31099: audio in Meta-Strips Plays Beyond Strip Cut (r46035)
  • Fix T31097: glibc error when playing sound using BGE (r46036)
  • Fix T31572: Mixdown selects blend filename, should initialize name from filetype as images do (r46950)
  • Adding a split files option to the mixdown operator which then renders each channel into a separate file (r46035)

Collada

  • Fix T31176: Collada model shows weird textures in editmode (r46197)
  • Fix T31089: collada file crashing on importing file with unknown/unsupported animation data. (r46205)
  • Fix T31253: collada export default file name now is no longer always untitled.dae, but rather uses .blend file name like other exporters. (r46213)
  • Fix T31248: wrong vertex normals after collada import (r46214)
  • Fix T31256: collada export while in edit mode does not export edit mode changes (r46215)
  • Fix T31258: collada now selects newly added objects after import. (r46246)
  • Fix T31320: Collada now supports import/export of loose edges (edges not attached to faces) (r46691)
  • Fix T31684: Collada, add file extension automatically does not work (r47848)
  • Fix T32251: COLLADA exporter writes incorrect xmag/ymag value (r49566)
  • Fix T29058: Fixed crash when illegal reference to non existing camera object is found (r49573)
  • Fix T32237: fixed Camera exporter and Importer to use correct camera animation data (r49588)
  • Fix T32240: Collada import when nodes share geometry but not material (r49847)

Curves

  • Fix T31393: Shape Keys on curves with hooks (r46503)
  • Fix T31909: "Make Segment" on path-curves gives wrong result (r48234)
  • Fix issue with resetting active nurb when sawing from edit mode (r48309)

FFmpeg

  • Fix T32475: Enabled audio lets blender crash with autosplit option for movie output (r50445)
  • Fix T32399: VSE doesn't show last 3 frames of Quicktime movie (r50474)

File I/O

  • Fix T32013: Crash loading a 2.49b model (r48897)
  • Fix T32156: Blender crashes on linking armature with custom shape (r49115)
  • Fix T31835: OBJ Importer corrupts a model (crash in edit mode) (r48364)
  • Fix T31977: Export Animated Mesh, terminate baking in fluid-sim (r48531)
  • Fix T31609: save .EXR defaults to uncompressed, causes segfault (r49232)
  • Fix T32377: TIFF/EXR not saving on windows to paths with special characters, and DDS should not be in the list of file types because we can only load those currently (r50115)
  • Fix T32572: Windows: False error on console when a new folder is created during a save or export operation (r50722)

Game Engine

  • Fix T31166: applyRotation() makes Dynamic and Rigid object spin very fast (r46085)
  • Fix T31366: check to enable opengl quadbuffer stereo was wrong, causing it to not work and making other stereo modes not work when the graphics card did not support quadbuffer stereo (r46462)
  • Fix T31367: render.drawLine not 2D filter aware (r46853)
  • Fix T31276: Action Actuator, Priorities higher than 1 break Playback (r46921)
  • Fix T31813: bge.types.KX_RadarSensor incorrect attributes (r47869)
  • Fix T31792: Character Physics type not detected by near sensor (r48146)
  • Fix T31396: bge.logic.LibLoad fails to import text blocks (r48147)
  • Fix T29412: Priority 0 cause problems with pulse mode (r48218)
  • Fix T23375: texture2D in custom 2D filters can get texture outside of game, resulting in ugliness (r48366)
  • Fix T31122: Properties cant have Spaces in names when using interval as a evaluation. Or else it'll fail to activate actuator (r48662)
  • Fix T31978: Horizon colour drawn on two edges of screen when a 2D filter is active (r48664)
  • Fix T31701: radar causes collision (r48722)
  • Fix T32050: UV map and game engine property cause crash (r48856)
  • Fix T32067: since BMesh, files < 2.59.3 no longer have their texface converted (r48866)
  • Fix T32129: 2D filter texture width off by one (r49014)
  • Fix T26122: Overlay scene gets transparent when motion blur is enabled (r49128)
  • Fix T32185: Incorrect physics for LibLoaded dupligroups (r49237)
  • Fix T27484: Run-time command line options don't work in Multi-texture mode (r49348)
  • Fix T32213: Action actuator doesn't finish playing if frame rate drops (r49349)
  • Fix T31993: BGE Vertex deformer optimized method does not work properly (r49371)
  • Fix T32210: Character physics type colliding with sensor type (r49373)
  • Fix T32270: Removing a Character object from the scene causes a crash (r49590)
  • Fix T32054: Animation break after resuming scene (r49593)
  • Fix T30734: add support for physics linear and angular thresholds and deactivation time from python and GUI (r47195)
  • Fix T32361: Blenderplayer quad-buffer maximum 100Hz Fps (r49998)
  • Fix T30477: Fix for Collision Sensor - R6025 pure virtual function call crash when deleting objects in overlay scene (r50027)
  • Fix T32368: Added controllers don't count over 10 (r50165)
  • Fix T32538: 'Mouse Over Any' sensor 'Pulse' button missing since 2.5x (r50536)
  • Fix T32646: Duplifaces can have wrong orientation with ngons (r50868)

Image / UV Editing

  • Fix T31181: Lightmap UV unwrap still broken (r46095)
  • Fix T31147: uv unwrap not scaling islands properly to match relative size. (r46142)
  • Fix T31257: tiff reader not reading 16 bit grayscale images correctly (r46225)
  • Fix T31178: C+V in image/UV editor crashes Blender (r46228)
  • Fix T31286: saving 16 bit BW tiff could crash due to invalid memory access. Also found that 16 bit RGBA saving was not working (r46264)
  • Fix T31136: Save All Edited only works for Saved external image, not New or Packed image (bpy.ops.image.save_dirty) (r46294)
  • Fix T31302: UV unwrap no longer remember last conformal/angle based unwrapper choice with bmesh. (r46310)
  • Fix T31426: Unwrapping, First unwrap unwraps with LSCM, not with Angle Based (r46579)
  • Fix T31504: uv unwrap incorrectly scaling pinned islands (r46782)
  • Fix T31538: Wrong colors after reloading file with exr image (r47054)
  • Fix T31352: Image sequence texture - can't load image after changing image source (r47397)
  • Fix T31725: UV map order is ignored when opening in 2.6+ versions (r47566)
  • Fix T31581: UVs shrink on edge slide (r48340)
  • Fix T31951: Subdivide with multires splits uvs (r48395)
  • Fix T31962: changes image ignores correct aspect ratio (r48760)
  • Fix T32320: Image browser in UV/image Editor makes Blender crash at exit when .dds image is loaded (r49879)
  • Fix T32299: 16bit float texture + 'Quick Edit' gives wrong result (r49895)
  • Fix T32198: UV unwrap of half a UV sphere would not give a perfect sphere as a result (r50185)
  • Fix T32405: snapping in UV editor does not work if snapping in 3D view is set to "snap to face" with "project individual ..." enabled. (r50281)
  • Fix T32402: live unwrap memory leak, more noticeable if you have many UV's pinned. (r50283)
  • Fix T32447: mouse selection in uv editor is now no longer registerd as last operator, same as 3d view (r50288)
  • Fix T32408: image editor does not show paint brush circle on loading a .blend file that has paint mode enabled (r50289)
  • Fix T32458: changing UV image in image editor not working when the active face was not selected (r50292)
  • Fix T32468: 3d view texture paint mode did not show uv layout in image editor (r50340)
  • Fix T32461: adjusting brush strength with shift+F in image editor would show the cursor too big when zoomed in (r50345)
  • Fix T31539: painting in image editor while in object mode does not update mipmaps (r50730)
  • Fix T32576: missing image editor update when entering edit mode with UV textures (r50747)

Mesh Editing

  • Fix T31128: Vertex Slide can't be aborted with ESC key (r46074)
  • Fix T31162: Applying textures to rigged models causes crash and no textures in appear in edit mode (r46157)
  • Fix T31230: Grid primitive changes size with changing resolution (r46178)
  • Fix T31250: wrong vertex normals after transform apply, sculpt shape key switch (r46214)
  • Fix T31139: fractal mesh subdivide was only working along normal where previously it would displace in all directions (r46226)
  • Fix T31275: mesh draw issues after adding hook to mesh in edit mode. (r46233)
  • Fix T31234: vertex normals not update after knife cut. (r46234)
  • Fix T31235: Limited Dissolve problems (r46282)
  • Fix T31205: Loop cut don't slide when hidden faces between (r46290)
  • Fix T31322: Assign to Active Group adds new group (r46322)
  • Fix T31197: Limited dissolve leaves faces/edges/verts behind (r46361)
  • Fix T31354: Segfault with "Extrude Individual Faces and Move" (r46393)
  • Fix T31382: Loop Cut and Slide numpad (-) (r46486)
  • Fix T31621: Face Angles Drawn in Strange Places (r47106)
  • Fix T31674: BMesh Corrupt Stack around BMVert array "verts" (r47379)
  • Fix T31593: Every time switching between edit and object mode, blender crashes (r47451)
  • Fix T31734: Edge slide operator Flip/Even options not working (r47558)
  • Fix T31715: Cases where verts and edges are selected but not relevant faces (r47733)
  • Fix T31577: Select N-th vertex/face/edge doesnt work (r48105)
  • Fix T31433: Knife tool Angle Constraint function does not work properly (r48155)
  • Fix T31807: Ngon triangulation error (r48243)
  • Fix T31900: Loop Selection on wireframe selects vertex behind (r48272)
  • Fix T31581: could crash when doing edge slide on a mesh with no UV's (r48375)
  • Fix T31939: Loop cutting a self intersecting face loop (r48408)
  • Fix T32003: Triangulate fails for simple case (r48673)
  • Fix T32086: Missing bevel "hold shift" for better accuracy (r48913)
  • Fix T32133: Numpad Enter key doesnt work with Loopcut (worked in 2.49b) (r49006)
  • Fix T32068: Edge slide not working in certain circumstance from Front / Side views (r49027)
  • Fix T32163: vertex groups get wiped (r49138)
  • Fix T31994: Blend from Shape "Add" mode incorrectly added the full mesh shape instead of just the difference/deltas applied by the source shape (r49140)
  • Fix T32139: Making vertex parent hides faces (r49233)
  • Fix T32199: Smooth Vertex no longer has X, Y and Z options (r49304)
  • Fix T32260: 'Select Sharp Edges' works vice versa (r49571)
  • Fix T32300: Convex Hull Poll Shouldn't Require 3D View (r49765)
  • Fix T32315: Circle select unreliable when in vertex+edge select mode (r49884)
  • Fix T32355: select vertex path not working when vertices are selected with e.g. border select (r50084)
  • Fix T32341: extrude with a mirror modifier could lead to orphan vertices (r50086)
  • Fix T32334: mesh separate by material with > 2 materials could include some incorrect extra edges (r50088)
  • Fix T32373: Copy Vertex Group operator copies any value as full 1.0 (r50093)
  • Fix T32262: mesh bridge between edge loops failed to find a good edge matching in some cases, in particular when the the edge loops were not planar (r50121)
  • Fix T32301: mesh select more/less not taking hidden vertices/faces into account (r50125)
  • Fix T32387: some mesh modifications breaking other shape keys (r50158)
  • Fix T32395: BMesh data interpolation feedback loop (r50164)
  • Fix T32357: Subdivide fails on newly created edge (r50190)
  • Fix T32446: after undo in mesh edit mode, vertex/edge/face selection syncing would not work correct, in this case deselecting an edge would deselect the two vertices even if it wasn't needed (r50278)
  • Fix T32450: edge slide with multiple loops selected could move some loops in the wrong direction (r50287)
  • Fix T32376: mirror vertex groups with flip group names did not keep the same vertex group active (r50290)
  • Fix T32500: Odd behaviour with subdividing an ngon (r50440)
  • Fix T32502: Shift + V Vertex slide doesn't work for x-mirror edit (r50447)
  • Fix T32518: Vertex slide crash sometimes (r50493)
  • Fix T31738: BM_vert_splice modifies loops during iteration (r50519)
  • Fix T31456: Extreme lag editing meshes (r50543)
  • Fix T32442: UNDO causes actual shape key to be lost, undoing a modification of another shape key (r50685)
  • Fix T32575: Seperate more than one object from a mesh generates additional edges (r50734)
  • Fix T32665: Inconsistent Circle Mesh Edge Subdivision (r50902)
  • Fix T31811: Subdivision Surface (Apply modifier to editing cage during Editmode) Loop Cut Crash (r50941)
  • Fix T31654: Non-proportional edge slide behaving incorrectly (r50975)
  • Fix geometry to origin in mesh editmode (r46603)
  • Fix for select flushing in UV-sync-selection mode, both border select and circle select failed in edge and vertex mode (r46005)

Modifiers

  • Fix T31164: constructive modifier followed by subsurf modifier did not show face smoothing flags correctly (r46125)
  • Fix T31195: subsurf modifier draws wrong vertex colors. (r46141)
  • Fix T31190: mirror modifier caused non-planar quads to be split differently on the other side (r46196)
  • Fix T31347: solidify modifier > even thickness parameter weired (r46391)
  • Fix T31111: Remesh modifier generates artifacts on simple surfaces (r46484)
  • Fix T31495: Modifiers in Text objects don't respect edit mode flag. (r46729)
  • Fix T31529: Remesh remove Apply as Shape button (r46805)
  • Fix T31489: EdgeSplit modifier prevents All Edge to be work correctly since 2.63 (r46868)
  • Fix T31172: applying boolean removes uv maps (r47403)
  • Fix T31626: Remesh modifier generates different results depending on object origin position (r47443)
  • Fix T31743: Applying Smooth modifier to a curve crashes Blender (r47599)
  • Fix T31050: Changing multires subdivision algorithm can ruin mesh (r47694)
  • Fix T31785: Applying a transform to an object with multires weird result (r47726)
  • Fix T31695: Array Modifier: End Cap fails if all vertices are merged (r47731)
  • Fix T31880: instance multiresolution modifier error (r48247)
  • Fix T32268: Simple Subsurf Modifier gives unexpected results on edges without faces (r49995)
  • Fix T32362: SIGSEGV when adding skin modifier to empty mesh (r50025)
  • Fix T32543: screw modifier with smooth shading disabled still had one segment smooth shaded (r50554)
  • Fix T32338: particle instance modifier did not work well when the mesh had only vertices (r50558)
  • Fix T32596: bones in armature created from skin modifier have wrong envelope values (r50762)
  • Fix memory leak in boolean modifier (r48596)
  • Fix boolean modifier: prevent crashes when carve returns bad topology (r49107)

Motion Tracking

  • Fix T31266: Track preview is shifted by half a pixel (r46227)
  • Fix T31344: MovieClip python custom properties are reset when reopen the file (r46411)
  • Fix T31587: loading image sequence by selecting all images does not work in MCE (r47008)
  • Fix T31929: VSE crash with relative paths and rebuilding proxies (r48360)
  • Fix T32434: Copy-Paste Tracks causes Blender to freeze/crash on second use (r50328)
  • fix T32686: MovieClip are not undistorted when not using proxies - (r50979)
  • Fix crash when tracking in planar motion model (r50744)

Nodes / Compositor

  • Fix T31169: Don't force the release-confirm setting in node transform operators when using the select-mouse tweak event (r46138)
  • Fix T31236: linking a socket of a different type to an existing node group output would crash (r46194)
  • Fix T31363: NodeGroup.links.new() crashes when the order of NodeSockets is reversed (r46423)
  • Fix T31350: Can't select textures output (r46424)
  • Fix T31369: File Output Node does not generate filename only folder (r46450)
  • Fix T31349: Composite node is not found when part of a group. (r46454)
  • Fix T31472: displace node wrong y derivative (r46686)
  • Fix T31645: mix node results in crash upon render (r47233)
  • Fix T31673: File Output node forgets about socket names (r47333)
  • Fix T31706: Crash loading old file in trunk build. (r47450)
  • Fix T31646: File saved in Blender 2.62 with animations crash (r48070)
  • Fix T31908: Groupnode inside to outer node link color problem (r48233)
  • Fix T32052: Conflicts in unique node names (r48794)
  • Fix T32051: Ungroup operator crashes (r48865)
  • Fix T32178: Adding "File Output" node crashes when a video output type is selected. (r49193)
  • Fix T31897: Ctrl+Click in 'Hue Correct' Node Adds in Wrong Location (r49249)
  • Fix T32271: Node group/parent crash (r49608)
  • Fix T32331: Graph editor zoom to selected includes coordinate origin if more than one curve is displayed (r49976)
  • Fix T32369: pixel glitch with compositor curves node, and some pixels having black point = white point (r50085)
  • Fix T32374: Curve compositor UI drawing glitch copy the curve for the compositor (r50089)
  • Fix T32490: Compsitor crashes on missing OpenEXR multilayer files (r50397)
  • Fix T31019: Freshly added nodes aren't getting undo push (r50551)
  • Fix T32706: Unnecesary refreshing of compositor for label changes (r50958)
  • Fix T32728: File Output node always save as RGBA, even when RGB is selected (r50993)

Objects

  • Fix T31474: Crash when object has parent and dupli_type == 'FRAMES' and show_x_ray, show_transparent are set to True (r46684)
  • Fix T31522: wrong ID user count on custom bone shape object after duplicate (r46869)
  • Fix T31657: adding mesh objects did not take units into account for the grid scale that sets the default size (r47284)
  • Fix T31752: Select All By Layer seems not to work when object belongs to several layers (r47613)
  • Fix T31774: Empty offset Y parameter is resetting (r48157)
  • Fix T32034: Metaball used as render object(group) for particle will display wire only (r48858)
  • Fix T32201: particle size compatibility broken for object/group duplication. (r50116)
  • Fix T32410: Create New Group (CTRL+G) tried to activate even when nothing is selected (r50214)
  • Fix T29616: Crash/infinite loop from missing cyclic check in group/dupligroups (unlikely/intentional) (r50525)
  • Fix T32444: Proportional Edit stays on on Pose Mode, after activating it in Object Mode. (r50539)
  • Fix T32616: Changing parent does not keep transformation (r50922)
  • Fix T32719: "New object align to view" option doesn't work on lamps and force fields (r50994)
  • Fix issue with linked dupli objects not being displayed in the viewport, if they have no object bounding box (r46696)

Physics

  • Fix T31259: particle grid distribution not working. (r46231)
  • Fix T31118: Fluid Control not working with meshes converted from text objects (r46260)
  • Fix T26876: Soft Body ignores Goal on Lattice (r47075)
  • Fix T29846: Dynamic rotation of particles not affected by forcefields 2.61 64 bit (r47124)
  • Fix T31838: Console error with particle Child Simplification is enabled (r48029)
  • Fix T31948: dynamic paint substeps do not work for objects parented to armatures (r48399)
  • Fix T31953: Forcefield Texture using image file, gradient mode not working (r48404)
  • Fix T32058: Crash when using ParticleInstance with an hidden particle system (r48837)
  • Fix T32162: psys rotation causes size issues for particle instances (r49127)
  • Fix T31339: Modifying mesh destroys particle system (r49199)
  • Fix T31419: Changing Boid-Properties impossible with pinned Particle Menu (r49200)
  • Fix T32625: Zero area-sized faces caused jittered part. distrib. to crash (r50831)
  • smoke fix: wrong maximum timestep, resulting in exploding/unstable fluids (r46981)
  • smoke fix: scaling issues which happen with non cube-shaped domains (r46989)
  • cloth fix: didn't support animated vertex groups like the "Vertex Weight" modifier (r49732)
  • cloth fix: Cloth did not work with Dynamic Paint (r49750)

Python

  • Fix T31428: bpy.ops.wm.path_open only works once (r46585)
  • Fix T31395: setting mesh.uv_textures['uvmap'].active did not update correctly (r46781)
  • Fix T31506: PYTHONPATH ignored when using bundle python (windows) (r46793)
  • Fix T31597: Operator Preset: Python Warning whenever a preset is executed (seen on Windows) (r47020)
  • Fix T31635: crash calling bpy.ops.transform.edge_slide() outside 3d view (r47291)
  • Fix T31760: Assignments not working properly for Object.dimensions (r47754)
  • Fix T32165: context_set_value didn't make an undo push when changing scene settings (r49180)
  • Fix T32232: Running script that changes area.type crashes blender (r49435)
  • Fix T32388: bpy.ops.wm.path_open() not working with path with spaces on Windows (r50155)
  • Fix T31856: movieclips.load(filepath=None) or value crash Blender (r50373)
  • Fix T31555: Username with special chars in Windows 7 failed to load python scripts (r50412)
  • Fix T31703: modules/rna_xml.py: BoolVectorProperty and CollectionProperty (r50873)
  • Fix bug in mathutils.geometry.intersect_point_line() where 4D vectors were treated as 2D (r50256)
  • Fix for negative stop values when slicing was broken (r50896)
  • Fix for crash when 'Register' scripts load blend files (r50983)

Render

  • Fix T31110: selected to active baking did not properly check to see if the object was actually selected, so e.g. baking shadows cast from non-selected objects did not work (r46156)
  • Fix T31102: changing scene.use_color_management from render_pre callback would crash. (r46180)
  • Fix T31272: Blender Crashes when rendering with missed node groups libraries (r46230)
  • Fix T31400: opengl offscreen render not respecting theme settings. (r46776)
  • Fix T31500: Displacement Baking from Multires doesn't work (r46866)
  • Fix T31596: wrong soft limits for light falloff node. (r47165)
  • Fix T31984: Multires Displacement Bake creates ripples for each subidived face (r48480)
  • Fix T31923: Particle instanced objects don't show textures in render (r48676)
  • Fix T32020: Image will not render in second (any scene other than first) if scene name is longer than 28 characters (r48719)
  • Fix T32187: OpenGL preview does not take into account overwrite option (r49277)
  • Fix T31800: Blender crash by rendering in connection with linked groups (r49478)
  • Fix T32126: STAMP: Setting a background color causes color flicker (r49860)
  • Fix T32537: Inconsistent behaviour of Texture Baker (r50541)
  • Fix T32598: clamp blender internal alpha channel to 0..1, and RGB to 0..inf, to avoid compositing issues (r50761)
  • Fix T32679: Save a Copy during F12 Cycles Render produces black image (r50933)
  • Fix strand render + instancing render bug, gave tile artifacts (r46241), (r46265)
  • Fix cycles render issue with a (useless) mix node that has the same shader plugged into both sockets (r46947)

Render: Cycles

  • Fix T31202: cycles crash in new BVH builder on Windows, when compiling with debug info. (r46159)
  • Fix T31168: cycles mask layer should only affect objects for camera rays. Fix: texture coordinate normal output was not correct, still changed under object transform. (r46179)
  • Fix T31112: cycles not working well with vertex/weight paint selection mask drawing. (r46183)
  • Fix T31054: cycles viewport rendering not working with CUDA for computation and ATI card for OpenGL (r46250)
  • Fix T31317: viewport render layer rendering now uses render visibility rather than viewport visibility, is more useful that way (r46311)
  • Fix T31318: cycles preview missing update for other materials using same node group with certain operations. (r46327)
  • Fix T31307: cycles panorama camera not working correct with speed vectors and window texture coordinates (r46382)
  • Fix T31379: cycles not recognizing 16 bit tiff as float image. (r46506)
  • Fix T31486: cycles texture coordinate reflection output has wrong direction. (r46769)
  • Fix T31518: changing cycles exposure did unnecessary rerender in viewport (r46777)
  • Fix T31556: cycles object info random value was not properly randomized for dupligroups. (r47166)
  • Fix T31778: Blender crashes by opening an image and being in viewport 'Material' or 'Texture' mode (r47682)
  • Fix T31920: switching from cycles to blender internal with 3d view in rendered draw mode did not draw the 3d view properly (r48270)
  • Fix T31021: Render settings are not taken into account for curves (r48920)
  • Fix T32205: Holdout shader + transparent background stays black with Alpha = 1 (r49446)
  • Fix T32431: Cycles Math Node : Clamp does not work (r50266)
  • Fix T32144: cycles viewport missing update with dupliverts (r50351)
  • Fix T32097: cycles window texture coordinate wrong (r50353)
  • Fix T32415: tighten up cycles opencl initialization checks to try to avoid crashes (r50552)
  • Fix T32031: particle distribution on degenerate faces could give NaN values, which in this case caused NaN values in render lighting (r50553)
  • Fix T31888: cycles crashes using movie for image texture (r50759)
  • Fix T32638: mesh double sided normals option not available in any Cycles panel (r50847)
  • Fix T32667: Curve softbodies doesn't render animation (r50924)
  • Fix T32670: lamps in lamp groups did not respect renderability option (r50928)
  • Fix T32618: cycles multithreaded image loading could crash with CUDA, was a threading issue that happens once every X frames (r50932)
  • Fix T32072: cycles shadow pass gave different results with/without emitting materials present, even though it's only taking lamp shadows into account (r50946)
  • Fix T32725: Cycles border render + panorama camera not working in viewport (r50992)
  • Fix issues with texture coordinates and object scale. Auto texture space size and location were outdated often, and already computed on demand by blender internal, now do that through RNA as well (r46442)
  • Fix cycles continuously updating when creating a driver for a scene property, like driving integrator seed with #frame (r50454)
  • Fix cycles panorama camera not working with depth of field (r50694)

Sequencer

  • Fix T31254: OpenGL-Rendering dark without Effect-Strip (r46229)
  • Fix T31285: audio pitch change delays audio (r46304)
  • Fix T31260: Trimmed audio plays when overlaped (r46304)
  • Fix T31332: drag and drop onto timeline buggy (r46412)
  • Fix T31852: Sequencer duplicate cant move strips on Y axis in a meta (r48121)
  • Fix T31961: Grease Pencil in VSE don't save the data (r48484)
  • Fix T31970: Crash, whith Sequencer Swap Data-Function (r48489)
  • Fix T31853: Marker deletion invokes strip deletion (r50242)
  • Fix T30324: VSE: Right-Click does not select directory (r50548)
  • Fix T32091: Crop and offset coordinates changes proxy render settings on image strips (r50901)
  • Fix for add strips was possible for negative channels (r46545)

Sculpting / Painting

  • Fix T31185: Cannot sculpt shape keys (r46148)
  • Fix T31209: weight paint sample & fill not using correct brush/unified value. (r46195)
  • Fix T31368: No masking drawn in Weightpaint-mode when displayed as wireframe (r46445)
  • Fix T31530: Project paint with Clipping border gives opaque background (r46870)
  • Fix T31093: Brush's "Paint curve presets" in Image paint in UV\Image Editor doesn't work if weight paint mode is active (r47392)
  • Fix T31559: second 3D viewport does not update when paiting vertex/weight (r47413)
  • Fix T31858: undo in sculpt mode crashes if mesh is shared between several objects (r48048)
  • Fix T32209: Autosave ignores multires sculpting (r49438)
  • Fix T32306: Applying location or rotation scales sculpt data (r49812)
  • Fix T32309: missing shortcuts in sculpt mode Hide/Mask menu. Keymap poll was too strict, only has to check if we are in sculpt mode, not if the mouse is in the main region too (r50122)
  • Fix T31694: Circle Selection is ignored within face selection in texture paint mode (r50339)
  • Fix T30063: Weight Paint + Pose Mode: [m] key does not toggle Face Selection Masking (r50458)
  • Fix T32531: Texturepainting always uses smooth shaded normals (r50516)
  • Fix T32381: Sculpt: crash when using radius sensitivity (r50608)
  • Fixes for weight paint mode: sample weight didnt work when the object was transformed; sample weight didn't work when vertex selection was enabled; 'All faces' option is used by weight paint mode, but there was no UI access (r50464)

User Interface

  • Fix T31095: incorrect clamping of labels for multibyte languages (r46027)
  • Fix T31297: Transform menu often showed operators which didn't make sense for the contexts they appeared in (r46338)
  • Fix T31371: copy data path should be disabled in places where it doesn't work, like the user preferences. (r46473)
  • Fix T31374: Wrong/Missleading hint texts in material assignment. (r46478)
  • Fix T31221: Multiple Monitors/Windows Double Click For Focus (r46505)
  • Fix T31445: Surface "Control Points" menu is empty (r46669)
  • Fix T31535: Radian Unit System Button Ignored for Face Angles display (r46798)
  • Fix T31514: Open blends via drag-n'-drop doesn't work when splash screen is on (r47021)
  • Fix T31591: info header reports missing with custom key configuration (r47186)
  • Fix T31633: select pattern operator did not mention [abc] wildcard (r47189)
  • Fix T31658: missing properties in key configuration export, hidden properties should be exported as well (r47285)
  • Fix T31717: Transform Locks panel -> no x,y,z coordinates are displayed (r47530)
  • Fix T31712: User prefs Input: Filter searches for names starting with entered phrase only (r47707)
  • Fix T31766: Mouseover Label reads 'Alt Left Arrow' when over the right arrow. (r47720)
  • Fix T31829: Add lamp icons missing (r47900)
  • Fix T31714: Pinning object context causes texture list to disappear (r48151)
  • Fix T32135: FRAMERATE: Framerate display is truncated in selection box (r49016)
  • Fix T32004: Up/down arrow keys can move index out of actual range of template_list (r49218)
  • Fix T31550: Active Armature bone hardly distinguishable from other selected bones (r49244)
  • Fix T32433: Grease Pencil Layer color doesn't take Color Management flag into account (r50269)
  • Fix T32437: Cannot define Alt-E keybinding in Text Editor window (r50276)
  • Fix T32418: color copy/paste between gamma and linear color buttons gave wrong results, now it does the conversion (r50284)
  • Fix T32372: Blender Locks up when using Quick Fluid feature (r50358)
  • Fix T29072: Color pickers don't close properly when moving the mouse away (r50483)
  • Fix T32513: incorrect color management in Material draw mode for Cycles (r50485)
  • Fix T32384: Submenu hotkeys not working at all since 2.6x (r50496)
  • Fix T32564: Entries in recent list (file select dialog) don't get pushed to top if used again (r50681)
  • Fix T32595: N shortcut (view-properties) is not shown in preview mode in sequence editor (r50793)
  • Fix T32396: EyeDropper does nothing on "New" in Uv image editor (r50845)
  • Fix T32658: left mouse button selection did not work well in the graph and mask editors (r50929)
  • User Preferences / Themes * Tooltip section was there twice (r46043)
  • Fixed UI bug in distance, chroma, and difference nodes that caused the threshold to be limited by the falloff value (r46091)

Other

  • Fix T30752: Failed to Load Certain Movie source in VSE, NE, UVIE and MCE (r46172)
  • Fix T31273: videotexture ImageRender not working in blenderplayer. (r46232)
  • Fix T31288: Blender crash when select a material (r46269)
  • Fix T30905: Operator preset save doesn't serialize PropertyGroups (r46560)
  • Fix T31427: Crash when undoing until no point in grease pencil poly mode (r46586)
  • Fix T31464: Crash when issuing command line render engine list ("-E help") (r46662)
  • Fix T27886: Transform constraint maps wrongly with negative scale (r47721)
  • Fix T31840: Quick Explode Bugs related to it's fade option (r48085), (r48086)
  • Fix T31885: uiItemMenuEnumO / layout.operator_menu_enum() fails silently with bad property argument (r48180)
  • Fix T31930: DopeSheet - Grease Pencil mode collapses visible channels when switch channel (r48294)
  • Fix T32082: face textures lost when linking scene from another file (r48851)
  • Fix T32138: material trancpareny setting (r49234)
  • Fix T32046: GHOST_DropTargetWin32 memory leak (r50360)
  • Fix T32530: animation playback did not respect preview frame range if the current frame was before the start frame (r50504)
  • Fix T32666: Memory Cache Limit stops working after set to 2048 (r50903)
  • Fix T32684: Shrink/Fatten tool has odd behavior (r50947)
  • Fix word selection in the Text Editor to deal with multibyte characters (r46116)
  • Fix crash doing alt+A playback in files saved in version <= 2.34 (r46472)

Fixes since 2.64 (for bugfix release)

  • Color management: fallback to stub ocio implementation in cases when ocio configuration file failed to load - (r51041, r51042, r51043, r51060, r51076)
  • Color Management: fixed loading configuration from non-ascii paths (r51108)
  • Fix render engine API compatibility breakage in end_result, this parameter should have been optional (r51132)
  • Booleans: epsilon for planar checks seems a bit too small for single precision math (r51075)
  • Fix for circle select ignoring lock selection option for pose and edit modes, added macros PBONE_SELECTABLE, EBONE_SELECTABLE (r51070)
  • Toggle cut through in the knife tool now refreshes (before you had to wave the mouse about to see the result) (r51106)
  • Fix reading past array bounds for nearest_uv_between() and draw_tracking_tracks() (r51111)
  • Fix writing past array bounds in imagewraposa(). Also correct array sizes in othere areas (r51112)
  • Fix for logical errors: range check on hair_velocity_smoothing() was off by one; cloth sim parm's are used before NULL check in readfile.c (r51143)
  • Typo fix: Tooltip for "Offset Factor" for FollowPath constraint referred to "bone" instead of "curve" (r51083)
  • Fix file descriptor leak in BLI_file_ungzip_to_mem and small memleak in wm_window_title (r51149)
  • Fix for crash in the sequencer if the video file fails to load (missing NULL check on imbuf) (r51158)
  • Fix for zoom-to-mouse which was broken since view2d drag zoom refactoring (r51191)
  • OSX zoom pinch was using inverted direction (r51209)
  • Fix T32755: Strips in Metastrip can not be moved on other channel with mouse (r51050)
  • Fix T32763: Image flickering appears if Movie Clip Editor and compositor opened (r51056)
  • Fix T32764: Some new object types are added at the origin instead of the 3D cursor (r51057)
  • Fix T32760: Crash on entering pose mode if motion paths have no baked points (r51072)
  • Fix T32803: Incorrect sequencer color space for newly added scenes (r51168)
  • Fix T32735: GLSL shadows not working together with X-ray drawing (r51079)
  • Fix related to T32734: crash saving blend file from render_pre callback (r51080)
  • Fix T32734: Object.to_mesh() gave wrong user count for curves/surface/text objects (r51081)
  • Fix T32770: iTaSC IK solver not working correct with bones that have stretch with have all rotation axes disabled (r51084)
  • Fix T32707: texture preview not loaded (r51074)
  • Fix T32779: Bmesh module: assigning to bm.select_mode crashes Blender if bmesh is empty (r51105)
  • Fix T32799: right click select in filebrowser breaks opening folders own regression since 2.63 (r51162)
  • Fix T32815: cycles environment render as lamp crash with resolution >= 1024 (r51181)
  • Fix T32795: Memory leak when rendering to video file (r51184)
  • Fix:T32784: Crash when Exporting to Collada file (r51185)

Addons:

  • Screencast Keys Addon: make the ticker slower to not eat CPUs (r3809)
  • Remove sticky coordinates use from 3ds import/export (r3834)