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Blender 2.64: Bug Fixes

Changes from r45990 up to r50994

3D View

  • Fix #31180: limit selection to visible button in 3d header not showing up in material draw mode. (r46120)
  • Fix #31193: Normals don't display properly with heavy non-uniform object scale (r46143)
  • Fix #31220: glsl sun lamp shadows did not apparently respect shadow flag when working in blender render rather than blender game mode (r46181)
  • Fix #31108: entering local view with glsl shows objects black (r46224)
  • Fix #31378: Face Angle Rounding To Agressive/Not done in 2.49x? (r46471)
  • Fix #31465: Segmentation Fault when Ctrl+Up/Down arrow to restore size of 3d Viewport (r46657)
  • Fix #31446: cycles glsl error with empty image texture node (r46775)
  • Fix #31511: GLSL preview is much darker than F12 results (r46821)
  • Fix #31512: Focus Zoom on text object with modifers fails (r46985)
  • Fix #31606: pg up/down does not work for changing falloff for proportional editing (r47064)
  • Fix #31825: 3D View Editor Header > Object > Game > Copy Properties affecting other commands. (r48041)
  • Fix #32041: Empty display size is not taken into account for centering view (r48857)
  • Fix #31988: VBOs Textured solid : no update of material in 3Dview (r48867)
  • Fix #32177: 'Display Pivot' segfaults blender (Rigid Body Constraint + 3dview) (r49202)
  • Fix #32123: Blender crashes when zoomed in and rotating around 3d cursor (r49236)
  • Fix #31753: GLSL not updated after deleting lights in multiple-scene setting (r49505)
  • Fix #32404: GLSL normal maps using float images were incorrectly getting color managed (r50282)
  • Fix #32604: Loop select broken with Clipped view and wireframe (r50768)
  • Fix #32629: Checking "Invert Zoom Direction" doesn't change zoom in camera view (r50816)
  • Fix #32635: no viewport update when link and object to a scene (r50835)

Animation

  • Fix #31029: Select all in view3D don't update the graph editor immediately (r46072)
  • Fix #28826: Show Hidden button in Dopesheet and Graph Editor doesn't quite work (r46077)
  • Fix #30097: Motion paths range not correct - Part B (Recalculating existing paths with new ranges) (r46152)
  • Fix #31330: Shape Key Editor does not switch to assigned Key Action (r46342)
  • Fix #31003: Animation data (e.g. actions, drivers) from the active material of a material nodetree was not visible in the Animation Editors (r46345)
  • Fix #31469: 'cyclic offset' option is broken (r46678)
  • Fix #31632: error inserting keyframing on vertex group element weight (r47169)
  • Fix #31631: keyframe insert on uv layer element not working (r47170)
  • Fix #27472: preserve volume for armature modifier does not work (r47304)
  • Fix #31723: Renderer (internal) ignores keyframes on 'Compositing' checkbox for animations (r47569)
  • Fix #28962: Changing actions via undo/delete all keyframes lacks UI refresh (r47719)
  • Fix #31976: Bone Group Custom color set is not respected when creating an Action (r48514)
  • Fix #31834: Cycles materials cannot be manipulated using drivers (r48515)
  • Fix #32155: Driver error saves in file and isnt reset on load (r49135)
  • Fix #32250: Dubious selection mode in Dopesheet and Action Editor makes it impossible to delete ungrouped channels (r49695)
  • Fix #27652: Selecting a bone doesn't update Driver Properties panel (r49978)
  • Fix #32417: Grease Pencil color change + DopeSheet 'Summary' = crash (r50235)
  • Fix #32249: Groups in Dopesheet and Action editor don't get updated after bone renaming (r50280)
  • fix #31569: Shapekey w/ Driver - Shapekey Influences Disappears After Going to Edit Mode (r50727)
  • Fix #31476: DopeSheet GreasePencil Mode Window won't scroll up (r50939)
  • Fix: actions being tweaked in NLA Editor were not being played back if the track that they belonged to was currently being played back "solo" (r46308)
  • Fix: Graph Editor - View All/Selected now includes handles for calculating extents of F-Curves (r46970)

Armatures

  • Fix #31333: Bone copy rotation becomes mad after entering/leaving armature edit mode (r46354)
  • Fix #31383: EditBone.align_orientation() uses Vector.normalize() incorrectly (r46479)
  • Fix #30979: snapping: "align rotation with the snapping target" and pose-mode (r46607)
  • Fix #31430: itasc solver assertion failure (r46780)
  • Fix #31588: iTaSC does not handle armature scaling correctly (r47372)
  • Fix #31544: iTaSC assertion when creating armature with no joint (r47438)
  • Fix #31735: Performance issue related to object parenting to armature (r47554)
  • Fix #31430: crash in iTaSC when end effector is a fixed bone (r47561)
  • Fix #31940: crash with automatic weights (r48358)
  • Fix #32033: In the execution result of with_automatic_weight, the difference is seen right and left (r48941)
  • Fix #32353: 'Focus'(center) applied on a rig should only take visible bones into account (r49986)
  • Fix #32440: Segmentation fault when moving bone in pose mode when Ghost Around Frame is enabled (r50272)
  • Fix #29431: "Normalize All" from Weight Tools don't work correctly (r50409)
  • Fix #32501: Protected layer bones transform buttons are greyed out/inactive (r50650)
  • Fix #32601: armature select similar missing from select menu (r50760)

Audio

  • Fix #31099: audio in Meta-Strips Plays Beyond Strip Cut (r46035)
  • Fix #31097: glibc error when playing sound using BGE (r46036)
  • Fix #31572: Mixdown selects blend filename, should initialize name from filetype as images do (r46950)
  • Adding a split files option to the mixdown operator which then renders each channel into a separate file (r46035)

Collada

  • Fix #31176: Collada model shows weird textures in editmode (r46197)
  • Fix #31089: collada file crashing on importing file with unknown/unsupported animation data. (r46205)
  • Fix #31253: collada export default file name now is no longer always untitled.dae, but rather uses .blend file name like other exporters. (r46213)
  • Fix #31248: wrong vertex normals after collada import (r46214)
  • Fix #31256: collada export while in edit mode does not export edit mode changes (r46215)
  • Fix #31258: collada now selects newly added objects after import. (r46246)
  • Fix #31320: Collada now supports import/export of loose edges (edges not attached to faces) (r46691)
  • Fix #31684: Collada, add file extension automatically does not work (r47848)
  • Fix #32251: COLLADA exporter writes incorrect xmag/ymag value (r49566)
  • Fix #29058: Fixed crash when illegal reference to non existing camera object is found (r49573)
  • Fix #32237: fixed Camera exporter and Importer to use correct camera animation data (r49588)
  • Fix #32240: Collada import when nodes share geometry but not material (r49847)

Curves

  • Fix #31393: Shape Keys on curves with hooks (r46503)
  • Fix #31909: "Make Segment" on path-curves gives wrong result (r48234)
  • Fix issue with resetting active nurb when sawing from edit mode (r48309)

FFmpeg

  • Fix #32475: Enabled audio lets blender crash with autosplit option for movie output (r50445)
  • Fix #32399: VSE doesn't show last 3 frames of Quicktime movie (r50474)

File I/O

  • Fix #32013: Crash loading a 2.49b model (r48897)
  • Fix #32156: Blender crashes on linking armature with custom shape (r49115)
  • Fix #31835: OBJ Importer corrupts a model (crash in edit mode) (r48364)
  • Fix #31977: Export Animated Mesh, terminate baking in fluid-sim (r48531)
  • Fix #31609: save .EXR defaults to uncompressed, causes segfault (r49232)
  • Fix #32377: TIFF/EXR not saving on windows to paths with special characters, and DDS should not be in the list of file types because we can only load those currently (r50115)
  • Fix #32572: Windows: False error on console when a new folder is created during a save or export operation (r50722)

Game Engine

  • Fix #31166: applyRotation() makes Dynamic and Rigid object spin very fast (r46085)
  • Fix #31366: check to enable opengl quadbuffer stereo was wrong, causing it to not work and making other stereo modes not work when the graphics card did not support quadbuffer stereo (r46462)
  • Fix #31367: render.drawLine not 2D filter aware (r46853)
  • Fix #31276: Action Actuator, Priorities higher than 1 break Playback (r46921)
  • Fix #31813: bge.types.KX_RadarSensor incorrect attributes (r47869)
  • Fix #31792: Character Physics type not detected by near sensor (r48146)
  • Fix #31396: bge.logic.LibLoad fails to import text blocks (r48147)
  • Fix #29412: Priority 0 cause problems with pulse mode (r48218)
  • Fix #23375: texture2D in custom 2D filters can get texture outside of game, resulting in ugliness (r48366)
  • Fix #31122: Properties cant have Spaces in names when using interval as a evaluation. Or else it'll fail to activate actuator (r48662)
  • Fix #31978: Horizon colour drawn on two edges of screen when a 2D filter is active (r48664)
  • Fix #31701: radar causes collision (r48722)
  • Fix #32050: UV map and game engine property cause crash (r48856)
  • Fix #32067: since BMesh, files < 2.59.3 no longer have their texface converted (r48866)
  • Fix #32129: 2D filter texture width off by one (r49014)
  • Fix #26122: Overlay scene gets transparent when motion blur is enabled (r49128)
  • Fix #32185: Incorrect physics for LibLoaded dupligroups (r49237)
  • Fix #27484: Run-time command line options don't work in Multi-texture mode (r49348)
  • Fix #32213: Action actuator doesn't finish playing if frame rate drops (r49349)
  • Fix #31993: BGE Vertex deformer optimized method does not work properly (r49371)
  • Fix #32210: Character physics type colliding with sensor type (r49373)
  • Fix #32270: Removing a Character object from the scene causes a crash (r49590)
  • Fix #32054: Animation break after resuming scene (r49593)
  • Fix #30734: add support for physics linear and angular thresholds and deactivation time from python and GUI (r47195)
  • Fix #32361: Blenderplayer quad-buffer maximum 100Hz Fps (r49998)
  • Fix #30477: Fix for Collision Sensor - R6025 pure virtual function call crash when deleting objects in overlay scene (r50027)
  • Fix #32368: Added controllers don't count over 10 (r50165)
  • Fix #32538: 'Mouse Over Any' sensor 'Pulse' button missing since 2.5x (r50536)
  • Fix #32646: Duplifaces can have wrong orientation with ngons (r50868)

Image / UV Editing

  • Fix #31181: Lightmap UV unwrap still broken (r46095)
  • Fix #31147: uv unwrap not scaling islands properly to match relative size. (r46142)
  • Fix #31257: tiff reader not reading 16 bit grayscale images correctly (r46225)
  • Fix #31178: C+V in image/UV editor crashes Blender (r46228)
  • Fix #31286: saving 16 bit BW tiff could crash due to invalid memory access. Also found that 16 bit RGBA saving was not working (r46264)
  • Fix #31136: Save All Edited only works for Saved external image, not New or Packed image (bpy.ops.image.save_dirty) (r46294)
  • Fix #31302: UV unwrap no longer remember last conformal/angle based unwrapper choice with bmesh. (r46310)
  • Fix #31426: Unwrapping, First unwrap unwraps with LSCM, not with Angle Based (r46579)
  • Fix #31504: uv unwrap incorrectly scaling pinned islands (r46782)
  • Fix #31538: Wrong colors after reloading file with exr image (r47054)
  • Fix #31352: Image sequence texture - can't load image after changing image source (r47397)
  • Fix #31725: UV map order is ignored when opening in 2.6+ versions (r47566)
  • Fix #31581: UVs shrink on edge slide (r48340)
  • Fix #31951: Subdivide with multires splits uvs (r48395)
  • Fix #31962: changes image ignores correct aspect ratio (r48760)
  • Fix #32320: Image browser in UV/image Editor makes Blender crash at exit when .dds image is loaded (r49879)
  • Fix #32299: 16bit float texture + 'Quick Edit' gives wrong result (r49895)
  • Fix #32198: UV unwrap of half a UV sphere would not give a perfect sphere as a result (r50185)
  • Fix #32405: snapping in UV editor does not work if snapping in 3D view is set to "snap to face" with "project individual ..." enabled. (r50281)
  • Fix #32402: live unwrap memory leak, more noticeable if you have many UV's pinned. (r50283)
  • Fix #32447: mouse selection in uv editor is now no longer registerd as last operator, same as 3d view (r50288)
  • Fix #32408: image editor does not show paint brush circle on loading a .blend file that has paint mode enabled (r50289)
  • Fix #32458: changing UV image in image editor not working when the active face was not selected (r50292)
  • Fix #32468: 3d view texture paint mode did not show uv layout in image editor (r50340)
  • Fix #32461: adjusting brush strength with shift+F in image editor would show the cursor too big when zoomed in (r50345)
  • Fix #31539: painting in image editor while in object mode does not update mipmaps (r50730)
  • Fix #32576: missing image editor update when entering edit mode with UV textures (r50747)

Mesh Editing

  • Fix #31128: Vertex Slide can't be aborted with ESC key (r46074)
  • Fix #31162: Applying textures to rigged models causes crash and no textures in appear in edit mode (r46157)
  • Fix #31230: Grid primitive changes size with changing resolution (r46178)
  • Fix #31250: wrong vertex normals after transform apply, sculpt shape key switch (r46214)
  • Fix #31139: fractal mesh subdivide was only working along normal where previously it would displace in all directions (r46226)
  • Fix #31275: mesh draw issues after adding hook to mesh in edit mode. (r46233)
  • Fix #31234: vertex normals not update after knife cut. (r46234)
  • Fix #31235: Limited Dissolve problems (r46282)
  • Fix #31205: Loop cut don't slide when hidden faces between (r46290)
  • Fix #31322: Assign to Active Group adds new group (r46322)
  • Fix #31197: Limited dissolve leaves faces/edges/verts behind (r46361)
  • Fix #31354: Segfault with "Extrude Individual Faces and Move" (r46393)
  • Fix #31382: Loop Cut and Slide numpad (-) (r46486)
  • Fix #31621: Face Angles Drawn in Strange Places (r47106)
  • Fix #31674: BMesh Corrupt Stack around BMVert array "verts" (r47379)
  • Fix #31593: Every time switching between edit and object mode, blender crashes (r47451)
  • Fix #31734: Edge slide operator Flip/Even options not working (r47558)
  • Fix #31715: Cases where verts and edges are selected but not relevant faces (r47733)
  • Fix #31577: Select N-th vertex/face/edge doesnt work (r48105)
  • Fix #31433: Knife tool Angle Constraint function does not work properly (r48155)
  • Fix #31807: Ngon triangulation error (r48243)
  • Fix #31900: Loop Selection on wireframe selects vertex behind (r48272)
  • Fix #31581: could crash when doing edge slide on a mesh with no UV's (r48375)
  • Fix #31939: Loop cutting a self intersecting face loop (r48408)
  • Fix #32003: Triangulate fails for simple case (r48673)
  • Fix #32086: Missing bevel "hold shift" for better accuracy (r48913)
  • Fix #32133: Numpad Enter key doesnt work with Loopcut (worked in 2.49b) (r49006)
  • Fix #32068: Edge slide not working in certain circumstance from Front / Side views (r49027)
  • Fix #32163: vertex groups get wiped (r49138)
  • Fix #31994: Blend from Shape "Add" mode incorrectly added the full mesh shape instead of just the difference/deltas applied by the source shape (r49140)
  • Fix #32139: Making vertex parent hides faces (r49233)
  • Fix #32199: Smooth Vertex no longer has X, Y and Z options (r49304)
  • Fix #32260: 'Select Sharp Edges' works vice versa (r49571)
  • Fix #32300: Convex Hull Poll Shouldn't Require 3D View (r49765)
  • Fix #32315: Circle select unreliable when in vertex+edge select mode (r49884)
  • Fix #32355: select vertex path not working when vertices are selected with e.g. border select (r50084)
  • Fix #32341: extrude with a mirror modifier could lead to orphan vertices (r50086)
  • Fix #32334: mesh separate by material with > 2 materials could include some incorrect extra edges (r50088)
  • Fix #32373: Copy Vertex Group operator copies any value as full 1.0 (r50093)
  • Fix #32262: mesh bridge between edge loops failed to find a good edge matching in some cases, in particular when the the edge loops were not planar (r50121)
  • Fix #32301: mesh select more/less not taking hidden vertices/faces into account (r50125)
  • Fix #32387: some mesh modifications breaking other shape keys (r50158)
  • Fix #32395: BMesh data interpolation feedback loop (r50164)
  • Fix #32357: Subdivide fails on newly created edge (r50190)
  • Fix #32446: after undo in mesh edit mode, vertex/edge/face selection syncing would not work correct, in this case deselecting an edge would deselect the two vertices even if it wasn't needed (r50278)
  • Fix #32450: edge slide with multiple loops selected could move some loops in the wrong direction (r50287)
  • Fix #32376: mirror vertex groups with flip group names did not keep the same vertex group active (r50290)
  • Fix #32500: Odd behaviour with subdividing an ngon (r50440)
  • Fix #32502: Shift + V Vertex slide doesn't work for x-mirror edit (r50447)
  • Fix #32518: Vertex slide crash sometimes (r50493)
  • Fix #31738: BM_vert_splice modifies loops during iteration (r50519)
  • Fix #31456: Extreme lag editing meshes (r50543)
  • Fix #32442: UNDO causes actual shape key to be lost, undoing a modification of another shape key (r50685)
  • Fix #32575: Seperate more than one object from a mesh generates additional edges (r50734)
  • Fix #32665: Inconsistent Circle Mesh Edge Subdivision (r50902)
  • Fix #31811: Subdivision Surface (Apply modifier to editing cage during Editmode) Loop Cut Crash (r50941)
  • Fix #31654: Non-proportional edge slide behaving incorrectly (r50975)
  • Fix geometry to origin in mesh editmode (r46603)
  • Fix for select flushing in UV-sync-selection mode, both border select and circle select failed in edge and vertex mode (r46005)

Modifiers

  • Fix #31164: constructive modifier followed by subsurf modifier did not show face smoothing flags correctly (r46125)
  • Fix #31195: subsurf modifier draws wrong vertex colors. (r46141)
  • Fix #31190: mirror modifier caused non-planar quads to be split differently on the other side (r46196)
  • Fix #31347: solidify modifier > even thickness parameter weired (r46391)
  • Fix #31111: Remesh modifier generates artifacts on simple surfaces (r46484)
  • Fix #31495: Modifiers in Text objects don't respect edit mode flag. (r46729)
  • Fix #31529: Remesh remove Apply as Shape button (r46805)
  • Fix #31489: EdgeSplit modifier prevents All Edge to be work correctly since 2.63 (r46868)
  • Fix #31172: applying boolean removes uv maps (r47403)
  • Fix #31626: Remesh modifier generates different results depending on object origin position (r47443)
  • Fix #31743: Applying Smooth modifier to a curve crashes Blender (r47599)
  • Fix #31050: Changing multires subdivision algorithm can ruin mesh (r47694)
  • Fix #31785: Applying a transform to an object with multires weird result (r47726)
  • Fix #31695: Array Modifier: End Cap fails if all vertices are merged (r47731)
  • Fix #31880: instance multiresolution modifier error (r48247)
  • Fix #32268: Simple Subsurf Modifier gives unexpected results on edges without faces (r49995)
  • Fix #32362: SIGSEGV when adding skin modifier to empty mesh (r50025)
  • Fix #32543: screw modifier with smooth shading disabled still had one segment smooth shaded (r50554)
  • Fix #32338: particle instance modifier did not work well when the mesh had only vertices (r50558)
  • Fix #32596: bones in armature created from skin modifier have wrong envelope values (r50762)
  • Fix memory leak in boolean modifier (r48596)
  • Fix boolean modifier: prevent crashes when carve returns bad topology (r49107)

Motion Tracking

  • Fix #31266: Track preview is shifted by half a pixel (r46227)
  • Fix #31344: MovieClip python custom properties are reset when reopen the file (r46411)
  • Fix #31587: loading image sequence by selecting all images does not work in MCE (r47008)
  • Fix #31929: VSE crash with relative paths and rebuilding proxies (r48360)
  • Fix #32434: Copy-Paste Tracks causes Blender to freeze/crash on second use (r50328)
  • fix #32686: MovieClip are not undistorted when not using proxies - (r50979)
  • Fix crash when tracking in planar motion model (r50744)

Nodes / Compositor

  • Fix #31169: Don't force the release-confirm setting in node transform operators when using the select-mouse tweak event (r46138)
  • Fix #31236: linking a socket of a different type to an existing node group output would crash (r46194)
  • Fix #31363: NodeGroup.links.new() crashes when the order of NodeSockets is reversed (r46423)
  • Fix #31350: Can't select textures output (r46424)
  • Fix #31369: File Output Node does not generate filename only folder (r46450)
  • Fix #31349: Composite node is not found when part of a group. (r46454)
  • Fix #31472: displace node wrong y derivative (r46686)
  • Fix #31645: mix node results in crash upon render (r47233)
  • Fix #31673: File Output node forgets about socket names (r47333)
  • Fix #31706: Crash loading old file in trunk build. (r47450)
  • Fix #31646: File saved in Blender 2.62 with animations crash (r48070)
  • Fix #31908: Groupnode inside to outer node link color problem (r48233)
  • Fix #32052: Conflicts in unique node names (r48794)
  • Fix #32051: Ungroup operator crashes (r48865)
  • Fix #32178: Adding "File Output" node crashes when a video output type is selected. (r49193)
  • Fix #31897: Ctrl+Click in 'Hue Correct' Node Adds in Wrong Location (r49249)
  • Fix #32271: Node group/parent crash (r49608)
  • Fix #32331: Graph editor zoom to selected includes coordinate origin if more than one curve is displayed (r49976)
  • Fix #32369: pixel glitch with compositor curves node, and some pixels having black point = white point (r50085)
  • Fix #32374: Curve compositor UI drawing glitch copy the curve for the compositor (r50089)
  • Fix #32490: Compsitor crashes on missing OpenEXR multilayer files (r50397)
  • Fix #31019: Freshly added nodes aren't getting undo push (r50551)
  • Fix #32706: Unnecesary refreshing of compositor for label changes (r50958)
  • Fix #32728: File Output node always save as RGBA, even when RGB is selected (r50993)

Objects

  • Fix #31474: Crash when object has parent and dupli_type == 'FRAMES' and show_x_ray, show_transparent are set to True (r46684)
  • Fix #31522: wrong ID user count on custom bone shape object after duplicate (r46869)
  • Fix #31657: adding mesh objects did not take units into account for the grid scale that sets the default size (r47284)
  • Fix #31752: Select All By Layer seems not to work when object belongs to several layers (r47613)
  • Fix #31774: Empty offset Y parameter is resetting (r48157)
  • Fix #32034: Metaball used as render object(group) for particle will display wire only (r48858)
  • Fix #32201: particle size compatibility broken for object/group duplication. (r50116)
  • Fix #32410: Create New Group (CTRL+G) tried to activate even when nothing is selected (r50214)
  • Fix #29616: Crash/infinite loop from missing cyclic check in group/dupligroups (unlikely/intentional) (r50525)
  • Fix #32444: Proportional Edit stays on on Pose Mode, after activating it in Object Mode. (r50539)
  • Fix #32616: Changing parent does not keep transformation (r50922)
  • Fix #32719: "New object align to view" option doesn't work on lamps and force fields (r50994)
  • Fix issue with linked dupli objects not being displayed in the viewport, if they have no object bounding box (r46696)

Physics

  • Fix #31259: particle grid distribution not working. (r46231)
  • Fix #31118: Fluid Control not working with meshes converted from text objects (r46260)
  • Fix #26876: Soft Body ignores Goal on Lattice (r47075)
  • Fix #29846: Dynamic rotation of particles not affected by forcefields 2.61 64 bit (r47124)
  • Fix #31838: Console error with particle Child Simplification is enabled (r48029)
  • Fix #31948: dynamic paint substeps do not work for objects parented to armatures (r48399)
  • Fix #31953: Forcefield Texture using image file, gradient mode not working (r48404)
  • Fix #32058: Crash when using ParticleInstance with an hidden particle system (r48837)
  • Fix #32162: psys rotation causes size issues for particle instances (r49127)
  • Fix #31339: Modifying mesh destroys particle system (r49199)
  • Fix #31419: Changing Boid-Properties impossible with pinned Particle Menu (r49200)
  • Fix #32625: Zero area-sized faces caused jittered part. distrib. to crash (r50831)
  • smoke fix: wrong maximum timestep, resulting in exploding/unstable fluids (r46981)
  • smoke fix: scaling issues which happen with non cube-shaped domains (r46989)
  • cloth fix: didn't support animated vertex groups like the "Vertex Weight" modifier (r49732)
  • cloth fix: Cloth did not work with Dynamic Paint (r49750)

Python

  • Fix #31428: bpy.ops.wm.path_open only works once (r46585)
  • Fix #31395: setting mesh.uv_textures['uvmap'].active did not update correctly (r46781)
  • Fix #31506: PYTHONPATH ignored when using bundle python (windows) (r46793)
  • Fix #31597: Operator Preset: Python Warning whenever a preset is executed (seen on Windows) (r47020)
  • Fix #31635: crash calling bpy.ops.transform.edge_slide() outside 3d view (r47291)
  • Fix #31760: Assignments not working properly for Object.dimensions (r47754)
  • Fix #32165: context_set_value didn't make an undo push when changing scene settings (r49180)
  • Fix #32232: Running script that changes area.type crashes blender (r49435)
  • Fix #32388: bpy.ops.wm.path_open() not working with path with spaces on Windows (r50155)
  • Fix #31856: movieclips.load(filepath=None) or value crash Blender (r50373)
  • Fix #31555: Username with special chars in Windows 7 failed to load python scripts (r50412)
  • Fix #31703: modules/rna_xml.py: BoolVectorProperty and CollectionProperty (r50873)
  • Fix bug in mathutils.geometry.intersect_point_line() where 4D vectors were treated as 2D (r50256)
  • Fix for negative stop values when slicing was broken (r50896)
  • Fix for crash when 'Register' scripts load blend files (r50983)

Render

  • Fix #31110: selected to active baking did not properly check to see if the object was actually selected, so e.g. baking shadows cast from non-selected objects did not work (r46156)
  • Fix #31102: changing scene.use_color_management from render_pre callback would crash. (r46180)
  • Fix #31272: Blender Crashes when rendering with missed node groups libraries (r46230)
  • Fix #31400: opengl offscreen render not respecting theme settings. (r46776)
  • Fix #31500: Displacement Baking from Multires doesn't work (r46866)
  • Fix #31596: wrong soft limits for light falloff node. (r47165)
  • Fix #31984: Multires Displacement Bake creates ripples for each subidived face (r48480)
  • Fix #31923: Particle instanced objects don't show textures in render (r48676)
  • Fix #32020: Image will not render in second (any scene other than first) if scene name is longer than 28 characters (r48719)
  • Fix #32187: OpenGL preview does not take into account overwrite option (r49277)
  • Fix #31800: Blender crash by rendering in connection with linked groups (r49478)
  • Fix #32126: STAMP: Setting a background color causes color flicker (r49860)
  • Fix #32537: Inconsistent behaviour of Texture Baker (r50541)
  • Fix #32598: clamp blender internal alpha channel to 0..1, and RGB to 0..inf, to avoid compositing issues (r50761)
  • Fix #32679: Save a Copy during F12 Cycles Render produces black image (r50933)
  • Fix strand render + instancing render bug, gave tile artifacts (r46241), (r46265)
  • Fix cycles render issue with a (useless) mix node that has the same shader plugged into both sockets (r46947)

Render: Cycles

  • Fix #31202: cycles crash in new BVH builder on Windows, when compiling with debug info. (r46159)
  • Fix #31168: cycles mask layer should only affect objects for camera rays. Fix: texture coordinate normal output was not correct, still changed under object transform. (r46179)
  • Fix #31112: cycles not working well with vertex/weight paint selection mask drawing. (r46183)
  • Fix #31054: cycles viewport rendering not working with CUDA for computation and ATI card for OpenGL (r46250)
  • Fix #31317: viewport render layer rendering now uses render visibility rather than viewport visibility, is more useful that way (r46311)
  • Fix #31318: cycles preview missing update for other materials using same node group with certain operations. (r46327)
  • Fix #31307: cycles panorama camera not working correct with speed vectors and window texture coordinates (r46382)
  • Fix #31379: cycles not recognizing 16 bit tiff as float image. (r46506)
  • Fix #31486: cycles texture coordinate reflection output has wrong direction. (r46769)
  • Fix #31518: changing cycles exposure did unnecessary rerender in viewport (r46777)
  • Fix #31556: cycles object info random value was not properly randomized for dupligroups. (r47166)
  • Fix #31778: Blender crashes by opening an image and being in viewport 'Material' or 'Texture' mode (r47682)
  • Fix #31920: switching from cycles to blender internal with 3d view in rendered draw mode did not draw the 3d view properly (r48270)
  • Fix #31021: Render settings are not taken into account for curves (r48920)
  • Fix #32205: Holdout shader + transparent background stays black with Alpha = 1 (r49446)
  • Fix #32431: Cycles Math Node : Clamp does not work (r50266)
  • Fix #32144: cycles viewport missing update with dupliverts (r50351)
  • Fix #32097: cycles window texture coordinate wrong (r50353)
  • Fix #32415: tighten up cycles opencl initialization checks to try to avoid crashes (r50552)
  • Fix #32031: particle distribution on degenerate faces could give NaN values, which in this case caused NaN values in render lighting (r50553)
  • Fix #31888: cycles crashes using movie for image texture (r50759)
  • Fix #32638: mesh double sided normals option not available in any Cycles panel (r50847)
  • Fix #32667: Curve softbodies doesn't render animation (r50924)
  • Fix #32670: lamps in lamp groups did not respect renderability option (r50928)
  • Fix #32618: cycles multithreaded image loading could crash with CUDA, was a threading issue that happens once every X frames (r50932)
  • Fix #32072: cycles shadow pass gave different results with/without emitting materials present, even though it's only taking lamp shadows into account (r50946)
  • Fix #32725: Cycles border render + panorama camera not working in viewport (r50992)
  • Fix issues with texture coordinates and object scale. Auto texture space size and location were outdated often, and already computed on demand by blender internal, now do that through RNA as well (r46442)
  • Fix cycles continuously updating when creating a driver for a scene property, like driving integrator seed with #frame (r50454)
  • Fix cycles panorama camera not working with depth of field (r50694)

Sequencer

  • Fix #31254: OpenGL-Rendering dark without Effect-Strip (r46229)
  • Fix #31285: audio pitch change delays audio (r46304)
  • Fix #31260: Trimmed audio plays when overlaped (r46304)
  • Fix #31332: drag and drop onto timeline buggy (r46412)
  • Fix #31852: Sequencer duplicate cant move strips on Y axis in a meta (r48121)
  • Fix #31961: Grease Pencil in VSE don't save the data (r48484)
  • Fix #31970: Crash, whith Sequencer Swap Data-Function (r48489)
  • Fix #31853: Marker deletion invokes strip deletion (r50242)
  • Fix #30324: VSE: Right-Click does not select directory (r50548)
  • Fix #32091: Crop and offset coordinates changes proxy render settings on image strips (r50901)
  • Fix for add strips was possible for negative channels (r46545)

Sculpting / Painting

  • Fix #31185: Cannot sculpt shape keys (r46148)
  • Fix #31209: weight paint sample & fill not using correct brush/unified value. (r46195)
  • Fix #31368: No masking drawn in Weightpaint-mode when displayed as wireframe (r46445)
  • Fix #31530: Project paint with Clipping border gives opaque background (r46870)
  • Fix #31093: Brush's "Paint curve presets" in Image paint in UV\Image Editor doesn't work if weight paint mode is active (r47392)
  • Fix #31559: second 3D viewport does not update when paiting vertex/weight (r47413)
  • Fix #31858: undo in sculpt mode crashes if mesh is shared between several objects (r48048)
  • Fix #32209: Autosave ignores multires sculpting (r49438)
  • Fix #32306: Applying location or rotation scales sculpt data (r49812)
  • Fix #32309: missing shortcuts in sculpt mode Hide/Mask menu. Keymap poll was too strict, only has to check if we are in sculpt mode, not if the mouse is in the main region too (r50122)
  • Fix #31694: Circle Selection is ignored within face selection in texture paint mode (r50339)
  • Fix #30063: Weight Paint + Pose Mode: [m] key does not toggle Face Selection Masking (r50458)
  • Fix #32531: Texturepainting always uses smooth shaded normals (r50516)
  • Fix #32381: Sculpt: crash when using radius sensitivity (r50608)
  • Fixes for weight paint mode: sample weight didnt work when the object was transformed; sample weight didn't work when vertex selection was enabled; 'All faces' option is used by weight paint mode, but there was no UI access (r50464)

User Interface

  • Fix #31095: incorrect clamping of labels for multibyte languages (r46027)
  • Fix #31297: Transform menu often showed operators which didn't make sense for the contexts they appeared in (r46338)
  • Fix #31371: copy data path should be disabled in places where it doesn't work, like the user preferences. (r46473)
  • Fix #31374: Wrong/Missleading hint texts in material assignment. (r46478)
  • Fix #31221: Multiple Monitors/Windows Double Click For Focus (r46505)
  • Fix #31445: Surface "Control Points" menu is empty (r46669)
  • Fix #31535: Radian Unit System Button Ignored for Face Angles display (r46798)
  • Fix #31514: Open blends via drag-n'-drop doesn't work when splash screen is on (r47021)
  • Fix #31591: info header reports missing with custom key configuration (r47186)
  • Fix #31633: select pattern operator did not mention [abc] wildcard (r47189)
  • Fix #31658: missing properties in key configuration export, hidden properties should be exported as well (r47285)
  • Fix #31717: Transform Locks panel -> no x,y,z coordinates are displayed (r47530)
  • Fix #31712: User prefs Input: Filter searches for names starting with entered phrase only (r47707)
  • Fix #31766: Mouseover Label reads 'Alt Left Arrow' when over the right arrow. (r47720)
  • Fix #31829: Add lamp icons missing (r47900)
  • Fix #31714: Pinning object context causes texture list to disappear (r48151)
  • Fix #32135: FRAMERATE: Framerate display is truncated in selection box (r49016)
  • Fix #32004: Up/down arrow keys can move index out of actual range of template_list (r49218)
  • Fix #31550: Active Armature bone hardly distinguishable from other selected bones (r49244)
  • Fix #32433: Grease Pencil Layer color doesn't take Color Management flag into account (r50269)
  • Fix #32437: Cannot define Alt-E keybinding in Text Editor window (r50276)
  • Fix #32418: color copy/paste between gamma and linear color buttons gave wrong results, now it does the conversion (r50284)
  • Fix #32372: Blender Locks up when using Quick Fluid feature (r50358)
  • Fix #29072: Color pickers don't close properly when moving the mouse away (r50483)
  • Fix #32513: incorrect color management in Material draw mode for Cycles (r50485)
  • Fix #32384: Submenu hotkeys not working at all since 2.6x (r50496)
  • Fix #32564: Entries in recent list (file select dialog) don't get pushed to top if used again (r50681)
  • Fix #32595: N shortcut (view-properties) is not shown in preview mode in sequence editor (r50793)
  • Fix #32396: EyeDropper does nothing on "New" in Uv image editor (r50845)
  • Fix #32658: left mouse button selection did not work well in the graph and mask editors (r50929)
  • User Preferences / Themes * Tooltip section was there twice (r46043)
  • Fixed UI bug in distance, chroma, and difference nodes that caused the threshold to be limited by the falloff value (r46091)

Other

  • Fix #30752: Failed to Load Certain Movie source in VSE, NE, UVIE and MCE (r46172)
  • Fix #31273: videotexture ImageRender not working in blenderplayer. (r46232)
  • Fix #31288: Blender crash when select a material (r46269)
  • Fix #30905: Operator preset save doesn't serialize PropertyGroups (r46560)
  • Fix #31427: Crash when undoing until no point in grease pencil poly mode (r46586)
  • Fix #31464: Crash when issuing command line render engine list ("-E help") (r46662)
  • Fix #27886: Transform constraint maps wrongly with negative scale (r47721)
  • Fix #31840: Quick Explode Bugs related to it's fade option (r48085), (r48086)
  • Fix #31885: uiItemMenuEnumO / layout.operator_menu_enum() fails silently with bad property argument (r48180)
  • Fix #31930: DopeSheet - Grease Pencil mode collapses visible channels when switch channel (r48294)
  • Fix #32082: face textures lost when linking scene from another file (r48851)
  • Fix #32138: material trancpareny setting (r49234)
  • Fix #32046: GHOST_DropTargetWin32 memory leak (r50360)
  • Fix #32530: animation playback did not respect preview frame range if the current frame was before the start frame (r50504)
  • Fix #32666: Memory Cache Limit stops working after set to 2048 (r50903)
  • Fix #32684: Shrink/Fatten tool has odd behavior (r50947)
  • Fix word selection in the Text Editor to deal with multibyte characters (r46116)
  • Fix crash doing alt+A playback in files saved in version <= 2.34 (r46472)

Fixes since 2.64 (for bugfix release)

  • Color management: fallback to stub ocio implementation in cases when ocio configuration file failed to load - (r51041, r51042, r51043, r51060, r51076)
  • Color Management: fixed loading configuration from non-ascii paths (r51108)
  • Fix render engine API compatibility breakage in end_result, this parameter should have been optional (r51132)
  • Booleans: epsilon for planar checks seems a bit too small for single precision math (r51075)
  • Fix for circle select ignoring lock selection option for pose and edit modes, added macros PBONE_SELECTABLE, EBONE_SELECTABLE (r51070)
  • Toggle cut through in the knife tool now refreshes (before you had to wave the mouse about to see the result) (r51106)
  • Fix reading past array bounds for nearest_uv_between() and draw_tracking_tracks() (r51111)
  • Fix writing past array bounds in imagewraposa(). Also correct array sizes in othere areas (r51112)
  • Fix for logical errors: range check on hair_velocity_smoothing() was off by one; cloth sim parm's are used before NULL check in readfile.c (r51143)
  • Typo fix: Tooltip for "Offset Factor" for FollowPath constraint referred to "bone" instead of "curve" (r51083)
  • Fix file descriptor leak in BLI_file_ungzip_to_mem and small memleak in wm_window_title (r51149)
  • Fix for crash in the sequencer if the video file fails to load (missing NULL check on imbuf) (r51158)
  • Fix for zoom-to-mouse which was broken since view2d drag zoom refactoring (r51191)
  • OSX zoom pinch was using inverted direction (r51209)
  • Fix #32755: Strips in Metastrip can not be moved on other channel with mouse (r51050)
  • Fix #32763: Image flickering appears if Movie Clip Editor and compositor opened (r51056)
  • Fix #32764: Some new object types are added at the origin instead of the 3D cursor (r51057)
  • Fix #32760: Crash on entering pose mode if motion paths have no baked points (r51072)
  • Fix #32803: Incorrect sequencer color space for newly added scenes (r51168)
  • Fix #32735: GLSL shadows not working together with X-ray drawing (r51079)
  • Fix related to #32734: crash saving blend file from render_pre callback (r51080)
  • Fix #32734: Object.to_mesh() gave wrong user count for curves/surface/text objects (r51081)
  • Fix #32770: iTaSC IK solver not working correct with bones that have stretch with have all rotation axes disabled (r51084)
  • Fix #32707: texture preview not loaded (r51074)
  • Fix #32779: Bmesh module: assigning to bm.select_mode crashes Blender if bmesh is empty (r51105)
  • Fix #32799: right click select in filebrowser breaks opening folders own regression since 2.63 (r51162)
  • Fix #32815: cycles environment render as lamp crash with resolution >= 1024 (r51181)
  • Fix #32795: Memory leak when rendering to video file (r51184)
  • Fix:#32784: Crash when Exporting to Collada file (r51185)

Addons:

  • Screencast Keys Addon: make the ticker slower to not eat CPUs (r3809)
  • Remove sticky coordinates use from 3ds import/export (r3834)