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Blender 2.62: Bug Fixes

Changes up to revision 44089. Before editing or adding items, please read the guidelines for editing the changelogs.

Animation

  • fix #27898, #29461: bone with constraints not snapping to cursor correctly - r43450
  • fix #28468: NLA, can't enter tweak mode on multiple objects at the same time - r43596
  • fix #29629: uv animation stops working if edit mode entered - r43086
  • fix #29822: driver target field doesn't update on bone rename - r43594
  • fix #29869: NLA editor resets extrapolation mode when editing strips - r43597
  • fix #29879: ctrl+B border select with handles in the graph editor not selecting the right keys/handles. - r43360
  • fix #29940: stretch to constraint breaks scaling in transform constraint. - r43578
  • fix #30019: copy rotation constraint with vertex group jittering when the object Y axis is colinear with the vertex group normal. - r43777
  • fix #30051: constraint space conversion bug with disabled inherit scale property on bone. - r43840
  • fix #29484: visual keying giving wrong results for bones with property local location disabled. - r43813
  • fix #29947: a crash in duplicating bones in armature edit mode. - r43881
  • fix #29104: keyframing motion blur samples did not work, these are now non-animateable. - r43827
  • fix: wrong follow track constraint icon - r43102
  • fix: wrong pose bone drawing in weight paint and wireframe draw mode - r43347
  • fix: circle-select in pose mode disregarded layer visibility, selecting invisible bones - r43660

Audio, Image & Video

  • fix #26943: h264 lossless output missing - r43353
  • fix #29388: problem reading certain compressed movie files, now work with new "free run no gaps" time code type - r42641
  • fix #29615: crash in undo after toggling float buffer in image paint mode - r42638
  • fix #29671: issues reading certain .mts video files - r43122
  • fix #29676: alpha over node not working correct with emitting associated alpha images with zero alpha - r42814
  • fix #29683: OpenEXR output compression settings not working - r42848
  • fix #29684: video output presets and quicktime problems since last release - r42850
  • fix #29694: quicktime export was not showing or respecting RGBA option even though some movie formats support alpha. - r43335
  • fix #29707: sequencer presets corrupt audio scene settings - r42923
  • fix #29796: poor screencast quality with AVI codecs - r43180
  • fix #29824: error writing frame if 3D scene starts after first frame of animation and output is h264 - r43349
  • fix #29828: reloading background movie clip crashes Blender - r43224
  • fix #29905: extend transform a sequencer meta strip did not update the position and length of the meta strip properly. - r43457
  • fix #30064: image editor undo crash after renaming image. - r43874
  • fix: movie cache limiter not working with limits >= 4GB - r43791
  • fix: sound mixdown could use outdated animation cache, now it is updated automatically - r42678
  • fix: toggling premultiply or color management not updating packed images - r43290
  • fix: improved ffmpeg error handling and syncing with export options, added QTRLE - r43964

Curves

  • fix #29577: curve duplication operator redo not working correct - r42637
  • fix #30030: Tapered and beveled text won't update in realtime - r43779

Game Engine

  • fix #18883: softbody objects were being hit by ghost objects. - r43905
  • fix #21947: softbody object not using objects size. - r43899
  • fix #25834: no color of text objects in game engine when combined with textured objects - r43105
  • fix #26893: corruption of debug/fps text when using animated/tile uv mode - r43105
  • fix #29031: crash importing BGL in the game engine - r42838
  • fix #29486: 2D filters make scene disappear when wire material is used - r42696
  • fix #29911: crash reading BL_ActionActuator.channelNames on non-armature object - r43626
  • fix #29133: render to texture not working in the game engine. - r43884
  • fix #29381: memory leak in creating navigation meshes. - r43842
  • fix: game engine font object relative path and packed fonts not working - r43151
  • fix: duplicating an object in the game engine did not set the right action actuator - r43588

Meshes

  • fix #29599: mesh side of active tool silently not working for edges and faces, now gives warning - r42581
  • fix #29620: missing refresh with topology mirror after mesh editing - r42660
  • fix #29603: weight paint mode could be accessed on proxy objects - r42584
  • fix #29686: weight painting was not disabled on locked vertex groups - r43000
  • fix #29794: can't hide faces in weight paint mode - r43279
  • fix #29832: weight painting with x-mirror and auto normalize fails for center bones - r43342
  • fix #29835: a crashing joining meshes - r43235
  • fix #30047: multires baking crash while mesh is in sculpt mode. - r43823
  • fix #30062: entering paint modes did not refresh the 3d view header - r43917
  • fix #30073: problem with proportional edit shortcut key in metaball edit mode. - r43903
  • fix: creating a UV sphere with a large radius gave duplicated values. - r43983

Modifiers

  • fix #29543: hook modified combined falloff and vertex group influence not working - r42639
  • fix #29556: shrinkwrap generates spikes if vertices fall exactly on the edge - r43056
  • fix #29600: hook assign and remove not working with redo correctly - r42582
  • fix #29636: vertex group modifiers apply not working - r42769
  • fix #29957: texture generated mapping works as global with cloth modifier - r43732
  • fix #30031: build modifier crashes when applied to bezier object - r43782
  • fix #30037: curve modifier wrong results with negative axes, and incorrect bounds with vertex groups. - r43802
  • fix #30094: problem with subdivision surface modifier and copy location from vertex group. - r43951
  • fix: solidify modifier getting wrong UV/color/.. data on rim faces - r43230
  • fix: ocean modifier icon missing in outliner - r43622
  • fix: crash in weight vertex group modifiers with empty vertex groups - r43600

Motion Tracking

  • fix #29688: movie clip timecode not used in tracking - r42898
  • fix #29729: crash when camera solving with a disabled marker - r42992
  • fix #30020: movie clip editor crash when changing panel size - r43763
  • fix #29970: crash trying to track disabled marker - r43646
  • fix #29975: track preview color channels not filtering correctly - r43661
  • fix #30021: crash rotating tracker markers - r43764
  • fix: incorrect behavior of 2d stabilization preview in clip editor when proxied resolution is used - r43399

Nodes

  • fix #29801: various compositing nodes not working correct after translate, e.g. separate HSVA node. - r43178
  • fix #29806: world nodes not available in animation editor - r43197
  • fix #29827: crash with translate node and blur - r43259
  • fix #29887: Alt+G in a node group results in crash - r43381
  • fix #30018: can't tab out of empty node group - r43762
  • fix: issues with toggle buttons in node headers - r42705

Objects

  • fix #29640: make duplicates real keep hierarchy and parent properties not working for multiple objects - r42677
  • fix #29735: crash when snapping cursor to camera - r43021
  • fix #30017: make dupli-face operator not working without active mesh object - r43752
  • fix: adding metaballs and lamps in local mode was broken. - r43351
  • fix: link/append not working well in edit mode, now disabled - r42604

Physics

  • fix #29696: crash on exit of edit mode after deleting contents of fluid domain - r42942
  • fix #29793: cloth and softbody simulation exploding when skipping frames - r43234
  • fix #29965: a memory corruption in particle systems - r43659
  • fix #29265: hair particle rotations weren't calculated properly for particle locations along a path - r44044
  • fix #29530: entering particle mode on baked key particles with empty cache could crash - r44045
  • fix #29737: can't edit particle hair if particle count is 0 - r44046
  • fix: explode modifier created invalid faces if "unborn", "alive" or "dead" setting were unchecked - r44063
  • fix: dynamic paint brush not painting particles hidden by display percentage setting - r43745
  • fix: dynamic paint smudge and brush velocity settings didn't work for image sequence surfaces unless any paint effect was enabled. - r43029
  • fix: dynamic paint substep update failed when brush was parent to a canvas vertex - r43669
  • fix: dynamic paint wave "open borders" option didn't work for image sequence format - r43669
  • fix: dynamic paint, if multiple displace/wave surfaces were used simultaneously, displace was applied using wrong normal. - r43429
  • fix: possible dynamic paint crash when changing surface format to image sequence - r43669
  • fix: editing baked cache for softbody and cloth now updates in 3d view properly - r43357
  • fix: incorrect subframe result for physics point cache, noticeable with motion blur - r42663

Python

  • fix #27589: crash defining operating while drawing UI, disallowed now - r43502
  • fix #28733, #29885: missing scene in context in python in callbacks and after file load. - r43772
  • fix #29631: frame is lost from driver namespace after reload - r42658
  • fix #29635: attempts to import the site module are met with a TypeError exception - r42657
  • fix #29734: crash calling bpy.ops.file.direrectory_new() - r43022
  • fix #29864: crash running blender in background mode with non-default key configuration. - r43322
  • fix #29878: running bpy.ops.render.opengl() from console not starting new line or printing output. - r43358
  • fix #29889: simple deform missing lock x/y axis option - r43380
  • fix #29892: properties of objects in nested custom collections stop being animatable once an object get added to an unrelated custom collection. - r43692
  • fix #29987: scene.frame_set method doesn't take in account camera change done via markers - r43701
  • fix #30025: a crash when using python to load a .blend and .obj file - r43786
  • fix #29666: bpy.types had duplicate operator entries. - r43835
  • fix #29910: crash reading KX_SoundActuator.sound - r43948
  • fix #30045: mesh.uv_textures.new() not returning correct layer when a layer with the requested name already exists. - r43828
  • fix #30060: operator self.report printed twice in nested operator. - r43875
  • fix #30099: wrong path printed for bpy.data.shape_keys - r43958
  • fix: possible memory leak when creating a vector using Vector.Range. - r43834
  • fix: Object.to_mesh was losing materials when there were more than 16 - r42704
  • fix: matrix * vector multiplication not working correct for non-square matrices - r42793
  • fix: assigning enum properties non-string types did not throw error - r42977
  • fix: crash when calling bpy.ops.render.render('INVOKE_DEFAULT') from the python console. - r43403
  • fix: mathutils matrix/vector access crash when matrix size changes - r42873
  • fix: is_orthogonal check for matrices not working correct - r43733
  • fix: creation of non-square matrices using uninitialized memory - r42720
  • fix: false positive comparing some API data members - r43352

Render

  • fix #25775: crash using border render from external render engines - r42764
  • fix #27120: bake glitch when image used for baking is also used as input, show warning now - r43554
  • fix #29687: normal baking from multires gives distorted results - r42979
  • fix #29708: crash in cross dissolve sequencer strip - r42975
  • fix #29723: wrong IOR for raytraced refraction after reflection inside mesh. - r43187
  • fix #29836: stress not working as input for displacement texture. - r43302
  • fix #29922: invalid pixels due to bump map in degenerate case. - r43509
  • fix #29960: fields option should not be used for external engine rendering. - r43728
  • fix #29999: hide image and alpha outputs in render layer node when combined pass is disabled - r43761
  • fix #30015: keyframing render resolution not working correct, disabled now - r43748
  • fix #30026: errors rendering material with ambient zero and AO/env/indirect light. - r43778
  • fix #29921: render rasterization error with camera parallel to face. - r43861
  • fix: crash rendering scene strips without a scene linked to them. - r43849
  • fix: opengl render in quadview wasn't using camera. - r43373
  • fix: OpenGL render save ignored alpha settings - r43410
  • fix: material vertex color light option not using alpha - r43030

Render: Cycles

  • fix #29653: fix wrong cycles depth of field distance when rendering with a scaled camera - r42731
  • fix #29695: cycles particle emitter not being properly hidden. - r43085
  • fix #29715: cycles and glsl normal node not working correct. - r42947
  • fix #29740: missing cycles viewport update with animated node socket values. - r43084
  • fix #29755: cycles crash with array modifier that can produce material indices that are out of bounds. - r43076
  • fix #29803: cycles image texture node refresh issue with image editor. - r43325
  • fix #29848: cycles not respecting dupli group visible layers - r43292
  • fix #29860: cycles musgrave scale input not working correct. - r43327
  • fix #29935: missing cycles update/crash when removing world datablock form scene. - r43604
  • fix #30009: cycles translucent BSDF direct lighting not working correct. - r43775
  • fix #30034: bug in multiple importance sampling + transparency, would give slightly wrong lighting behind transparent objects. - r43792
  • fix #30049: cycles noise texture producing nan values with some texture coordinates. - r43966
  • fix #30089: crash with cycles viewport rendering while in text edit mode. - r43968
  • fix: cycles camera dof object with non-uniform scale gave incorrect distance. - r42983
  • fix: cycles nested groups nodes and empty groups were not doing correct type conversions - r42707

Sequencer

  • fix #27847: sequencer scene strip rendering crash after certain operations - r42674
  • fix #29743: sequence editor wipe effect giving wrong result - r43200
  • fix #29692: sequencer scene rendering with color management disabled giving wrong colors - r42948
  • fix #29764: crash with border rendering scene strip in sequencer - r43130
  • fix #27953, #30052: sequencer extend tool not working correct with meta strips. - r43864, r43954
  • fix #30028: sequencer crash when pasting a strip with a missing datablock. - r43819, r43870
  • fix crash adding movie strips that were not a supported format - r44035
  • fix #30136: adding sequencer plugin strip failed - r44039

Transform

  • fix #29611: crash scaling one vertex with snapping enabled - r42879
  • fix #29626: warp transform tool stuck at certain angle values - r42659
  • fix #29873: transform with individual origins not working in edge select mode. - r43355

User Interface

  • fix #25581: no pressure sensitivity in sculpt mode with some tablets on X11 - r43489
  • fix #28011: popup menus with scaled down user interface show wrong text - r43794
  • fix #28978: disabled mode switching in panning in 2d - r43218
  • fix #29233: Windows accessibility feature "sticky keys" for disabled people not working - r42644
  • fix #29494: problem loading translation after restart -
  • fix #29494: problem loading translations on start with some locales - r42830, r42878
  • fix #29537: file save crash when target path not found - r42583
  • fix #29568: adding or removing scenes not working correct with undo/redo - r43203
  • fix #29652: operator redo region can't be expanded when editor too small - r42843
  • fix #29655: keyboard shortcuts missing from text editor text menu - r42730
  • fix #29670: color picker draw issues with RGB values out of soft range - r42798
  • fix #29761: texture painting with interpolation ignores texture use alpha setting - r43088
  • fix #29762: columns in long enum property menu's were in the wrong order. - r43456
  • fix #29884: splash screen displaying revision number cut off - r43738
  • fix #29895: fast alt-mousewheel toggling of menu buttons also changes time - r43723
  • fix #29946: recover auto save now filters .blend files and sorts by data by default - r43670
  • fix #29958: search menu keeps hiding first character(s) after long input - r43724
  • fix #24767, #27129: knife tool operator redo not working correct. - r43797
  • fix #27213: editing color ramp "Pos:" number value did not update the ramp properly. - r43851
  • fix #28296: crash with opening file selector from operator redo properties. - r43838
  • fix #29056: keymapping NDOF motion events not working correct. - r43850
  • fix #29433: particle drawing issue with circle/axis/cross display and size/vel/num/health enabled. - r43815
  • fix #30043: typing ctrl+Z in text field added a square. - r43862
  • fix #30076: scrolling properties editor scrollbar when mouse is over list widget - r43962
  • fix #30110: outliner view: restriction icons not updating when toggling from groups view - r44059
  • fix #30122: tweak mouse event values were not loaded from keymap files - r44037
  • fix #30151: allow negative frames option not affecting arrow key shortcuts - r44055
  • fix #30152: crash with drag and drop of images onto a mesh - r44052
  • fix: missing refresh inserting keyframes on visibility/selectivity/renderability in outliner - r44069
  • fix: collada export missing mesh name in exported files. - r43845
  • fix: non-power-of-two-textures were incorrectly disabled on modern ATI graphics cards on Mac. - r43885
  • fix: theme alpha value for button triangles was ignored - r43350
  • fix: file browser typing enter on an empty path would ask to create a new directory. - r43767
  • fix: X11 showing brief flash of random data when starting blender on some systems - r42880
  • fix: crash with with (among others) Russian translation and some buttons - r42825
  • fix: jobs progress display in taskbar incorrectly flashing on/off with multiple jobs active. - r43257
  • fix: zoom camera 1:1 and center camera view operators can now run from menu - r43411