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[edit] Interactive lighting/rendering/relighting solutions

Post Light http://www.andynicholas.com/article.php?subject=0&n=13

Sorbetto http://www.nvidia.com/object/IO_24359.html http://film.nvidia.com/docs/CP/4825/gelato_2.0_wp.pdf

FPrime - extremely impressive http://www.worley.com/fprime.html

LPICS http://www.vidimce.org/publications/lpics/ http://www.deathfall.com/article.php?sid=5618 http://www.vidimce.org/publications/lpics/ http://forums.cgsociety.org/showthread.php?t=267907

Sniper Pro http://www.tools4d.com/SniperPro/sniperclips.htm


[edit] Render Comparisons

Technical overview of mentalray - gives an excellent summary of the feature set which a render can support and is a partial basis for my comparison chart. http://www.mentalimages.com/2_1_1_technical/index.html http://www.mentalimages.com/2_1_0_mentalray/mental_ray_functional_overview_23082005.pdf

Comparison Chart of four major renderers - original basis for my comparsion chart expanded by the mentalray chart above. http://sniffer.animace.com/Pixel/compare.htm

A comparsion of the 'high end' commercial renderers. http://forums.cgsociety.org/showthread.php?t=105172

A still renderer comparison of GI http://www.winosi.onlinehome.de/Gallery_t14_01.htm

[edit] renderer developer forums

http://www.ompf.org/

[edit] List of renderers

A massive list containing the majority of available renderers - commercial, free, and open source. http://sunflow.sourceforge.net/index.php?pg=link

Another massive list of renderers listing commercial, free, and open source. http://www.richardrosenman.com/global.htm

[edit] Test Scenes

Global Illumination Test Scenes http://www.cs.utah.edu/~bes/papers/scenes/

A set of test scenes for 3ds max http://www.digit-life.com/articles2/3dsmax-render-speed-method/

Standard Procedural Database (test scenes) http://www.acm.org/tog/resources/SPD/overview.html

Benchmark for Animated Ray Tracers (animation test scenes) http://www.ce.chalmers.se/old/BART/

Example Test Scenes http://radsite.lbl.gov/mgf/scenes.html

[edit] Algorithms and resource

Ray Area Heuristic KD-tree very fast and memory efficient http://www.cgg.cvut.cz/~havran/DISSVH/dissvh.pdf

RenderPark http://www.cs.kuleuven.be/cwis/research/graphics/RENDERPARK/

Interesting paper on fast GI http://www.cs.berkeley.edu/b-cam/Papers/Arikan-2005-FAD/

many useful papers http://graphics.uni-ulm.de/

superb overview of sampling methods http://graphics.uni-ulm.de/BeyondMonteCarlo.pdf


http://graphics.uni-ulm.de/CourseNotesSIG.pdf

Instant Rendering http://graphics.uni-ulm.de/Instant.pdf

Quasi Monte Carlo http://graphics.uni-ulm.de/Radiosity.pdf


tone mapping adaptive luminance

http://www.richardrosenman.com/global.htm

http://freespace.virgin.net/hugo.elias/radiosity/radiosity.htm http://www.helios32.com/resources.htm

Monte Carlo Methods Stochastic Path Tracing Stochastic Radiosity Hybrid Methods

Cornell Box http://www.graphics.cornell.edu/online/box/

The Global Illumination Compendium http://www.cs.kuleuven.ac.be/~phil/GI/

Links to many useful GI resources http://www.aravind.ca/Links

[edit] Shader languages list

Good Overview of the competing GPU programming languages http://www.cis.upenn.edu/~suvenkat/700/lectures/21/gpusl.ppt

  • Cg
  • HLSL
  • Sh
  • GLSL
  • SlabOps
  • OpenVidia
  • BrookGPU
  • Rendertexture
  • Ashli/RenderMonkey

[edit] Scene Description Languages

[edit] MISC

Similarities/Mapping of OpenGL to RenderMan http://www.evl.uic.edu/ralph/508S98/contents.html

Comparison of Opengl and renderman http://www.tml.tkk.fi/Opinnot/Tik-111.500/2002/paperit/piia_pulkkinen.pdf