From BlenderWiki
[edit] Interactive lighting/rendering/relighting solutions
Post Light http://www.andynicholas.com/article.php?subject=0&n=13
Sorbetto http://www.nvidia.com/object/IO_24359.html http://film.nvidia.com/docs/CP/4825/gelato_2.0_wp.pdf
FPrime - extremely impressive http://www.worley.com/fprime.html
LPICS http://www.vidimce.org/publications/lpics/ http://www.deathfall.com/article.php?sid=5618 http://www.vidimce.org/publications/lpics/ http://forums.cgsociety.org/showthread.php?t=267907
Sniper Pro http://www.tools4d.com/SniperPro/sniperclips.htm
[edit] Render Comparisons
Technical overview of mentalray - gives an excellent summary of the feature set which a render can support and is a partial basis for my comparison chart. http://www.mentalimages.com/2_1_1_technical/index.html http://www.mentalimages.com/2_1_0_mentalray/mental_ray_functional_overview_23082005.pdf
Comparison Chart of four major renderers - original basis for my comparsion chart expanded by the mentalray chart above. http://sniffer.animace.com/Pixel/compare.htm
A comparsion of the 'high end' commercial renderers. http://forums.cgsociety.org/showthread.php?t=105172
A still renderer comparison of GI http://www.winosi.onlinehome.de/Gallery_t14_01.htm
[edit] renderer developer forums
[edit] List of renderers
A massive list containing the majority of available renderers - commercial, free, and open source. http://sunflow.sourceforge.net/index.php?pg=link
Another massive list of renderers listing commercial, free, and open source. http://www.richardrosenman.com/global.htm
[edit] Test Scenes
Global Illumination Test Scenes http://www.cs.utah.edu/~bes/papers/scenes/
A set of test scenes for 3ds max http://www.digit-life.com/articles2/3dsmax-render-speed-method/
Standard Procedural Database (test scenes) http://www.acm.org/tog/resources/SPD/overview.html
Benchmark for Animated Ray Tracers (animation test scenes) http://www.ce.chalmers.se/old/BART/
Example Test Scenes http://radsite.lbl.gov/mgf/scenes.html
[edit] Algorithms and resource
Ray Area Heuristic KD-tree very fast and memory efficient http://www.cgg.cvut.cz/~havran/DISSVH/dissvh.pdf
RenderPark http://www.cs.kuleuven.be/cwis/research/graphics/RENDERPARK/
Interesting paper on fast GI http://www.cs.berkeley.edu/b-cam/Papers/Arikan-2005-FAD/
many useful papers http://graphics.uni-ulm.de/
superb overview of sampling methods http://graphics.uni-ulm.de/BeyondMonteCarlo.pdf
http://graphics.uni-ulm.de/CourseNotesSIG.pdf
Instant Rendering http://graphics.uni-ulm.de/Instant.pdf
Quasi Monte Carlo http://graphics.uni-ulm.de/Radiosity.pdf
tone mapping
adaptive luminance
http://www.richardrosenman.com/global.htm
http://freespace.virgin.net/hugo.elias/radiosity/radiosity.htm http://www.helios32.com/resources.htm
Monte Carlo Methods Stochastic Path Tracing Stochastic Radiosity Hybrid Methods
Cornell Box http://www.graphics.cornell.edu/online/box/
The Global Illumination Compendium http://www.cs.kuleuven.ac.be/~phil/GI/
Links to many useful GI resources http://www.aravind.ca/Links
[edit] Shader languages list
Good Overview of the competing GPU programming languages http://www.cis.upenn.edu/~suvenkat/700/lectures/21/gpusl.ppt
- Cg
- HLSL
- Sh
- GLSL
- SlabOps
- OpenVidia
- BrookGPU
- Rendertexture
- Ashli/RenderMonkey
[edit] Scene Description Languages
[edit] MISC
Similarities/Mapping of OpenGL to RenderMan http://www.evl.uic.edu/ralph/508S98/contents.html
Comparison of Opengl and renderman http://www.tml.tkk.fi/Opinnot/Tik-111.500/2002/paperit/piia_pulkkinen.pdf







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