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[edit] Basic Particles

Particle Illussion http://www.wondertouch.com/default.asp

Particular http://www.trapcode.com/products_particular.html

Thinking Particles http://www.cebas.com/products/feature.php?UD=10-7888-33-788&PID=15&FID=74

MatterWaves http://www.cebas.com/products/feature.php?UD=10-7888-33-788&PID=10&FID=46

Sandblaster http://www.digimation.com/software/asp/products_help.asp?product_id=80

Particle Flow http://www.particlefx.com/education/PFlow/index.html

[edit] Simulation Particles (Fluids, Smoke, Flame)

http://www-etud.iro.umontreal.ca/~clavetsi/physicsingraphics-details.html http://www.iro.umontreal.ca/labs/infographie/papers/Clavet-2005-PVFS/index.html http://www.adrianboeing.com/links.html#physics http://graphics.ethz.ch/~brunoh/defcolstudio.html

doom 3 engine, if it's outdoors, crytek engine.

Fluids

Cool textured fluid demo - A Semi-Lagrangian Contouring Method for Fluid Simulation http://www.cs.berkeley.edu/b-cam/Papers/Bargteil-2005-ASL/

Gigantic Deformable Surfaces (ability to handle huge voxel volumes for fluids?) http://www.itn.liu.se/~olani/papers/GiganticDeformableSurfaces.pdf

Allows much large domains for fluid simulations by dynamically joining and splitting them - Fluid Simulation Via Disjoint Translating Grids http://www.ict.usc.edu/publications/patel-fluidsim-siggraphsketch.pdf


Digital Domain - Cartesian Grid Fluid Simulation (can't find online...) Doug Roble Digital Domain doug_roble (at) siggraph.org

http://www.siggraph.org/s2005/main.php?f=conference&p=sketches&s=sketches10


Lists of Stams papers http://www.dgp.toronto.edu/people/stam/reality/Research/pub.html

List of Fedkiw papers http://graphics.stanford.edu/~fedkiw/


Mark Carlson papers - Rigid, Melting and Flowing Fluids http://www.cc.gatech.edu/~carlson/

Animating Sand as a Fluid http://www.ifi.unizh.ch/vmml/files/Seminar/Zhu_SandFluid.pdf

Melting and Flowing of Viscous Volumes http://www.cs.sunysb.edu/~vislab/projects/amorphous/WXMWebsite/Melting.pdf

Particle-based Viscoelastic Fluid Simulation http://www.iro.umontreal.ca/labs/infographie/papers/Clavet-2005-PVFS/pvfs.pdf

A number of papers on 'physically based animation' http://graphics.ethz.ch/main.php?Menu=3&Submenu=2 http://graphics.ethz.ch/main.php?Menu=3&Submenu=2#publications.Fluids

A Unified Lagrangian Approach to Solid-Fluid Animation

http://graphics.ethz.ch/Downloads/Publications/Papers/2005/Kei05/Kei05.pdf

Particle-Based Fluid-Fluid Interaction http://graphics.ethz.ch/Downloads/Publications/Papers/2005/Mue05a/p_Mue05a.pdf

Interaction of Fluids with Deformable Solids http://graphics.ethz.ch/Downloads/Publications/Papers/2004/mue04/p_Mue04.pdf

Particle-Based Fluid Simulation for Interactive Applications http://graphics.ethz.ch/Downloads/Publications/Papers/2003/mue03b/p_Mue03b.pdf

Animation of Complex-Fluid and Boundary-Interacting Flows

http://www.amath.unc.edu/Faculty/mucha/animation.html

Animation of Reactive Fluids http://www.cs.ubc.ca/~gates/phd.html

Animating Liquids http://www.cis.upenn.edu/~fostern/liquid.html

http://www.siggraph.org/s2005/main.php?f=conference&p=papers&s=papers17

http://kucg.korea.ac.kr/~jmhong/dfluids/dfluids.htm

http://graphics.stanford.edu/~aselle/papers/3/vortex-particles.pdf

[edit] Hair

Given the work on particle hair, these papers might be of interest

this paper gives formulas for hair styling tools for CG hair,

http://www.cmlab.csie.ntu.edu.tw/publication/pdf/WSCG02_hair.pdf

This paper gives an alternative styling method - which can better accomplish braids and buns.

http://graphics.snu.ac.kr/research/hair/Choe_2005_TVCG.pdf

and this approach might be best suited for curly/frizzy hair

http://graphics.usc.edu/cgit/pdf/papers/KIM_SIGGRAPH2002_SMALL.pdf

Also there are numerous neat papers here, (hair collision, but also non hair stuff)

http://graphics.snu.ac.kr/