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  • Crystalspace - LGPL - has direct support for Blenders .blend files and game logic
  • Delta3D - LGPL - Americas Army is based on it
  • Ogre3D - LGPL - has good support for Blender exporters
  • Irrlicht - zlib/libpng License - has support for Blender exporters


[edit] Collision detection & Game Physics

  • Bullet Physics Engine - Zlib license - Free for commercial use, multiplatform, COLLADA Physics support, convex and concave collision shapes.
  • Open Dynamics Engine - GPL / BSD license - Free for commercial use, multiplatform, most collision shapes except proper convex hull integration. Optionally using OPCODE and GIMPACT collision detection. Active mailinglist for user support.