From BlenderWiki
These instructions are for MSVS 6.
[edit] Pre-requisits
- sources and correct directory structure (see Getting Sources)
- the QuickTime 6 SDK, so that you have ../lib/windows/QTDevWin/Libraries and ../lib/windows/QTDevWin/CIncludes
[edit] Building in general
For both the release and debug configurations the procedure is the same. First compile the internal libraries, and then blender itself.
To compile the internal libraries, open intern/make/msvc_6_0/intern.dsw, choose the configuration you want to build blender in and build project build_install_all. It might be easier if you make it the startup project.
For some reason this not always goes ok the first build, but the second build goes ok. This is a dependency issue, which I have tried to correct on several occasions, but it still keeps appearing. So first let the first build do its thing, and then restart to make sure any missing libraries are built too.
Now that you've built the internal libraries, you can open projectfiles/blender/blender.dsw. When you have opened it, make the subproject blender the startup project (active project) and build it. This starts the entire build process and should work without problems.
For both the internal libraries and blender it is 'safe' to ignore the warnings.
[edit] Enabling and Disabling features
With the build system you can either dis- or enable some features of Blender. If you don't need the gameengine, then you can turn it off, etc.
Redirects to fix
- Hackers Guide/Building → Dev:Doc/Hackers Guide/Building
- Hackers Guide/Debugging → Dev:Doc/Hackers Guide/Debugging
- Hackers Guide/Getting Sources From CVS → Dev:Doc/Hackers Guide/Getting Sources From CVS







![[]](/skins/blender/open.png)
