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Known Bugs

Open

  • Background window texture coordinates are wrong in orthographic mode.
  • Generated texture coordinates are not computed from the undeformed mesh.
  • Normal and tangent coordinates do not have derivatives, so texture filtering and bump mapping does not work when using these as texture coordinates.
  • When using Instancing or Dynamic BVH, self-intersection may occur due to precision issues. Switching to Static BVH may avoid some problems but not all (example) (report) (report)
  • Missing viewport updates for:
    • Shader changes for displacement
  • Displacement maps get quantized (report)
  • Shadow pass could be improved to not render emitting objects black (report)

Experimental features

Displacement
  • Verify consistency between bump and true displacement normals
  • Add bump/displacement factor
  • Displacement synchronization on shader changes
  • Make displacement work in object space
Subdivision

There is some code for adaptive subdivision and displacement, but it's far from finished. The intention is to eventually have a nice unified bump and displacement system.

  • Fix triangle patch splitting
  • Non-manifold meshes
  • Edge Dice handling of edge factors 0 and 1
  • Fix degenerate patch normals
  • Camera adaptive subdivision
  • Gregory patch splitting